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Forums - Sales - Sony "We've expanded the market before the Wii" Ps3 outsells Xbox 3 to 1

Nobody's discussing "the 3-1 over 360" comment, but on GAF they think he's using the March-July or so PS3 launch period for that number, which makes it also pretty misleading.



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Killzone3 said:
WiteoutKing said:
I consider myself pretty "on the pulse", and I didn't even hear about Singstar until it was mentioned in the E3 Sony conference in 2006. It's not as ground-breaking as they claim.

And this thread is the first I've ever heard of Buzz.

And you are from the USA, so there goes your post. Those games are very euro oriented, market differences got to learn them all.


 Point taken.  I didn't realize it was huge over in Europe.



PS3: 5.51m/51w, avg 108,039/w (up 239)
360: 12.93m/102w, avg 126,764/w (up 625), leads PS3 by 7.42m (up 70k), avg lead 18,725/w (up 386)
Wii: 13.52m/51w, avg 265,098/w (dn 1,102), leads PS3 by 8.01m (up 90k), avg lead 157,059/w (dn 1,341)

If 360 sales stabilize, PS3 sales increases needed to pass 360 by...
01/08: (008w) +875.8%, 04/08: (021w) +344.4%, 07/08: (034w) +219.3%, 10/08: (047w) +163.5%
01/09: (060w) +131.8%, 04/09: (073w) +111.4%, 07/09: (085w) +098.1%, 10/09: (099w) +086.7%
If Wii sales stabilize, PS3 sales increases needed to pass Wii by...
01/08: (008w) +1072.%, 04/08: (021w) +498.4%, 07/08: (034w) +363.4%, 10/08: (047w) +303.1%
01/09: (060w) +269.0%, 04/09: (073w) +246.9%, 07/09: (085w) +232.6%, 10/09: (099w) +220.3%
If PS2 sales freeze, Wii sales increases needed to pass PS2 (as of Mar07, 108.4m) by...
2008: (008w) +4373.8%, 2009: (060w) +0496.5%, 2010: (112w) +0219.6%, 2011: (165w) +0116.9%
2012: (217w) +0064.9%, 2013: (269w) +0033.1%, 2014: (321w) +0011.5%, 2015: (376w) -0004.8%
At +0% it will pass it in 358w, the week ending September 19th, 2014, at an age of 409w (7y44w).
Current age of PS2: 7y37w.

Last update: Week ending November 3, 2007

WiteoutKing said:
Killzone3 said:
WiteoutKing said:
I consider myself pretty "on the pulse", and I didn't even hear about Singstar until it was mentioned in the E3 Sony conference in 2006. It's not as ground-breaking as they claim.

And this thread is the first I've ever heard of Buzz.

And you are from the USA, so there goes your post. Those games are very euro oriented, market differences got to learn them all.


 Point taken.  I didn't realize it was huge over in Europe.


 It's not quite as huge as some of the people on this thread are stating, i certainly wouldn't go as far

as to say it was larger than the wii but it is much bigger than in the US. 



finalsquall said:
misterd said:
Sony largely expanded the market by simply keeping up w/ gamers as they got older. Their target audience was 20-30 something males who would have been gamers in their teens. They weren't going after seniors and soccer moms.

 It's true... Sony marketed for the 19 - 30.  Last gen the average gamer age was 25 - 35yr male.  It is changing now but I think it will continue to grow with the similar age group.  I was 20 when I got my ps1 :) and being a gamer since I was 7 or so It becomes apart of your everyday life.  Same as the "Internets" - G.W.Bush j/ks


That's exactly what I wanted to point out:  Nintendo created the base of the video game players with the NES, mostly children from 4 to 12.  Then, with time, you know, children grow ^^  So with the SNES/Genesis generation there was a bit more people to play.  Then, when the PS1 went out, it was almost 10 years after the NES, which means that the group that started on the NES was now 14-22, and the group that was now 4-12 was also playing video games, mostly because of the way Nintendo implanted games in the society.  So basically (Easy math, no real calculation), the market doubled, which is almost true when you look at the numbers. 

