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Forums - Sony - Killzone 2 demo video from the start.

SpartanFX said:
KylieDog said:
Fei-Hung said:
still dont understand what the control issues are. plays just like i expected from a realistic fps. i suppose it is a marmite case, u either love it or hate it.

i find the way it controls helps build the atmosphere and feel of being in a war and shooing the opposition. the control complaints are best compared if someone was to complain saying forza and gt controls are to stiff and dont feel as good as burnout or n4s.

remember to judge it in context. if you were to swing a sledgehammer, it will take you time to build the momentum and when you want to stop it wont stop instantly. if you like what is meant to be a war simulator, you will love kz2. there is nothing like it on a console, if you want an arcade fps you wont.

 

 

Sorry but I hear this defence of the controls a lot and it is complete crap.

 

If it was meant to be real then why does a pistol handle the exact same way as a assualt rifle, and when in real life do I try to re-aim something and it just doesn't?

 

These are are just badly designed controls.

don't buy it then.

 

I personally think it's one of the best and most satisfying control/aiming on PS3.

 

you feel that it's not good since it's different .then this game is not for you,,,don't argue with people and impose your own feeling on others.

 

I dont mean to defend anyone here. I think SpartanFX what KylieDog is saying is that the controls themselves would probably be fine. It's the lag (which is about 3 times higher than games like Halo 3, Bioshock etc) that makes the experience jolt.

I'll be honest the whole time I played it, (as you can read in my OP) it just didnt feel right and made it seem like 'did I just hit that guy?'. I think thats what he means by bad design. Next to other FPS games it just feels well floaty is the best word.

It's still a good enjoyable game. Just unfortunately not one that hardcore FPS players will play that much online. This lag problem will surface more online than anywhere else.

 



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selnor said:
SpartanFX said:
KylieDog said:
Fei-Hung said:
still dont understand what the control issues are. plays just like i expected from a realistic fps. i suppose it is a marmite case, u either love it or hate it.

i find the way it controls helps build the atmosphere and feel of being in a war and shooing the opposition. the control complaints are best compared if someone was to complain saying forza and gt controls are to stiff and dont feel as good as burnout or n4s.

remember to judge it in context. if you were to swing a sledgehammer, it will take you time to build the momentum and when you want to stop it wont stop instantly. if you like what is meant to be a war simulator, you will love kz2. there is nothing like it on a console, if you want an arcade fps you wont.

 

 

Sorry but I hear this defence of the controls a lot and it is complete crap.

 

If it was meant to be real then why does a pistol handle the exact same way as a assualt rifle, and when in real life do I try to re-aim something and it just doesn't?

 

These are are just badly designed controls.

don't buy it then.

 

I personally think it's one of the best and most satisfying control/aiming on PS3.

 

you feel that it's not good since it's different .then this game is not for you,,,don't argue with people and impose your own feeling on others.

 

I dont mean to defend anyone here. I think SpartanFX what KylieDog is saying is that the controls themselves would probably be fine. It's the lag (which is about 3 times higher than games like Halo 3, Bioshock etc) that makes the experience jolt.

I'll be honest the whole time I played it, (as you can read in my OP) it just didnt feel right and made it seem like 'did I just hit that guy?'. I think thats what he means by bad design. Next to other FPS games it just feels well floaty is the best word.

It's still a good enjoyable game. Just unfortunately not one that hardcore FPS players will play that much online. This lag problem will surface more online than anywhere else.

 

If it's that bad, and people complain enough, it'll be patched! Why are people acting so "ZOMGLAGWHATAFLOP!"?

Oh, and BioShock's command lag (at least on PS3) was way worse than this. Not only that, the frame rate dropped often, the effects were sometimes rather awful, and at one point the game crashed and I had to restart my PS3.

And yet, it's one of my favourite games of all time, and my favourite FPS, if you can call it an FPS. Oh, and it had optional semi-auto aim. That was nice, because the full manual aiming was so god awful...



