ChichiriMuyo said: As far as I can tell no HD release managed to break 1 million units other than SST (a pack-in that earned less $ per sale) and Condemned 2 which can be had for $20 (not a good sign, and also 1 mil is not confirmed by Sega IIRC). With their success being more in the west, the fact that their most expensive projects failed isn't looking good for them. Plus, there's little doubt that a lot of their less expensive ones failed as well.
disolitude lists a handful of potential bright spots that are badly out numbered by the things we'd all like to forget, and even many of those were financially moderate successes at best. The HD consoles absolutely crushed Sega (see above), and outside of S&M the SD business wasn't great either. I mean, people are saying that Samba de Amigo is nothing but a port when it does have new tracks and they had to pay licensing costs for all of the songs not in public domain or their own, and they are selling that for $20 too. Some rehashed franchises made decent returns, but they can't in anyway make up for the failures. |
Im perfectly ok with Sega not developing for HD consoles. The problem with that idea is developers. Sega owns a few external studios as well as internal ones...and they still should have creative inputs on what projects they do.
I am pretty sure employees from Creative Assembly, WoW Entertainment, AM2, Secret Level (those fuckers!) still would like to work on these HD consoles. If Sega goes to them and says "ok, Wii and DS games only from now on" some studios will just look for publishers other than sega and other studios will have a massive exodus of people. You'd get Sonic Team accross the board for all studios.
I believe Sega is trying to stay current with technology and development tools and this is why its good for them to venture in to the HD. They still are the 2nd (or 3rd now) largest gaming company in Japan afterall...