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Forums - Sales - __will KZ2 sales potential affected by no party sysem and controls ? __

Kantor said:
NJ5 said:
Geez, that thread about the controls has 119 pages. Why didn't this issue came up during the beta?

I think you need to change your settings from one post per page

And because only people who actually liked the game signed up for the beta. And because the online has toggle crouch.

It's showing 10 posts per page (same as vgchartz default).

 



My Mario Kart Wii friend code: 2707-1866-0957

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NJ5 said:
Kantor said:
NJ5 said:
Geez, that thread about the controls has 119 pages. Why didn't this issue came up during the beta?

I think you need to change your settings from one post per page

And because only people who actually liked the game signed up for the beta. And because the online has toggle crouch.

It's showing 10 posts per page (same as vgchartz default).

 

Um...there are definitely not 119 pages, there are 119 replies.

Oh, and put it on 50. Less clicking, more scrolling.



(Former) Lead Moderator and (Eternal) VGC Detective

NJ5 said:
Kantor said:
NJ5 said:
Geez, that thread about the controls has 119 pages. Why didn't this issue came up during the beta?

I think you need to change your settings from one post per page

And because only people who actually liked the game signed up for the beta. And because the online has toggle crouch.

It's showing 10 posts per page (same as vgchartz default).

 

Um...there are definitely not 119 pages, there are 119 replies.

Oh, and put it on 50. Less clicking, more scrolling.



(Former) Lead Moderator and (Eternal) VGC Detective

Kantor said:
NJ5 said:
Kantor said:
NJ5 said:
Geez, that thread about the controls has 119 pages. Why didn't this issue came up during the beta?

I think you need to change your settings from one post per page

And because only people who actually liked the game signed up for the beta. And because the online has toggle crouch.

It's showing 10 posts per page (same as vgchartz default).

 

Um...there are definitely not 119 pages, there are 119 replies.

Oh, and put it on 50. Less clicking, more scrolling.

I guess we're looking at different threads. I am looking at this one:

http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=143456

And here is page #119:

http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=143456&view=by_date_ascending&page=119

 



My Mario Kart Wii friend code: 2707-1866-0957

If it is server based, it really does not need a party system. On a server based online system, you would just look for available servers, join one, send an invite to your friends, hope the server does not fill up, and then game on. Then, once the match is over, depending on how they implemented it, the teams would be randomized, and you would hope your friends are on your team.

The party system is only really necessary if there is a matchmaking system. Matchmaking takes you and your party and matches you against other different parties after every match, and base the match ups on a ranking system. This is what Halo 2 implemented and M$ thought it was so great that they embedded it directly into Live's backbone. This is much easier to implement with a p2p system.

It is mainly a preference over these two systems as to whether parties are necessary. I have not played KZ2 so I do not know if it is server based or matchmaking based.



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RPG said:
I see you have no idea about the game, you dont need a party system for the MP due to the way the game is laid out. People are just expecting COD controls for everything, this is Killzone 2 and most people got used to the controls after a small amount of time. Then again if people want COD controls, it's there as an option.

 

This should have ended the thread.



4 ≈ One

As long as you can invite firends to your game, a party system doesn't matter.

The controls have been discussed to death.



 

the control is about lag, this video will illustrate it clearly

and ps3 controller used in this video are connected via usb,
it is the lag. and sometimes it doesn't respond

Controller lag test in Killzone 2 demo



dejelek said:

the control is about lag, this video will illustrate it clearly

and ps3 controller used in this video are connected via usb,
it is the lag. and sometimes it doesn't respond

Controller lag test in Killzone 2 demo

A whole 0.167 seconds? How the hell did he survive! That's plain awful! The game deserves a 2!

5 frames? Seriously? That's nothing. If you can't survive 0.167 seconds without pressing the trigger, you're probably not as good at shooters as you think you are.

And as for the not responding...sigh. Who does that? Flicks the stick? He probably put aiming sensitivity on minimum, for one.

I think the problem is that people have spent years getting good at "The FPS", and as a game comes with a different strategy, they can't bear all of their time going to waste. If it's that bad, why doesn't everyone hate it? Why does it get so much love, from reviewers and gamers alike?

I wish people would stop whining.

By the way, dejelek, I don't have you down as the least biased person on this site...weren't you the one who posted those horrible low res screenshots of Killzone 2 and the bullshots of Halo 3, and said Halo 3 looked better?



(Former) Lead Moderator and (Eternal) VGC Detective

Actually, "nothing" would be 0 frames of lag.

" If you can't survive 0.167 seconds without pressing the trigger."

Did you watch the video, read the comment, or use your common sense at all? I am not even sure what you are referring to. The fact is that you push the trigger button, and five frames later the screen indicates it has received your command. That is way too long. How is that realistic, anyways? Have you ever fired a gun? Is there a .167 second delay in reality?

I know you wish people would stop whining. I wish people would stop blindly defending a game that has noticeable lag and claim that lagged aiming = realism. Halo 3, Resistance 2, the Call of Duty games, and even games like Half-life 2 and Crysis manage to have widely differing experiences and still have fun, crisp aiming and firing of weapons. Why mess with a winning mechanic that is fundamentally essential, that is, the screen does what I tell it to do when I tell it to do it.