Sony did not expand the market, it just was smart enough to play the cool factor and reach for the group that was now 14-22, and this was important because these players were the oldest generation, the first one that would reach adult status and have kids, which would now be playing on Playstation console since their parents had made the switch from Nintendo to Sony with the PS1.  It worked pretty well for the PS2, on the news, you could even hear Playstation = Games instead of the Nintendo = Games.  Sony had total control on the market.......but then the Wii was^^  (And maybe more important, Sony decided to release a console at 600$US, probably forgetting that it was supposed to be a video game machine and that for one fan that is ready to spend that amount of money, there are 10 that are not)



I would use this opportunity to laugh at the Sony execs, but its honestly not like this is anything new, they've been like this since the late days of the PlayStation, whether reality is there to back them up or not, they continue on with that big shit-eating grin and a pleasant spin on how everything is going just the way they planned.

@ *~Onna76~*

Price isn't an object, if people really wanted a PS3, they would get a second Job. Sony said so. Are you saying Sony is wrong?



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“Casual Gaming = Anything that’s not an FPS”

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I see Sony expanding the market the same way as Psycho1984. Just sometime before PSX and Saturn was released, the visibility of gaming in the media just exploded. Suddenly games were everywhere. Then came PSX with massive marketing, unless you were living in a barrel, you did know what PlayStation X was. Cinema, newspapers, TV, bus stops, it was everywhere. Even Micro$ofts massive campain last year was nothing compared to Sonys marketing for PSX. Sony was able to catch the gaming audience, which was playing NES, Master System, SNES and Mega Drive in the previous console generations. And of course a couple new gamers.
One thing that also affected on PSX:s success, was that everyone had been playing Nintendo and Sega consoles as child, and therefore they were something kiddy for them, when soon to be independent kids wanted something that wasn't in their childhood. Now, Sony is facing the same kiddy image among soon to be independent kids.

Buzz and Singstar are big, they both are localized even for the small countries. PS3 haven't been advertised much since launch, but you can see Buzz or Singstar ads from TV and papers at least weekly. I think Boogie is going to be a hit in Europe.

Well, the guy is talking business, since all the PS2 had was minigames, non-games, cheap cash-ins, couple of Sony games and casual games. Nothing for the hardcore crowd.

Oh, and you who wanted to count the portable consoles out, note that it was the Sony exec in the interview, who brought the handhelds in, by mentioning the DS.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

ChichiriMuyo said:
Viper1 said:
So let me get this straight.

Shoulder buttons, analog stick, rumble, motion sensing, etc...Nintendo never once whined about others following in their footsteps.


Social audience home console gaming.....Sony to everyone else, "But...but, we did it first!"





Then again, I'd say Nintendo still started it by putting 4 controller ports to the N64 and developing Mario Party.


 

I can't say anything about shoulder buttons, but every other feature listed was invented by someone else long before Nintendo even though of it. Yes, I'm even including having 4 controller ports built into a system, as well. And of those, only rumble is something that they may have used in video gaming first. Just because you aren't old enough/don't know enough about gaming doesn't mean Nintendo invented those things.

They DID invent digital pads, but considering the current market and what existed before them it's almost fair to call it a step backwards on their part. 'Course, that was the brain child of Gunpei Yokoi who was fired for making the Virtual Boy...

Nintendo doesn't cry about being ripped off because, well, you can't rip something off from someone when it wasn't theirs to begin with.

Did you see me type invent anywhere?  Hmm?  No, because I know my history.  

The anlog stick developed for Atari wasn't fully analog, it was still a digital interface that couldn't measure distance from center or full 360 degree rotation.  It was basically a step up from the old joystick. 

The technology used in the Rumble Pack was based loosely on other technology but was unique enough that Nintendo pattented it.

Motion detection was utilized by MS with the Sidewinder controller but that was a poorly done peripheral and not a default console feature.  In fact Nintendo first began testing motion detection with Kirby in 2000 by using a built in chip in the game cartridge.  

Care to explain how the D-pad was a step backwards from the joystick?

While the Atari 800 did have 4 controller ports, it was more a computer than a games console.  Besides, I mentioned Mario Party for a reason in that either on their own were not a charge towards social gaming but combined they were.

 

As for your last statement, then so too should the same go for Sony but instead here they are with bunched up panties. 

 

 



The rEVOLution is not being televised

They didn't make up anything in that article that I saw and yes, Sony was a part of expanding the market in the last generation. They (With help from 3rd parties too) introduced some very popular "Casual" games in that generation that pushed some people who did not play video games into buying a system for those casual games.

I see nothing wrong with that statement one bit. Of course the wii has taken that to the next step with even more casual games and the motion controller. But the fact is, games like singstar, Guitar Hero, buzz, etc paved the way towards the casual gamer.



 


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