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Mr Khan said:
NightstrikerX said:
I actually agree with your belief that developers are worried more about their prestige than what the customers want. Every young developer wants to create the next Halo, God of War, Gears of War, etc, so forth and so on. These are individuals who are creating games not to please customers, but to please their own imaginations. Not that there is anything wrong about that.

But I remember a developer (who shall remain nameless) once said to me. "Great games come from half of what the customer wants, and half of what your imagination can do to serve that customer".
So for example, if a customer wants a game about fishing. Then by all means, give them a game about fishing. But that does NOT mean you have to make a generic, boring, and "shovelware" fishing game. Throw some of your own flair into it, make it your own but still make it for the customer.

This balance must be near impossible to achieve though. Since no one seems to be able to get it. At least not any of the "major" companies.

As for the Wii being "New" generation. I can sorta agree, it's new in the sense that it's taken the gaming world into a completely new direction, Revolutionized if you will. But it's next in the context of how we categorize our generations.

This. Obviously going too far in any direction is harmful. To be a slave to the dictates of the masses would be just as bad for gaming as it is for the developers to dictate to the masses, and you see bad things come of it on both sides, this elitist developer mentality that keeps them stuck on the PS360, and the loads and loads of shovelware seen on the Wii/DS. A happy medium comes from the effort to package your vision for the consumer, and not just for yourselves, and not let the consumer ruin your vision either

 

 

 

This problem only arises because of something too many people don't understand about business: consumers often don't know what they want until it's made and available to them. Lots of developers ask their customers what they're looking for in a product, but this is not useful research! What you want to do is look at what people DO, not what they say. You learn alot more from that than asking people what they want.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.