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alephnull said:
jetrii said:

I have some code compiling so I can afford to take a few minutes off to catch up on the thread

alephnull said:
jetrii said:
alephnull said:
jetrii said:
alephnull said:
Not that the KZ2 people don't need to be put in their place, but the thread parent doesn't contain anything measurable and just engages in a bunch of hand waving. Furthermore, the ridiculous OS comments neutralize any effect the appeal to authority has.

 

If you are not pleased with my simple explanation, you are free to read the more technical discussion on page 5. Also, what OS comment are you talking about?

The "OS" numbers I see bandied about look like the size of firmware updates to me, most of which are userspace applications.

I highly doubt either the kernel used by either the 360 or the ps3 is larger than 10 MB and  probably much less than that. Even if they decided to cram a bunch of user space programs into kernel space ala NT they would all just end up getting swapped out anyway.

Decided to reply to this before I left. Right now, you are pulling numbers out of thin air. Do a Google search for Xbox 360 OS footprint or Playstation 3 OS footprint and you'll have hundreds of sites confirming what I said.

Xbox 360 OS = 32mb of ram

PS3 OS = ~70-80MB. The sites will report less than this but that's just the OS memory, there are other things which also take up memory on the PS3.

I did a decent amount of kernel development before I got into HPC. I have seen these numbers before and do not believe them because of said experience.

I really don't know what to tell you, buddy. I've already told you the correct information and even gave you the exact phrase to search for on Google to confirm what I said. Xbox 360 uses 32MB and the PS3 uses more than that. It really doesn't matter if you did kernel development because this generation of consoles have much more than just a kernel, they have a full blown OS that can be accessed from within the game. If you still don't believe me, then we can agree to disagree.

Right, this is why is fairly obvious you don't know what you are talking about. Even talking about a memory footprint for a kernel may not even make any sense accept for the footprint of the code which is sure as hell not 70-80MB. You can access whatever you want in a game, but it's not going to be brought into memory until it's needed.

You don't know what these people mean by OS or footprint. They may not even know. You don't know if you are comparing the same thing between the 360 and PS3. Both numbers obviously include helper libraries and may or may not include other applications. If the XMB is included the number for the PS3 is going to be meaningless as it's fairly obvious if you've ever used one that the XMB is swapped out when you are in a game.

 

 

alenphnull, there is nothing else I can or will say. I have already stated my claim that is backed up by dozens of news sites, Sony itself in the interview I posted earlier, Neogaf/Beyond3D developers that have actually worked on the game, and my old contacts back in Bethesda. The evidence is there, it is yours to believe it or not. Go to a forum in which game developers actively post and ask them that question. Heck, spent 5 seconds Google searching it. You will have your answer. 

If you wish to talk about something else, I am more than happy, but I am done having this discussion with you.



Good news Everyone!

I've invented a device which makes you read this in your head, in my voice!