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Forums - Gaming - I figured out why 3rd parties hesitate to put their best teams on Wii games

Gilgamesh said:

But how come everytime they port a PS360 game to the Wii the Wii version always seems to fail big time in sales.

Guitar Hero and Rock Band do way better on Wii (mind you rock band 2 got put out later on the Wii than the other 2 consoles), and I think they are both inferior products that don't have all the same features as the HD ones with the exceptions of surround sound and HD graphics.

In fact, I can't really think of any games that have been ported from HD console to Wii without majorly gimping a few portions of it. Like missing online modes, no online mode, or other important features. Most games that do worse on the Wii are typicaly gimped.

However, take Shaun White for example (sure, not the same game, but still very similar overall) which was well put together and played to the Wii's strength and even though it lacks online it has done significatly better than the HD counterparts.

 




If you drop a PS3 right on top of a Wii, it would definitely defeat it. Not so sure about the Xbox360. - mancandy
In the past we played games. In the future we watch games. - Forest-Spirit
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I pretty much agree with you, nice post.




Nintendo still doomed?
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Mr Khan said:
NightstrikerX said:
I actually agree with your belief that developers are worried more about their prestige than what the customers want. Every young developer wants to create the next Halo, God of War, Gears of War, etc, so forth and so on. These are individuals who are creating games not to please customers, but to please their own imaginations. Not that there is anything wrong about that.

But I remember a developer (who shall remain nameless) once said to me. "Great games come from half of what the customer wants, and half of what your imagination can do to serve that customer".
So for example, if a customer wants a game about fishing. Then by all means, give them a game about fishing. But that does NOT mean you have to make a generic, boring, and "shovelware" fishing game. Throw some of your own flair into it, make it your own but still make it for the customer.

This balance must be near impossible to achieve though. Since no one seems to be able to get it. At least not any of the "major" companies.

As for the Wii being "New" generation. I can sorta agree, it's new in the sense that it's taken the gaming world into a completely new direction, Revolutionized if you will. But it's next in the context of how we categorize our generations.

This. Obviously going too far in any direction is harmful. To be a slave to the dictates of the masses would be just as bad for gaming as it is for the developers to dictate to the masses, and you see bad things come of it on both sides, this elitist developer mentality that keeps them stuck on the PS360, and the loads and loads of shovelware seen on the Wii/DS. A happy medium comes from the effort to package your vision for the consumer, and not just for yourselves, and not let the consumer ruin your vision either

 

 

 

This problem only arises because of something too many people don't understand about business: consumers often don't know what they want until it's made and available to them. Lots of developers ask their customers what they're looking for in a product, but this is not useful research! What you want to do is look at what people DO, not what they say. You learn alot more from that than asking people what they want.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Lafiel said:
@ nordlead )

did you just seriously insult Nintendo's "least prestigous" dev teams or am I seeing things?

 

no, I said that Nintendo's worst is better than the 3rd parties best. Maybe that is an insult to compare them at all




If you drop a PS3 right on top of a Wii, it would definitely defeat it. Not so sure about the Xbox360. - mancandy
In the past we played games. In the future we watch games. - Forest-Spirit
11/03/09 Desposit: Mod Bribery (RolStoppable)  vg$ 500.00
06/03/09 Purchase: Moderator Privilege  vg$ -50,000.00

Nordlead Jr. Photo/Video Gallery!!! (Video Added 4/19/10)

RolStoppable said:

Normally I would see this as a joke post, but since I know about your posting history, I have to assume that this is a serious question.

The reason why these ports fail is that *gasp* they are made by third or fourth string development teams and usually turn out to be vastly inferior to the original game. You might take a look at Guitar Hero sales, that's what can happen when the Wii version is as well made as the HD versions.

@nordlead: "It makes perfect sense" is trademarked now. However, I am going to let it slip this time.

are you sure you filed with the US trade mark offices? cause I checked and I'm thinking about trademarking it myself

 




If you drop a PS3 right on top of a Wii, it would definitely defeat it. Not so sure about the Xbox360. - mancandy
In the past we played games. In the future we watch games. - Forest-Spirit
11/03/09 Desposit: Mod Bribery (RolStoppable)  vg$ 500.00
06/03/09 Purchase: Moderator Privilege  vg$ -50,000.00

Nordlead Jr. Photo/Video Gallery!!! (Video Added 4/19/10)

Around the Network

@Nordlead:

I think you're a bit off base with that comment.

There are a multitude of reasons for them to not put their best teams on the Wii. One extremely obvious one is that their best teams are highly profitable and its a risk to take them off what they are doing well to try a new platform at this stage, especially as it means they will have to split up the team because fewer developers are required to create a Wii game compared to a PS3/Xbox 360 game.

In terms of quality, the very best teams can hang with Nintendo and do fine in comparison but they are doing extremely good work where they are. Bungie, Epic, Infinity Ward are three such shooter developers, or Bioware and Bethesda are examples of developers who do extremely well for themselves on the high performance systems. Theres no reason to change a winning formula, which is why Publishers are using their lower tier developers on the Wii in hopes that they can produce good work for them.



Tease.

The number of "costumers" in this thread is disturbing.

It seems to be the only word Rol has spelt incorrectly and he has done it 4 times out of the 5 he meant to put "customers"



I'm not sure Deadly Creatures is such a good example, not because it bombed, but because while the game has some nice production values it is not the kind of game that oozes AAA quality.

One of the other questions I find myself asking, is would this game have found similar or more success on other platforms? Many of the games that fans of other systems point to as third party flops (NMH, BB (for a time) ZW) These games are quirky and niche to a degree and I for one highly doubt any one of those games would have found comparable or greater success on other platforms.

Rol hits it on the head actually, if quality wasn't an issue, why is it Nintendo is able to constantly tear up sales charts yearly? With games that sell at an UNBELIEVABLY high rate? Brawl, Kart, Wii fit, Galaxy etc. Games like AC, and the once hated (still hated?) Wii Music. Brawl and Kart aren't even a year old yet and one is a couple hundred thousand away from becoming the highest selling racing game ever. Brawl is on its way to double digit millions.

Why take a look at a game like carnival games exclusively? It has sold 1/3 of what Brawl has, TP on the Wii sold 5 million, there are other games that sell on Wii that are high quality, not just the low quality games that get singled out. Heck on PS2 God of War 2 was outsold by spongebob did that stop other M action games from appearing on the Ps2? No.

When fans of other systems start that nonsense talk of "Third Party games don't sell on Wii" I have to ask, where is the same/similar effort on the Wii to make a fair comparison? I mean really most of Wii's third party support has been shoddy ports and not so shoddy ports, most of the time of old PS2 games. PS3's version of Bioshock didn't even crack 500k, I guess ports that come nearly a yr late don't do well on any platform. But I digress.

As I once said in a OP of my own (giving myself a shout out here) The idea that third parties won't find the Wii habitable is a stigma created by Nintendo's competitors.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

@OP

I just figured, you know, that either:

A. When they try, they fail miserably (ie look at the sales of Zack and Wiki, No More Heroes, etc)

or

B. Why put effort into making the "best games" when you can spend like $5, put it on the Wii, and make millions in return?



Yet another fabulous rol thread!



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