NJ5 said:
@Groucho: So I have to provide data about every single title in order to conclude what the average is?
I think that quote from Yamauchi proves that added graphical detail comes at significant cost. PS3/360 games have significantly more graphical detail than Wii games, therefore they are more expensive.
Do you see a flaw in this thinking?
PS: On another note, do explain how so many developers are seeing record revenues with the same or lower profits (not to say losses).
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Yep. Its from just one guy, and in my own experience, it is very far from typical. Art doesn't take longer to make -- it takes a long time to REmake, as the engine changes. If GT5 has been re-engineered several times over, said artist would need to rework a model again and again, such that the shaders fit the new rendering pipeline, the textures work well as new features are added to the engine, the verts may need to be optimized to fit after the engine proves that the first model performs poorly according to a fresh standard, the car may need to be reduced due to memory issues the game doesn't encounter from the beginning, etc.
The same engineering problems can and will occur with a Wii dev team. GT5 may have completely re-organized their dev team, and Sony may be paying them to optimize the crap out of GT5, relative to previous GTs. Art teams are also usually cheaper, compared to engineering teams. The supposed cost savings between Wii and PS360 development just aren't there in quantity, even if this comment weren't grossly inflated, which, honestly, I believe it is.
And yes, to have a realistic average, you need a decent-sized sample, not just a quip or two. You don't have to do the work yourself, necessarily... point us to a NPD report... or something. Anything.