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Kantor said:
selnor said:
Kantor said:
selnor said:
SpartanFX said:
KylieDog said:
Fei-Hung said:
still dont understand what the control issues are. plays just like i expected from a realistic fps. i suppose it is a marmite case, u either love it or hate it.

i find the way it controls helps build the atmosphere and feel of being in a war and shooing the opposition. the control complaints are best compared if someone was to complain saying forza and gt controls are to stiff and dont feel as good as burnout or n4s.

remember to judge it in context. if you were to swing a sledgehammer, it will take you time to build the momentum and when you want to stop it wont stop instantly. if you like what is meant to be a war simulator, you will love kz2. there is nothing like it on a console, if you want an arcade fps you wont.

 

 

Sorry but I hear this defence of the controls a lot and it is complete crap.

 

If it was meant to be real then why does a pistol handle the exact same way as a assualt rifle, and when in real life do I try to re-aim something and it just doesn't?

 

These are are just badly designed controls.

don't buy it then.

 

I personally think it's one of the best and most satisfying control/aiming on PS3.

 

you feel that it's not good since it's different .then this game is not for you,,,don't argue with people and impose your own feeling on others.

 

I dont mean to defend anyone here. I think SpartanFX what KylieDog is saying is that the controls themselves would probably be fine. It's the lag (which is about 3 times higher than games like Halo 3, Bioshock etc) that makes the experience jolt.

I'll be honest the whole time I played it, (as you can read in my OP) it just didnt feel right and made it seem like 'did I just hit that guy?'. I think thats what he means by bad design. Next to other FPS games it just feels well floaty is the best word.

It's still a good enjoyable game. Just unfortunately not one that hardcore FPS players will play that much online. This lag problem will surface more online than anywhere else.

 

If it's that bad, and people complain enough, it'll be patched! Why are people acting so "ZOMGLAGWHATAFLOP!"?

Oh, and BioShock's command lag (at least on PS3) was way worse than this. Not only that, the frame rate dropped often, the effects were sometimes rather awful, and at one point the game crashed and I had to restart my PS3.

And yet, it's one of my favourite games of all time, and my favourite FPS, if you can call it an FPS. Oh, and it had optional semi-auto aim. That was nice, because the full manual aiming was so god awful...

Kantor was Bioshock really that bad on PS3? I never played the PS3 version but finished the 360 version, I never once even had slowdown. How come games like that get ported so badly?

 

Nah, I'm exaggerating. There were certainly a few frame rate drops now and again, generally during intense combat, it only crashed once, where Oblivion has crashed on me like 10 times, the effects were mostly very good, but I've seen better, the command lag didn't render the game unplayable, but it was certainly noticeable. Killzone 2's command lag isn't, unless you go frame by frame. 0.137 seconds is not a lot.

If you think it feels floaty, try turning down the sensitivity. It feels like it has real weight.

No I'll leave the sensitivity alone. We tried turning it down but it just made it feel slow. I can accept the controls on the default, as that's what I spent my time with.

 

Let me just clarify that I am still buying this game. And I do like it alot. 8/10 from me is very high (which is what I think it will be when I finish the game). There arent many that get 9 and only ever 1 game I give the 10 to. Single player matters to me alot more than multi.