@darh
considering that Haze was in development for atleast 3 years ,,i say that the development cost was not so low(the story had to be re written several times,,,the game got delayed,etc..)
@darh
considering that Haze was in development for atleast 3 years ,,i say that the development cost was not so low(the story had to be re written several times,,,the game got delayed,etc..)
The 360 was actually higher that the PS3 this past quarter.
Sales by platform - Q3 2008/2009
26% DS
24% 360
22% PS3
18% Wii
7% PC
2% PSP
1% PS2
revenue = / = profit
ps3 games are most expensive etc etc
Their Wii section is the most profitable.
johnsobas said:
Well yea, it's not that hard to make a port from 360 to PS3. If it's gonna get you another 500k-1 million in sales of course you're gonna do it.
|
Which games did ubisoft port from 360 to ps3?
SpartanFX said:
no,you just love that game so much ;P |
NPD said there was less than 30k between each version, and it's been selling a bit better on PS3 in others.

| Neos said: revenue = / = profit ps3 games are most expensive etc etc Their Wii section is the most profitable. |
we really don't know how big a difference their is to be honest. It's pure speculation to say that 'ps3 games are most expensive' without backing it up with evidence.
@okeydokey
NPD said wii sold 1 Million less than it said here
we don't believe in NPD completely
Producing the most revenue and being the best system to support are two entirely different things ...
Suppose for a minute you have two systems, the GameBox and the PlayCube and you develop 10 games for the GameBox (at a total development cost of $100,000,000) and 5 games for the PlayCube (at a total development cost of $25,000,000) ... If you generated $60,000,000 in revenue on the GameBox and $55,000,000 on the PlayCube which system was the better system to support?
Maybe if they released some GOOD games for Wii, the revenue stream might be a little different.

I wonder if splinter cell: conviction will remain a xbox 360 exclusive? hmm...
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