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ChronotriggerJM said:
Awesome post Jetrii ^_^

Given time, what do you think future installments of the Killzone engine would be able to do? With some more optimizations and such what do you think you could predict? ^^

How would memory benefit the game should the PS3 OS shrink in consumption?

Do you think it's odd at all that Gears 2 Character models look almost identical to the Unreal Tourney 3 models?

What makes KZ2 so amazing in motion? I've played through Geow2, and while I like the look of it, the worlds just seem so motionless sometimes, it really feels like there's not much going on with you and the world your in :P Whereas with Killzone 2 all the crap going on with the sidelines really opens the world up. How much more does it take to render all that shit on the sides?

Orange or Grape soda? Neither is not an option.

Actually, I am not really sure what will become of Guerilla Games or the Killzone 2 engine. Perhaps Sony will decide that they want a Killzone 2 production value game and have GG start working on Killzone 3 for the PS4 launch. If they however decide to bring Killzone 3 to the PS3, I suspect it will have a fairly large bump in graphics and animations. There are still a few things that GG could have done to make Killzone 2 look even better and they have definitely learned a lot over while developing the game.

If Sony found a way to lower the memory of the PS3 to 10MB, it wouldn't make a difference. For compatibility purposes, the game will only be able to see the amount of memory available on the PS3 at the time of build. So if they use an SDK that had xx amount of memory reserved for the PS3's OS at the time of completion, Killzone 2 will never be able to access more than that.

GoWII and UT3 share the same engine with minor modifications to GoWII version of the engine. I suspect the similar characters are due to the art team, not the engine itself. Although the U3 engine does promote the use of bump mapping, games like Mass Effect proved you can have great characters on it.

Killzone 2 fatures very smooth animations which are only enhanced by the use of motion blur. The game does do a very good job of having a lot of particles and action on the screen at the same time. Also, Gears 2 and Killzone 2 are different games. Killzone 2 is suppose to be an intensive immersive battle while Gears 2 is suppose to be much more intimate. The Unreal 3 Engine would probably sweat trying to acomplish what Killzone 2 acomplishes.

Orange soda

 



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