Give it about 5-8 months and it will beat Halo 3.
Give it about 5-8 months and it will beat Halo 3.
Demotruk said:
Nintendo executives avoid using the term (although you'll find it used on the lower rungs), and although they on occassion use it, they have said they don't like the term. The companies that divide demographics into "hardcore" and "casual" are actually the ones that are finding it tougher to get a foot in the "casual" business. Ubisoft and EA's "casual" software has been moderately successful, but it pales in comparison to Nintendo's games, which are simply made to be fun for most people. |
haha, you don't think nintendo divides their demographics and knows who is buying what? They may not talk about it publicly as much but it doesn't mean they aren't researching that part of their business. In fact here in the USA, Nintendo, along with microsoft and Sony, pay the NPD to track those different demographics and their spending habits. In fact, I have probably read about 20 articles in the last few months with nintendo refering to the hardcore crowd. You are starting to sound a little fanboyish defensive of nintendo there. It's ok to say that they target the casual gamer as their primary audience, or more specifically target the non-gamer to turn them into a casual gamer.
You've got the dichotomy so firmly stuck in your head that anyone who says otherwise is just being a fanboy. We might as well be arguing over religion for all the progress that will be made.
They do use demographics, but not 'casual'. Primarily they design thinking about 'jobs'. Ie. what jobs are consumers looking to be filled in their lives. Jobs cross demographic boundaries, so when they design this way, they make it as widely appealing as possible.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.
I’d say if Nintendo has enough supply at launch then maybe it cold.
R.I.P Mr Iwata :'( | ||
gergroy said:
haha, you don't think nintendo divides their demographics and knows who is buying what? They may not talk about it publicly as much but it doesn't mean they aren't researching that part of their business. In fact here in the USA, Nintendo, along with microsoft and Sony, pay the NPD to track those different demographics and their spending habits. In fact, I have probably read about 20 articles in the last few months with nintendo refering to the hardcore crowd. You are starting to sound a little fanboyish defensive of nintendo there. It's ok to say that they target the casual gamer as their primary audience, or more specifically target the non-gamer to turn them into a casual gamer.
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You two should stop arguing... yes of course there is such thing as casual/hardcore.... but it is not split so conveniently down the middle, which is where some developers seem to get confused, they either try make a Halo/GoW/GeoW clone, or a collection of minigames with less depth than Wii Play using incredibly ugly attempts at making Miis.
And neither of you can argue Wii Sports Resort nor Halo 3 is unimportant.... In terms of gaming significance it's their parents that are far more important to gaming, but both of them are still very important. And both will be played for hundreds of millions of hours.
Launch sales? Nowhere near. WSR will have huge legs, but it doesn't have much anticipation. I don't see it doing over a million first week.
TWRoO said:
You two should stop arguing... yes of course there is such thing as casual/hardcore.... but it is not split so conveniently down the middle, which is where some developers seem to get confused, they either try make a Halo/GoW/GeoW clone, or a collection of minigames with less depth than Wii Play using incredibly ugly attempts at making Miis.
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agreed, this is the point I was trying to make.