Since i can't figure out this quote system, i won't copy your entire post. sorry if it causes any inconvience.
Response too Lost tears of Kain:
1. dev attachment for "now games" (now being from this point, until the start of spring and end of the season) are pretty much a given, these guys signed on early out of support for a sony system or because sony made it worth their while for them staying on a sony system, IMO the entire "lost exclusives" measuring contest running across the net right now is nothing but meaningless drivel, ps3 didn't lose assassins creed just like 360 didn't lose oblivion, neither system ever really had them as 3rd party devs are multi-platform friendly. Now, that really had nothing to do with your post, but i felt lie getting that out there. Next season devs do look at current install bases, true. but they also have a vested interest in trends as what may be so now, may not be so 1.5 years from now when their project hits market. it's debatable which devs truly find more important, but i think we can both agree that market trends are atleast as important as the current install base. right now, dev's are looking at the trends and are seeing the ps3 matching 360 sales, even with a price drop and the immenent release of bioshock and halo 3. all the while the ps3 is running castrated in the gaming department. although the near simultanious release of warhawk, lair and heavenly sword will change this if they recieve good consumer reviews via word of mouth,
2. whats so special about boshock? survival horros aren't especially new and although it is truly stunning visually and a truly greta play, corridor horrors aren't hard to come by. it will stand and fall based on it's replayability and the jury remains out on that. mass effect, although tapping a truly underrated genre of games, doesn't have much going for it either. magic shooter with rpg, i had that with jedi academy on my original xbox. don't get me wrong, these are both amazing games, games that i would give my left nut for if they appeared on the ps3, games that if my brother invests in a 360, i'd buy as a gift "for him"[and really me] this christmas. amazingthough they may be, they don't innovate, technical achievements without innovation would leave us choosing between the xbox ME or the playstation XP next year. Also, LAIR isn't the ebst argument with me, im buying lair (or tobe mroe accurate, i have bought lair) because i think a sixaxis controlled dragon is an awesome idea. Folklore has also justified the sixaxis's future otuside of flight sim games IMO.
3. atleast when ti comes to announced new engines impacting large amounts of games. xbox has some nice private engines (too human anyone?) but they're cut for the same reason killzone 2's engine wasn't included. I really don't know of any large contract engines or multi devolpment engines for the 360 other then UE3. I guess you could include the halo engine, but bungie doesn't produce tons of content (although this is a good thign when it comes to halo 3, some of those factory screenshots look fricken epic).
4. a good reason? 1). it's on a console. 2). this may be my ignorance, but i haven't heard much of 360 mouse/keyboard games. 3). it's based on a FPS so will cut out a percentage of halo's fan base. 4). it's on a console. remember alien vs. predator: extinction? to be true to my inner starcraft fanboy, i don't think RTS games belong anywhere else but on a pc.
5. obviously i don't expect the full out marketing treatment from microsoft, but this years E3 was for the journalists and the investors. it was a venue not for thsi season but for the success of the xbox as a whole, microosfts short term consumer marketing with a few select titles is without peer, i wish sony had come up with those gears of war and bioshock t.v. ads. my point is more that if they ignore projections for the future, if they don't give the journalists the features and articles to write, games will hit live marketing at a stalled pace, if they do hit at all. in the early 08, the only game i expect to recieve gears/bioshock/halo level marketing is huxley, every other game will hit the marke, people will see them and think: whats this? another game? i wonder when GTA4 comes out... bioshock built hype for over a year, i remember coming accross a big daddy wallpaper back in my photoshop days. halo has been viraled since... well, halo 2. gears, microsoft made damn well sure everyone knew gears was coming right along the time pswii hit the market. these games met the future marketing needs of the journalists and gave the average joe gamer a backstory to work on, it gave ign/gamespot/gamepro/1up the ability todrool all over the game and hype up the gamer nerds with enough information to viral market the game accross the internet, to gaming forums, general forums and speciality forums.
And what do you mean "mean you say we", iyou mean the 'we have it' stuff? it's efficient. saves me two characters and add's in tired old chilche phrases. win, win i thought. :P two characters i've since wasted explaining it... crap.
@sqrl: see point #5, sorry for not giving your response the full treatment it deserves but it's 3am here and i'm rather tired. if point #5 makes me look like a mad hatter and/or misses your point, let me know... after coffee.