Groucho said:
Yep. Its from just one guy, and in my own experience, it is very far from typical. Art doesn't take longer to make -- it takes a long time to REmake, as the engine changes. If GT5 has been re-engineered several times over, said artist would need to rework a model again and again, such that the shaders fit the new rendering pipeline, the textures work well as new features are added to the engine, the verts may need to be optimized to fit after the engine proves that the first model performs poorly according to a fresh standard, the car may need to be reduced due to memory issues the game doesn't encounter from the beginning, etc. The same engineering problems can and will occur with a Wii dev team. GT5 may have completely re-organized their dev team, and Sony may be paying them to optimize the crap out of GT5, relative to previous GTs. Art teams are also usually cheaper, compared to engineering teams. The supposed cost savings between Wii and PS360 development just aren't there in quantity, even if this comment weren't grossly inflated, which, honestly, I believe it is.
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I will have to ask for a link supporting your claims about GT5, the same way you asked for them.
I am also still wondering why PS3 and 360 games are more expensive than last-gen and Wii games, and why publishers are seeing higher revenues and lower profits (meaning higher expenses).
But hey, as if all the stuff I said is not enough, let's see a few more links saying the same thing:
Capcom - http://www.1up.com/do/newsStory?cId=3163572
THQ - http://www.gamespot.com/wii/driving/cars/news.html?sid=6149154
I'm tired of googling for links. Really, I think the burden of proof is on you now.
My Mario Kart Wii friend code: 2707-1866-0957







