jetrii said:
That one may take a while. I don't like to take guesses at games unless I know the underlying technology, even if I am confident that I am correct. I have a few documents and tech interviews that really cover the MGS4 engine in great detail but for some reason, I've never really looked at them for too long. I've been mostly reading up on the Unreal Engine, Crystal Tools (FFXIII), Killzone 2 engine, Naughty Dog engine, Insomniac engine, EDGE, and a few others. Sony first party/second party developers both interest me and frustrate me. They are capable of making great engines, yet they refuse to work together and instead decide to re-invent the wheel over and over again. It's good for innovation but slows things down. The best I could do for MGS4 vs Gears is a superficial comparison, I wouldn't be able to talk too much about the MGS4 technology like I did in page 5 unless I actually catch up on it. I can recognize different techniques and whatnot, but I don't think it would be as interesting as this one. However, if I decide to, I will let you know! |
Thanks a lot.
If you are really unsure whether or not it would be as good as this thread feel free to just PM it to me. 
As was the case with this thread here, I am sure I would find it to be a very worthwhile read.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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