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Forums - Nintendo - Destructiod sticks up for Dead Rising: Chop Till You Drop

"If the game was specialized for the Wii hardware, they could have made the exact same game for Wii as the final 360 product."

What? The Wii has at most 1/4th of the system resources. There is no way a game can be the exact same game as a 360 game unless it's really poorly done.

The Wii is strong, but not that strong, no matter how much you want it to.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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I highly recommend that anybody who complain about not many zombies being on screen actually listen to this podcast

http://bioniccommando.com/en/podcasts/view/158

The Dead Rising: CTYD segment starts at around 15 minutes 35 seconds in.



Rhonin the wizard said:
KillerMan said:
Dead Rising is one of those games that just can not be done with Wii because its lack of power.

Yes it can be made, if only Capcom would have invested effort in it.

There are few folks on this site who like the little white box as much as I, but I don't for a second believe that Dead Rising (as seen on the 360) could be done on the Wii. That many hundreds of characters moving independently in fairly large environments takes a lot of processing power, and the Wii is much weaker in that department than the HD consoles.

No, I'm going to go out on a limb here, and say that Dead Rising (360 version) may well be the only HD game that can't be replicated on the Wii.

BMaker11 said:
Unappreciated? It sold almost 2 million copies!

And how're they going to "fix" this game with the Wii? I don't consider a downgrade "fixing".

Sentence one: And it should have sold more, dammit!

Sentence two: Glad to see some people haven't changed in the month or so that I've been gone.

Lolcislaw said:
Dead Rising Wii had loads of Potential but from the beginnig it was obvious that it is a poor effort from Capcom, they simply did not put enough funds and enough talent into that title. Dead rising on the 360 was good, and Wii version made differently (with different engine as well) could've been as good, where lack of visuals would be replaced by amazing controls yet Capcom simply wanted a cheap cash in not a good game.

I can agree with this. From what I understand, the Chop 'Til You Drop team is almost the same one as the RE 4 port's team, which isn't much. RE4 could get away with it because it was a straight port with some minor improvements. Here, they're completely remaking a game using an engine that was not meant to handle the source material. Considering this project is meant to shoehorn a game that is radically different from its inspiration, I think it's fair to call it a poor effort.

mike_intellivision said:
I am more and more inclined to think that the issue is more with the programmers than with the system.

Capcom's attitude toward the Wii (at least its US operations) has been akin to that of an HD fanboy (Yes, Sven, I am looking at you). Plus, no matter what they seem to do, they almost never pull it off successfully.

Mike from Morgantown

True. The funniest part, to me, is that this still could have been a great game, even using the RE4 engine, if they had been willing to tinker extensively with it. Instead of having 1000 retarded enemies at once, have a dozen or two fast, rapidly respawning foes who are constantly rushing and ambushing you. It wouldn't be "Dead Rising" as we know it, but if it had used RE4's control scheme, it would have been one hell of a rush.

That said, I actually like Capcom's Wii lineup so far. Zack and Wiki is awesome, Okami is fantastic, RE4: Wii Edition more than justifies the double-dip, Harvey Birdman was worth it for $10, Mega Man 9 is a nostalgiac blast, etc. No complaints here.

superchunk said:
The problem is, it shouldn't have been a port. It should have been built up for it.

If the game was specialized for the Wii hardware, they could have made the exact same game for Wii as the final 360 product.

This game is the perfect example of why porting games always sucks for the portee.

 

I'll agree with the first part, but disagree on the second. Again, I think this is the one game that the Wii can't do in its current state. I'm no techie, mind you, so I could be wrong, but I strongly doubt that the Wii can handle that many independent AI's at once.



noname2200 said:

There are few folks on this site who like the little white box as much as I, but I don't for a second believe that Dead Rising (as seen on the 360) could be done on the Wii. That many hundreds of characters moving independently in fairly large environments takes a lot of processing power, and the Wii is much weaker in that department than the HD consoles.