(Former) Lead Moderator and (Eternal) VGC Detective

Kantor said:
selnor said:
SpartanFX said:
KylieDog said:
Fei-Hung said:
still dont understand what the control issues are. plays just like i expected from a realistic fps. i suppose it is a marmite case, u either love it or hate it.

i find the way it controls helps build the atmosphere and feel of being in a war and shooing the opposition. the control complaints are best compared if someone was to complain saying forza and gt controls are to stiff and dont feel as good as burnout or n4s.

remember to judge it in context. if you were to swing a sledgehammer, it will take you time to build the momentum and when you want to stop it wont stop instantly. if you like what is meant to be a war simulator, you will love kz2. there is nothing like it on a console, if you want an arcade fps you wont.

 

 

Sorry but I hear this defence of the controls a lot and it is complete crap.

 

If it was meant to be real then why does a pistol handle the exact same way as a assualt rifle, and when in real life do I try to re-aim something and it just doesn't?

 

These are are just badly designed controls.

don't buy it then.

 

I personally think it's one of the best and most satisfying control/aiming on PS3.

 

you feel that it's not good since it's different .then this game is not for you,,,don't argue with people and impose your own feeling on others.

 

I dont mean to defend anyone here. I think SpartanFX what KylieDog is saying is that the controls themselves would probably be fine. It's the lag (which is about 3 times higher than games like Halo 3, Bioshock etc) that makes the experience jolt.

I'll be honest the whole time I played it, (as you can read in my OP) it just didnt feel right and made it seem like 'did I just hit that guy?'. I think thats what he means by bad design. Next to other FPS games it just feels well floaty is the best word.

It's still a good enjoyable game. Just unfortunately not one that hardcore FPS players will play that much online. This lag problem will surface more online than anywhere else.

 

If it's that bad, and people complain enough, it'll be patched! Why are people acting so "ZOMGLAGWHATAFLOP!"?

Oh, and BioShock's command lag (at least on PS3) was way worse than this. Not only that, the frame rate dropped often, the effects were sometimes rather awful, and at one point the game crashed and I had to restart my PS3.

And yet, it's one of my favourite games of all time, and my favourite FPS, if you can call it an FPS. Oh, and it had optional semi-auto aim. That was nice, because the full manual aiming was so god awful...

Kantor was Bioshock really that bad on PS3? I never played the PS3 version but finished the 360 version, I never once even had slowdown. How come games like that get ported so badly?

 



selnor said:
Kantor said:
selnor said:
SpartanFX said:
KylieDog said:
Fei-Hung said:
still dont understand what the control issues are. plays just like i expected from a realistic fps. i suppose it is a marmite case, u either love it or hate it.

i find the way it controls helps build the atmosphere and feel of being in a war and shooing the opposition. the control complaints are best compared if someone was to complain saying forza and gt controls are to stiff and dont feel as good as burnout or n4s.

remember to judge it in context. if you were to swing a sledgehammer, it will take you time to build the momentum and when you want to stop it wont stop instantly. if you like what is meant to be a war simulator, you will love kz2. there is nothing like it on a console, if you want an arcade fps you wont.

 

 

Sorry but I hear this defence of the controls a lot and it is complete crap.

 

If it was meant to be real then why does a pistol handle the exact same way as a assualt rifle, and when in real life do I try to re-aim something and it just doesn't?

 

These are are just badly designed controls.

don't buy it then.

 

I personally think it's one of the best and most satisfying control/aiming on PS3.

 

you feel that it's not good since it's different .then this game is not for you,,,don't argue with people and impose your own feeling on others.

 

I dont mean to defend anyone here. I think SpartanFX what KylieDog is saying is that the controls themselves would probably be fine. It's the lag (which is about 3 times higher than games like Halo 3, Bioshock etc) that makes the experience jolt.

I'll be honest the whole time I played it, (as you can read in my OP) it just didnt feel right and made it seem like 'did I just hit that guy?'. I think thats what he means by bad design. Next to other FPS games it just feels well floaty is the best word.

It's still a good enjoyable game. Just unfortunately not one that hardcore FPS players will play that much online. This lag problem will surface more online than anywhere else.

