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Forums - Nintendo - Wii Dosent make 3rd parties money?

See why are these garbage games selling like hotcakes, but games that are really good like Call of Duty World at War,Disaster: Day of Crisis, Medal of Honor are selling like shit. I mean come on people we all complain about the Wii not getting any hardcore games and when one does come out no one buys it. I mean sure the games were gimped and did not have all of the features the HD versions had, but still these are great game all in all. All the people who get pissed of at the Wii not getting hardcore games and then turn around and do not buy one that comes out makes me sick!!!



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HappySqurriel said:
Aj_habfan said:
Derixs said:
Here is another thing to think about. If Mario and sonic sold 6.69 million coppies at 49.99 each then thet made just shy of 335million dollars off that one game.

25. Mario & Sonic at the Olympic Games (Sega) 6.69m (335 Million Dollars)

Crazy...

It doesn't work that way.

Lots of 3rd party games do make money, but really, Nintendo fans will never admit that any games failed.

A game can sell like .05m copies, and they will say, "Well, we don't have updated Europe data, which was probably more then America, and the budget was really low, so they probably made some money." Seriously, you will find stuff like that on every poorly sold Wii game. They can not accept a failure.

 

 

People will admit that games failed, but most people's claims of games failing are pretty moronic ...

Consider that people were calling Zack and Wiki (500,000+ sales) and Boom Blox (700,000+ sales) failures when these games obviously cost less than the $10 to $20 Million in revenue they generated for their publishers.

 I disagree on Boom Blox, EA spent big on the marketing for that and even had Speilberg's name on the cover. 700k isn't bad by any means but I think for EA that was meant to be one of the Wii huge Christmas hits alongside Mario Kart and Wii Fit, and it didn't really work out that well.

 IT's filling the Game stores in the UK shelves now with a price reduction from £39.99 to £14.99, normally a strong sign of a game not living up to it's expected sales. It maybe broke even, maybe lost money after the marketing budget or maybe made a tidy profit, but in my opinion I don't think EA got what they expected.

 Zack and Wiki did well for a game with zero marketing outside of Europe though, not sure how it did with price cuts as that effects revenue pretty quickly. No doubt a success for a game of that nature.

 



HappySqurriel said:
Groucho said:

There really is no data supporting the "Wii best sellers cost way less than PS360 best sellers" claim. There are some offhanded remarks about the "average Wii title" costing less than a PS360 game, and that's about it.

The average Wii title. Think about that for a sec. Average in sales? Average Number Sold? Mean dev cost? Median dev cost? Is marketing also cheaper on "average"? Why? Which publisher stated this? Was it one, or was it just a random developer claiming to know the entire industry? What's their definition of "average"? Etc.

A lot of leaps of faith, from a couple random quips.

 

You can ignore the vast majority of publishers and developers who claim that it takes 2 to 4 times the development resources to make a HD game as it does to make a Wii game, and enjoy the magical world of gum-drops where the additional content needed to produce the advanced graphical effects that are in most HD games appears out of thin air ...

Vast Majority?  Big statement.  Gumdrops, in the form of links, please.  We'd all love to have these hard "2 to 4 times" numbers at our fingertips, like you seem to, and the definition of "average" in any of these links would... well it would be great.

Some nice assumptions you're making there about the source of the cost of resources in game development there as well... work in the games industry do you?  Have any backup for these claims? Or.. are you just theorizing, based on your vast personal knowledge of what game development might be all about?

 



psrock said:
HappySqurriel said:
Aj_habfan said:
Derixs said:
Here is another thing to think about. If Mario and sonic sold 6.69 million coppies at 49.99 each then thet made just shy of 335million dollars off that one game.

25. Mario & Sonic at the Olympic Games (Sega) 6.69m (335 Million Dollars)

Crazy...

It doesn't work that way.

Lots of 3rd party games do make money, but really, Nintendo fans will never admit that any games failed.