No, I'm going to go out on a limb here, and say that Dead Rising (360 version) may well be the only HD game that can't be replicated on the Wii.

The crazy thing is according to this Chris Kramer guy in the video I've posted below, technically this isn't a port. The game had to be rebuilt on the Wii using the RE4 engine. (Around 1:10)

When people here were talking about wanting RE5 on the Wii, twesterm kept saying it was impossible to port to the Wii, and that the game would have to be rebuilt on the Wii to work.

What I want to know is why Capcom went through the trouble of remaking Dead Rising on the Wii using the RE4 engine when they could have just done RE5. Only thing I can think of is they want something out there to keep Dead Rising's brand name in the air while they make Dead Rising 2.



BrainBoxLtd said:
noname2200 said:

What I want to know is why Capcom went through the trouble of remaking Dead Rising on the Wii using the RE4 engine when they could have just done RE5.

Silly BrainBox: it's 'cuz the Wii can't handle the title screen, remember?

Oh, and something about co-op being integral, as opposed to hundreds of zombies, somethingsomething.

 

 

I gots nada.

 



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Look, the reason DR look the way it does on the wii is because Capcom doesn't know if it can sell at high numbers so the smart thing for them (they think) is to port it with low production cost. They want to protect themselves if it fails. This is also the reason they went with the engine from RE4 because they see that ppl like that. Its safe and a sure thing.

I think that if they put more time and money to it, DR could sell very well, like RE4. RE4 looks good so players enjoy it with the new controls. I also think that they shouldn't use the RE4 engine because its easier to just walk and shoot and move the screen with the IR cursor.



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naiyo said:

Look, the reason DR look the way it does on the wii is because Capcom doesn't know if it can sell at high numbers so the smart thing for them (they think) is to port it with low production cost. They want to protect themselves if it fails. This is also the reason they went with the engine from RE4 because they see that ppl like that. Its safe and a sure thing.

I think that if they put more time and money to it, DR could sell very well, like RE4. RE4 looks good so players enjoy it with the new controls. I also think that they shouldn't use the RE4 engine because its easier to just walk and shoot and move the screen with the IR cursor.

 

Any proof this is the reason? Not circumstantial assumptions. I mean actual hard evidence this is what Capcom decided?

Unless someone presents something hard, your words on this are nothing.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
"If the game was specialized for the Wii hardware, they could have made the exact same game for Wii as the final 360 product."

What? The Wii has at most 1/4th of the system resources. There is no way a game can be the exact same game as a 360 game unless it's really poorly done.

The Wii is strong, but not that strong, no matter how much you want it to.

Just look at the 2nd video in the op.

Wii is fully capable of a vast mall scenario with loads of bad guys all operating differently IF the game was tooled specifically with Wii's hardware in mind, ground up. The difference here is this was originally tooled with 360's hardware in mind which is vastly more powerful.

Of course the Wii game wouldn't be in HD and would be missing minor technologies in graphics it is not capable, of. But, essentially the same exact game could be made on Wii. Same environment, same number of AI, same weapons, etc.

Another example of the difference in tooling was RE4. On GC it ran perfectly and looked fantastic, as it also did on Wii. However, on PS2 it was noticeable worse in graphics and gameplay. Yet, then you look at God of War 2. That game is prettier imo than RE4 with mostly other simularities. While we know GC was technically more powerful than PS2, if RE4 had been ground up built for PS2 there would be no distiguishable differences between the two versions.

 



So do you think that capcom is really pulling out all the stop on this?



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"Wii is fully capable of a vast mall scenario with loads of bad guys all operating differently IF the game was tooled specifically with Wii's hardware in mind, ground up."

That is what's going on. Just the art direction would be redone so that the detail wouldn't be so obviously reduced.

being an original game does not change the specs. They don't become less just because it's a port. It just becomes more noticeable, which is basically blaming this game for making it clear what everyone already knew.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs