| NJ5 said: For starters, there's the famous Factor 5 graph: http://i32.tinypic.com/10glffn.jpg Then you have things like: "In GT and GT2, both for PS1, a designer spent a day to model a car. In GT3 and GT4, for PS2, the same worker spent a month modeling the same car due to the increased amount of polygons. In GT5 for PS3, they require six months to do the same job," Yamauchi explained.
I could go on... PS: Also, how do you explain the increase in software prices which happened for the PS3 and 360?
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Wow. You should go on, since a graph from a developer who flopped from bad business practices probably isn't very reliable as a source for the "typical case", and one of Sony's highest profile titles probably doesn't describe the HD "average" very well, does it?







