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Forums - Gaming - How much did Killzone 2 development cost?

DMeisterJ said:

First off, it was not in production for five years. Even if we take the E3 2005 target render for a start time, it'd still only be 3.75 years, so you're off by at least a year, but GG was working on Killzone: Liberation until 2006, and this is when their team was < 40 people, so it's not unlikely that Killzone 2 was not being worked on until completion, or near completion of KZ: Liberation.

That trailer didn't appear out of thin air. A team of programmers and artists had to design it, direct it, render it, etc. Work on the game almost assuredly began before E3 2005. Use some common sense. New character designs have to be created, new environments, new everything. They don't just reuse the old tools from the previous game to make a new trailer.

With that said, the entire team probably wasn't engaged on KZ2 in 2005. As you said, the PSP game was in the works at that time.

 




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Well lets see:

PSP games have small budgets which means they don't take that many developers' (years).

The game would have likely been in pre-production before KZ2 E3 trailer was released with work starting in earnest when development kits were released so make that some time in 2005.

Guerilla Games has a lot of staff between on site testers and coders/developers considering they had to create a lot of high value assets and if you believe their PR they created GB's and GB's of unique content for each level if you consider their claim of over 2gb? a level.

They used outside contracters for some of the work like for example the AI was outsourced and they would have had to have used a lot of motion capture for the animations.

All in all, one expensive development effort, once they take marketing and publishing costs into account I wonder how much change they will get out of $100,000,000 U.S for the game?



Tease.

rocketpig said:
DMeisterJ said:

First off, it was not in production for five years. Even if we take the E3 2005 target render for a start time, it'd still only be 3.75 years, so you're off by at least a year, but GG was working on Killzone: Liberation until 2006, and this is when their team was < 40 people, so it's not unlikely that Killzone 2 was not being worked on until completion, or near completion of KZ: Liberation.

That trailer didn't appear out of thin air. A team of programmers and artists had to design it, direct it, render it, etc. Work on the game almost assuredly began before E3 2005. Use some common sense. New character designs have to be created, new environments, new everything. They don't just reuse the old tools from the previous game to make a new trailer.

With that said, the entire team probably wasn't engaged on KZ2 in 2005. As you said, the PSP game was in the works at that time.

 

Actually... in the link I posted above you it's stated that they are working on a PS3 installment of Killzone... The Link is from the sale of GG to SOny by Media Republic in december 2005.. I don't think their 100 employees in 2005 were all working on Liberation....

 



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

NiKKoM said:
rocketpig said:
DMeisterJ said:

First off, it was not in production for five years. Even if we take the E3 2005 target render for a start time, it'd still only be 3.75 years, so you're off by at least a year, but GG was working on Killzone: Liberation until 2006, and this is when their team was < 40 people, so it's not unlikely that Killzone 2 was not being worked on until completion, or near completion of KZ: Liberation.

That trailer didn't appear out of thin air. A team of programmers and artists had to design it, direct it, render it, etc. Work on the game almost assuredly began before E3 2005. Use some common sense. New character designs have to be created, new environments, new everything. They don't just reuse the old tools from the previous game to make a new trailer.

With that said, the entire team probably wasn't engaged on KZ2 in 2005. As you said, the PSP game was in the works at that time.

 

Actually... in the link I posted above you it's stated that they are working on a PS3 installment of Killzone... The Link is from the sale of GG to SOny by Media Republic in december 2005.. I don't think their 100 employees in 2005 were all working on Liberation....

I should have specified "the entire team probably wasn't working on the game when the trailer released". That's what I meant.

Either way, work began on the game before the trailer released. It's just a matter of how many people were involved in it.




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hmm If I had to take a guess

I would say an accurate estimate would be between

1 Million - 100 Million dollars



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@ Darth: Thats complete BS!!!!

You're completely ruling out the possibility that it cost between $1 and $999,999!!!



Tease.

Gnizmo said:
Hyams said:
Infamy79:

GG didn't make the CGI teaser. It was outsourced to a different company.

 Link? Source? Evidence? Rumors? Proof? Anything other than this one line in a forum message board?

No, I don't have a source on me, nor can I remember where I read it. I believe the CGI studio was meant to be Scottish, if that helps. Someone from a different company said they were offered the job, but turned it down.



@squilliam

darn it.....squilliam you are CORRECT!

too late for a stealth edit now......the shame will torment me forever now!

{P.S it coudl cost 50 bucks}



All hail the KING, Andrespetmonkey

^And between $100,000,001 and $999999999999999999999999999999999999!



(Former) Lead Moderator and (Eternal) VGC Detective

I looked around and it seems that Killzone 2 started in November 2004.. yes a month before the release of the first one.. Can't seem to find the interview just posts about the interview:

http://forum.gamer.nl/showthread.php?t=63273
http://ownage.nl/news/6679/

Right after the E3 2005 trailer..
Jan-Bert van Beek (art & animation director GG) said: We started working on it in late November, and only finished it three days before the show, at the very, very last moment!

So late november would be late november 2004...



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)