 

If it's that bad, and people complain enough, it'll be patched! Why are people acting so "ZOMGLAGWHATAFLOP!"?

Oh, and BioShock's command lag (at least on PS3) was way worse than this. Not only that, the frame rate dropped often, the effects were sometimes rather awful, and at one point the game crashed and I had to restart my PS3.

And yet, it's one of my favourite games of all time, and my favourite FPS, if you can call it an FPS. Oh, and it had optional semi-auto aim. That was nice, because the full manual aiming was so god awful...

Kantor was Bioshock really that bad on PS3? I never played the PS3 version but finished the 360 version, I never once even had slowdown. How come games like that get ported so badly?

 

Nah, I'm exaggerating. There were certainly a few frame rate drops now and again, generally during intense combat, it only crashed once, where Oblivion has crashed on me like 10 times, the effects were mostly very good, but I've seen better, the command lag didn't render the game unplayable, but it was certainly noticeable. Killzone 2's command lag isn't, unless you go frame by frame. 0.137 seconds is not a lot.

If you think it feels floaty, try turning down the sensitivity. It feels like it has real weight.



(Former) Lead Moderator and (Eternal) VGC Detective

Kantor said:
selnor said:
Kantor said:
selnor said:
SpartanFX said:
KylieDog said:
Fei-Hung said:
still dont understand what the control issues are. plays just like i expected from a realistic fps. i suppose it is a marmite case, u either love it or hate it.

i find the way it controls helps build the atmosphere and feel of being in a war and shooing the opposition. the control complaints are best compared if someone was to complain saying forza and gt controls are to stiff and dont feel as good as burnout or n4s.

remember to judge it in context. if you were to swing a sledgehammer, it will take you time to build the momentum and when you want to stop it wont stop instantly. if you like what is meant to be a war simulator, you will love kz2. there is nothing like it on a console, if you want an arcade fps you wont.

 

 

Sorry but I hear this defence of the controls a lot and it is complete crap.

 

If it was meant to be real then why does a pistol handle the exact same way as a assualt rifle, and when in real life do I try to re-aim something and it just doesn't?

 

These are are just badly designed controls.

don't buy it then.

 

I personally think it's one of the best and most satisfying control/aiming on PS3.

 

you feel that it's not good since it's different .then this game is not for you,,,don't argue with people and impose your own feeling on others.

 

I dont mean to defend anyone here. I think SpartanFX what KylieDog is saying is that the controls themselves would probably be fine. It's the lag (which is about 3 times higher than games like Halo 3, Bioshock etc) that makes the experience jolt.

I'll be honest the whole time I played it, (as you can read in my OP) it just didnt feel right and made it seem like 'did I just hit that guy?'. I think thats what he means by bad design. Next to other FPS games it just feels well floaty is the best word.

It's still a good enjoyable game. Just unfortunately not one that hardcore FPS players will play that much online. This lag problem will surface more online than anywhere else.

 

If it's that bad, and people complain enough, it'll be patched! Why are people acting so "ZOMGLAGWHATAFLOP!"?

Oh, and BioShock's command lag (at least on PS3) was way worse than this. Not only that, the frame rate dropped often, the effects were sometimes rather awful, and at one point the game crashed and I had to restart my PS3.

And yet, it's one of my favourite games of all time, and my favourite FPS, if you can call it an FPS. Oh, and it had optional semi-auto aim. That was nice, because the full manual aiming was so god awful...

Kantor was Bioshock really that bad on PS3? I never played the PS3 version but finished the 360 version, I never once even had slowdown. How come games like that get ported so badly?

 

Nah, I'm exaggerating. There were certainly a few frame rate drops now and again, generally during intense combat, it only crashed once, where Oblivion has crashed on me like 10 times, the effects were mostly very good, but I've seen better, the command lag didn't render the game unplayable, but it was certainly noticeable. Killzone 2's command lag isn't, unless you go frame by frame. 0.137 seconds is not a lot.

If you think it feels floaty, try turning down the sensitivity. It feels like it has real weight.