A game can sell like .05m copies, and they will say, "Well, we don't have updated Europe data, which was probably more then America, and the budget was really low, so they probably made some money." Seriously, you will find stuff like that on every poorly sold Wii game. They can not accept a failure.

 

 

People will admit that games failed, but most people's claims of games failing are pretty moronic ...

Consider that people were calling Zack and Wiki (500,000+ sales) and Boom Blox (700,000+ sales) failures when these games obviously cost less than the $10 to $20 Million in revenue they generated for their publishers.

Where are you pulling these numbers from.

The games failed, admit it. Btw HAZE is on its way to a million, still a failure.

Assuming a game that took more than a year to sell 500k is making 20 million is crazy. Plus, i bet you 80% of the sale happened when the game was dirt cheap. Less revenue, right.

You do know what site you're on right?

 

And yeah, Haze failed--considering its' much higher budget than those two other games.  Seen its' developer's condition lately?  They're selling off all their assets.

 



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
Groucho said:
HappySqurriel said:
Groucho said:

There really is no data supporting the "Wii best sellers cost way less than PS360 best sellers" claim. There are some offhanded remarks about the "average Wii title" costing less than a PS360 game, and that's about it.

The average Wii title. Think about that for a sec. Average in sales? Average Number Sold? Mean dev cost? Median dev cost? Is marketing also cheaper on "average"? Why? Which publisher stated this? Was it one, or was it just a random developer claiming to know the entire industry? What's their definition of "average"? Etc.

A lot of leaps of faith, from a couple random quips.

 

You can ignore the vast majority of publishers and developers who claim that it takes 2 to 4 times the development resources to make a HD game as it does to make a Wii game, and enjoy the magical world of gum-drops where the additional content needed to produce the advanced graphical effects that are in most HD games appears out of thin air ...

Vast Majority?  Big statement.  Gumdrops, in the form of links, please.  We'd all love to have these hard "2 to 4 times" numbers at our fingertips, like you seem to, and the definition of "average" in any of these links would... well it would be great.

Some nice assumptions you're making there about the source of the cost of resources in game development there as well... work in the games industry do you?  Have any backup for these claims? Or.. are you just theorizing, based on your vast personal knowledge of what game development might be all about?

 

For starters, there's the famous Factor 5 graph:

http://i32.tinypic.com/10glffn.jpg

Then you have things like:

http://arstechnica.com/journals/thumbs.ars/2007/12/18/kazunori-yamauchi-dishes-more-gran-turismo-5-details

"In GT and GT2, both for PS1, a designer spent a day to model a car. In GT3 and GT4, for PS2, the same worker spent a month modeling the same car due to the increased amount of polygons. In GT5 for PS3, they require six months to do the same job," Yamauchi explained.

I could go on...

PS: Also, how do you explain the increase in software prices which happened for the PS3 and 360?

 



My Mario Kart Wii friend code: 2707-1866-0957

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thekitchensink said:
psrock said:
HappySqurriel said:
Aj_habfan said:
Derixs said:
Here is another thing to think about. If Mario and sonic sold 6.69 million coppies at 49.99 each then thet made just shy of 335million dollars off that one game.

25. Mario & Sonic at the Olympic Games (Sega) 6.69m (335 Million Dollars)

Crazy...

It doesn't work that way.

Lots of 3rd party games do make money, but really, Nintendo fans will never admit that any games failed.

A game can sell like .05m copies, and they will say, "Well, we don't have updated Europe data, which was probably more then America, and the budget was really low, so they probably made some money." Seriously, you will find stuff like that on every poorly sold Wii game. They can not accept a failure.

 

 

People will admit that games failed, but most people's claims of games failing are pretty moronic ...

Consider that people were calling Zack and Wiki (500,000+ sales) and Boom Blox (700,000+ sales) failures when these games obviously cost less than the $10 to $20 Million in revenue they generated for their publishers.

Where are you pulling these numbers from.

The games failed, admit it. Btw HAZE is on its way to a million, still a failure.

