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Forums - Gaming - How much did Killzone 2 development cost?

I would venture a guess at $30M USD, personally. GG was a pretty small company until just the last year or two of KZ2 development, and many of those folks were likely temporary contractors.



 

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Whatever the cost, every penny was worth it.



rocketpig said:
DMeisterJ said:

First off, it was not in production for five years. Even if we take the E3 2005 target render for a start time, it'd still only be 3.75 years, so you're off by at least a year, but GG was working on Killzone: Liberation until 2006, and this is when their team was < 40 people, so it's not unlikely that Killzone 2 was not being worked on until completion, or near completion of KZ: Liberation.

That trailer didn't appear out of thin air. A team of programmers and artists had to design it, direct it, render it, etc. Work on the game almost assuredly began before E3 2005. Use some common sense. New character designs have to be created, new environments, new everything. They don't just reuse the old tools from the previous game to make a new trailer.

With that said, the entire team probably wasn't engaged on KZ2 in 2005. As you said, the PSP game was in the works at that time.

 

Actually, pre-rendered trailers are usually farmed off to pre-render art studios, with some limited in-game (or future in-game) assets (models, textures) to use as a basis.  No programmers likely worked on that 2005 trailer at all, other than indirectly, advising the artists/designers on what would be possible.

 



 

Procrastinato said:
rocketpig said:
DMeisterJ said:

First off, it was not in production for five years. Even if we take the E3 2005 target render for a start time, it'd still only be 3.75 years, so you're off by at least a year, but GG was working on Killzone: Liberation until 2006, and this is when their team was < 40 people, so it's not unlikely that Killzone 2 was not being worked on until completion, or near completion of KZ: Liberation.

That trailer didn't appear out of thin air. A team of programmers and artists had to design it, direct it, render it, etc. Work on the game almost assuredly began before E3 2005. Use some common sense. New character designs have to be created, new environments, new everything. They don't just reuse the old tools from the previous game to make a new trailer.

With that said, the entire team probably wasn't engaged on KZ2 in 2005. As you said, the PSP game was in the works at that time.

 

Actually, pre-rendered trailers are usually farmed off to pre-render art studios, with some limited in-game (or future in-game) assets (models, textures) to use as a basis.  No programmers likely worked on that 2005 trailer at all, other than indirectly, advising the artists/designers on what would be possible.

 

If anything, outsourcing the CGI development of the trailor would have cost them more. Had they done it in house they would have only had to pay salaries that they are already paying. If another company did it then they are hardly going to be a charity. They'd still have to pay their own developers PLUS other staff in the business, rent, computers, software, etc, so they are going to put a profit margin on it, usually it's around 100% mark up.

At the end of the day, it still would have cost GG a significant amount of money to do it 



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http://www.1up.com/do/newsStory?cId=3155511

"... Guerilla Games is located in the Netherlands -- who claim Killzone PS3 is the most expensive multimedia undertaking the country's ever had, with the game's budget reportedly over $21 million."

This was before the delays, so it's a safe bet to say it's significantly above that. Extremely likely to be above $30 million, not including advertisement.



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Infamy79 said:
Procrastinato said:
rocketpig said:
DMeisterJ said:

First off, it was not in production for five years. Even if we take the E3 2005 target render for a start time, it'd still only be 3.75 years, so you're off by at least a year, but GG was working on Killzone: Liberation until 2006, and this is when their team was < 40 people, so it's not unlikely that Killzone 2 was not being worked on until completion, or near completion of KZ: Liberation.

That trailer didn't appear out of thin air. A team of programmers and artists had to design it, direct it, render it, etc. Work on the game almost assuredly began before E3 2005. Use some common sense. New character designs have to be created, new environments, new everything. They don't just reuse the old tools from the previous game to make a new trailer.

With that said, the entire team probably wasn't engaged on KZ2 in 2005. As you said, the PSP game was in the works at that time.

 

Actually, pre-rendered trailers are usually farmed off to pre-render art studios, with some limited in-game (or future in-game) assets (models, textures) to use as a basis.  No programmers likely worked on that 2005 trailer at all, other than indirectly, advising the artists/designers on what would be possible.

 

If anything, outsourcing the CGI development of the trailor would have cost them more. Had they done it in house they would have only had to pay salaries that they are already paying. If another company did it then they are hardly going to be a charity. They'd still have to pay their own developers PLUS other staff in the business, rent, computers, software, etc, so they are going to put a profit margin on it, usually it's around 100% mark up.

At the end of the day, it still would have cost GG a significant amount of money to do it 

 

That and they could be sued for false advertisement of "in game" graphics, which what I think seems more likely, where they made a target build on PC which was an ingame engine and then tried their best to put that look on PS3.



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second response owned the thread but i would peg it closer to 3 years. which would mean they started it before psp version was finshed. 3.5 years would mean they started 2 before being half way through psp version which is pushing it any longer and it would be before killzone was even finshed. lots of work for such a small team.

as for the 60milkion rumor first i heard it was from surfer girl which is very unreliable and her version of the story was a mismanagment cost them. now unless that mismanagment was scrapping the project when near completed and start all over and workin on it for another 3 years i dont believe it.



Serious_frusting said:
I dont comment on rumors and speculation, that veing said development about 3 years. 40 people to make it until the finishing stages where it increased to 200. Uncharted was like 20mil, so kz2 is around 40-50 mil. they had to create the engine aswell

uncharted was made from the ground up too...



I've heard 45M, I don't know if it's true, but looks correct to me.



MaxwellGT2000 said:
Infamy79 said:
Procrastinato said:
rocketpig said:
DMeisterJ said:

First off, it was not in production for five years. Even if we take the E3 2005 target render for a start time, it'd still only be 3.75 years, so you're off by at least a year, but GG was working on Killzone: Liberation until 2006, and this is when their team was

That trailer didn't appear out of thin air. A team of programmers and artists had to design it, direct it, render it, etc. Work on the game almost assuredly began before E3 2005. Use some common sense. New character designs have to be created, new environments, new everything. They don't just reuse the old tools from the previous game to make a new trailer.

With that said, the entire team probably wasn't engaged on KZ2 in 2005. As you said, the PSP game was in the works at that time.

 

Actually, pre-rendered trailers are usually farmed off to pre-render art studios, with some limited in-game (or future in-game) assets (models, textures) to use as a basis.  No programmers likely worked on that 2005 trailer at all, other than indirectly, advising the artists/designers on what would be possible.

 

If anything, outsourcing the CGI development of the trailor would have cost them more. Had they done it in house they would have only had to pay salaries that they are already paying. If another company did it then they are hardly going to be a charity. They'd still have to pay their own developers PLUS other staff in the business, rent, computers, software, etc, so they are going to put a profit margin on it, usually it's around 100% mark up.

At the end of the day, it still would have cost GG a significant amount of money to do it 

 

That and they could be sued for false advertisement of "in game" graphics, which what I think seems more likely, where they made a target build on PC which was an ingame engine and then tried their best to put that look on PS3.


they can not be sued for false advertisement