rocketpig said:
That trailer didn't appear out of thin air. A team of programmers and artists had to design it, direct it, render it, etc. Work on the game almost assuredly began before E3 2005. Use some common sense. New character designs have to be created, new environments, new everything. They don't just reuse the old tools from the previous game to make a new trailer. With that said, the entire team probably wasn't engaged on KZ2 in 2005. As you said, the PSP game was in the works at that time.
|
Actually, pre-rendered trailers are usually farmed off to pre-render art studios, with some limited in-game (or future in-game) assets (models, textures) to use as a basis. No programmers likely worked on that 2005 trailer at all, other than indirectly, advising the artists/designers on what would be possible.