Assuming a game that took more than a year to sell 500k is making 20 million is crazy. Plus, i bet you 80% of the sale happened when the game was dirt cheap. Less revenue, right.

You do know what site you're on right?

 

And yeah, Haze failed--considering its' much higher budget than those two other games.  Seen its' developer's condition lately?  They're selling off all their assets.

 

 

where on this site can i find that Zack and Wiki made 20 million dollars for its publishers.  LINK?

Why is it so hard for wii fans to admit a game failed ?



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
NJ5 said:

For starters, there's the famous Factor 5 graph:

http://i32.tinypic.com/10glffn.jpg

Then you have things like:

http://arstechnica.com/journals/thumbs.ars/2007/12/18/kazunori-yamauchi-dishes-more-gran-turismo-5-details

"In GT and GT2, both for PS1, a designer spent a day to model a car. In GT3 and GT4, for PS2, the same worker spent a month modeling the same car due to the increased amount of polygons. In GT5 for PS3, they require six months to do the same job," Yamauchi explained.

I could go on...

PS: Also, how do you explain the increase in software prices which happened for the PS3 and 360?

 

Wow.  You should go on, since a graph from a developer who flopped from bad business practices probably isn't very reliable as a source for the "typical case", and one of Sony's highest profile titles probably doesn't describe the HD "average" very well, does it?

 



That Factor 5 chart I find interesting, I think they were trying to make a subtle hint at Lair being AAA this gen, but for a high budget title to only come between $12 million to $15 million is alot less then some of the figures thrown around on here.

Especially as it was a launch game, costs no doubt fall after all the engines are made, middleware created and whatnot 0_o.

Still, it's hard to ever really estimate developement costs. FFXII cost $20 million and that was a last gen game. Some Wii games will no doubt have costed more then some PS360, a good rule of thumb is just that the Wii equivalent would be cheaper.



@Groucho: So I have to provide data about every single title in order to conclude what the average is?

I think that quote from Yamauchi proves that added graphical detail comes at significant cost. PS3/360 games have significantly more graphical detail than Wii games, therefore they are more expensive.

Do you see a flaw in this thinking?

PS: On another note, do explain how so many developers are seeing record revenues with the same or lower profits (not to say losses).

 



My Mario Kart Wii friend code: 2707-1866-0957

psrock said:
thekitchensink said:
psrock said:
HappySqurriel said:
Aj_habfan said:
Derixs said:
Here is another thing to think about. If Mario and sonic sold 6.69 million coppies at 49.99 each then thet made just shy of 335million dollars off that one game.

25. Mario & Sonic at the Olympic Games (Sega) 6.69m (335 Million Dollars)

Crazy...

It doesn't work that way.

Lots of 3rd party games do make money, but really, Nintendo fans will never admit that any games failed.

A game can sell like .05m copies, and they will say, "Well, we don't have updated Europe data, which was probably more then America, and the budget was really low, so they probably made some money." Seriously, you will find stuff like that on every poorly sold Wii game. They can not accept a failure.

 

 

People will admit that games failed, but most people's claims of games failing are pretty moronic ...

Consider that people were calling Zack and Wiki (500,000+ sales) and Boom Blox (700,000+ sales) failures when these games obviously cost less than the $10 to $20 Million in revenue they generated for their publishers.

Where are you pulling these numbers from.

The games failed, admit it. Btw HAZE is on its way to a million, still a failure.

Assuming a game that took more than a year to sell 500k is making 20 million is crazy. Plus, i bet you 80% of the sale happened when the game was dirt cheap. Less revenue, right.

You do know what site you're on right?

 

And yeah, Haze failed--considering its' much higher budget than those two other games.  Seen its' developer's condition lately?  They're selling off all their assets.

 

 

where on this site can i find that Zack and Wiki made 20 million dollars for its publishers.  LINK?

Why is it so hard for wii fans to admit a game failed ?

lol. you didnt even address anything he said.