Rhonin the wizard said:
KillerMan said: Dead Rising is one of those games that just can not be done with Wii because its lack of power. |
Yes it can be made, if only Capcom would have invested effort in it.
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There are few folks on this site who like the little white box as much as I, but I don't for a second believe that Dead Rising (as seen on the 360) could be done on the Wii. That many hundreds of characters moving independently in fairly large environments takes a lot of processing power, and the Wii is much weaker in that department than the HD consoles.
No, I'm going to go out on a limb here, and say that Dead Rising (360 version) may well be the only HD game that can't be replicated on the Wii.
BMaker11 said: Unappreciated? It sold almost 2 million copies!
And how're they going to "fix" this game with the Wii? I don't consider a downgrade "fixing". |
Sentence one: And it should have sold more, dammit!
Sentence two: Glad to see some people haven't changed in the month or so that I've been gone.
Lolcislaw said: Dead Rising Wii had loads of Potential but from the beginnig it was obvious that it is a poor effort from Capcom, they simply did not put enough funds and enough talent into that title. Dead rising on the 360 was good, and Wii version made differently (with different engine as well) could've been as good, where lack of visuals would be replaced by amazing controls yet Capcom simply wanted a cheap cash in not a good game.
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I can agree with this. From what I understand, the Chop 'Til You Drop team is almost the same one as the RE 4 port's team, which isn't much. RE4 could get away with it because it was a straight port with some minor improvements. Here, they're completely remaking a game using an engine that was not meant to handle the source material. Considering this project is meant to shoehorn a game that is radically different from its inspiration, I think it's fair to call it a poor effort.
mike_intellivision said: I am more and more inclined to think that the issue is more with the programmers than with the system.
Capcom's attitude toward the Wii (at least its US operations) has been akin to that of an HD fanboy (Yes, Sven, I am looking at you). Plus, no matter what they seem to do, they almost never pull it off successfully.
Mike from Morgantown |
True. The funniest part, to me, is that this still could have been a great game, even using the RE4 engine, if they had been willing to tinker extensively with it. Instead of having 1000 retarded enemies at once, have a dozen or two fast, rapidly respawning foes who are constantly rushing and ambushing you. It wouldn't be "Dead Rising" as we know it, but if it had used RE4's control scheme, it would have been one hell of a rush.
That said, I actually like Capcom's Wii lineup so far. Zack and Wiki is awesome, Okami is fantastic, RE4: Wii Edition more than justifies the double-dip, Harvey Birdman was worth it for $10, Mega Man 9 is a nostalgiac blast, etc. No complaints here.
superchunk said: The problem is, it shouldn't have been a port. It should have been built up for it.
If the game was specialized for the Wii hardware, they could have made the exact same game for Wii as the final 360 product.
This game is the perfect example of why porting games always sucks for the portee. |
I'll agree with the first part, but disagree on the second. Again, I think this is the one game that the Wii can't do in its current state. I'm no techie, mind you, so I could be wrong, but I strongly doubt that the Wii can handle that many independent AI's at once.