No I'll leave the sensitivity alone. We tried turning it down but it just made it feel slow. I can accept the controls on the default, as that's what I spent my time with.

 

Let me just clarify that I am still buying this game. And I do like it alot. 8/10 from me is very high (which is what I think it will be when I finish the game). There arent many that get 9 and only ever 1 game I give the 10 to. Single player matters to me alot more than multi.

 

 



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GameSpot seemed to have a high opinion of the online, maybe because that piece of **** Andre Seegers didn't get to play it.



(Former) Lead Moderator and (Eternal) VGC Detective

I hope Sony gets a demo out in North America, besides the pre-order, and lets people see if they like it or not. Also, I think it is presumptive to assume, "Oh if it is THAT bad, Sony will patch it."



KylieDog said:
Fei-Hung said:
still dont understand what the control issues are. plays just like i expected from a realistic fps. i suppose it is a marmite case, u either love it or hate it.

i find the way it controls helps build the atmosphere and feel of being in a war and shooing the opposition. the control complaints are best compared if someone was to complain saying forza and gt controls are to stiff and dont feel as good as burnout or n4s.

remember to judge it in context. if you were to swing a sledgehammer, it will take you time to build the momentum and when you want to stop it wont stop instantly. if you like what is meant to be a war simulator, you will love kz2. there is nothing like it on a console, if you want an arcade fps you wont.

 

 

Sorry but I hear this defence of the controls a lot and it is complete crap.

 

If it was meant to be real then why does a pistol handle the exact same way as a assualt rifle, and when in real life do I try to re-aim something and it just doesn't?

 

These are are just badly designed controls.

 

 What you hear....

Play the game Troll!!!!!!!!!!!!!!



The more I read/watch about Killzone 2 and the more I feel it is a COD4 in outer space...

Will still give it a try when it is available... just to have my own opinion on this...



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

selnor said:

...

snip

...

I dont mean to defend anyone here. I think SpartanFX what KylieDog is saying is that the controls themselves would probably be fine. It's the lag (which is about 3 times higher than games like Halo 3, Bioshock etc) that makes the experience jolt.

I'll be honest the whole time I played it, (as you can read in my OP) it just didnt feel right and made it seem like 'did I just hit that guy?'. I think thats what he means by bad design. Next to other FPS games it just feels well floaty is the best word.

It's still a good enjoyable game. Just unfortunately not one that hardcore FPS players will play that much online. This lag problem will surface more online than anywhere else.

 

- "lag 3 times higher than Halo 3": False according to indipendent measurement in Gamasutra, apparently.

The relevant measure is: Halo 3 lags 8-10/60th of a second.

The video that i saw that tried to prove the terrible lag in KZ2 measured 4-5 frames with a 30fps camera ie 8-10/60th of a second.

Add to that the fact that in gamasutra they adjusted -2/60th to take into account their plasma tv lag, whereas the same was not done in the homemade KZ2 measurement, thus I suppose the adjusted result is:

KZ2 lag: 6-8/60th < Halo 3 lag: 8-10/60th

Maybe the lag "feels" worse for someone in KZ2 because of the whole "weighty" feel, but as far as I know objective measurements tell a different story.

- "it feels floaty/ didn't feel right": Subjective but of course important.

Even players who loved the game admitted that it took them some time to adjust to the feel of the game. Since in the end you're the only judge of what makes the game fun to you or what breaks it, this is subjective but extremely important. I'm sure this game won't cut it for some players that really can't stand the way it feels.

- "not for hardcore players /This lag problem will surface more online than anywhere else": False according to beta testers.

Thousands of people (mainly what you would define hardcore players, I guess) played the beta for quite a while and the response was overwhelmingly positive. Actually I can't remember reading a single comment on the lines of the controls breaking the game for them. The vast majority seemed to rate the experience higher than the best (usually COD4 is taken as reference).

What is true is that again the subjective feel of the game might turn off _some_ hardcore players. Thats ok, because it is a different game. It is not a game tailored for Starcraft hardcore players, nor apparently for hardcore Halo or COD4 players that can't stand a different feeling in their shooter.

Edit: linked video

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman