Max King of the Wild said:
Most studios have more than 25 employees. PD = 110 mike_intellivision - estimate - 2007... yup good enough for me. and im sure halo had nothing to do with that. or uncharted. which I expect uncharted 2 development cost to drasticly decrease. I read "average cost of HD games in 2007 were 15million" so let me change this part. "I'm sure Gran Turismo 5, Killzone 2, Uncharted, FF13(which was still exclusive in 07) and MGS4 have nothing to do with that" which most of those games are 1st party, 27 dollars goes to developers 250k tmes 27 = 6,750,000 divide that by 25 = 270k per person for the game... doesnt sound reasonable for a very small studio with noprevious work to pay tha much? 10 + 10 +10 + 10 + 10 + 10 + 10 + 10 + 10 + 10 + 100 = 200/11 = 18 ^ that does not mean that most of the numbers were 18. |
I think you've got your understanding a little mucked up.
1st of all, LBP would not have made a profit off of 250K units sold. Games that cost $5,000,000 to make back in the PS2/GC/xbox generation (Big budget) required 250K units to sell before making a profit... Average costing PS3/360 games are bound to be more towards the 400/500K units sold before hitting the profit mark (with Wii being the acception for having PS2/GC/Xbox development costs).
2. A full priced $60 sale does not = $60 profit for Sony ------ 250K units x $60 = $15,000,000 Revenue at retail.
---Firstly, you need to take out any Tax, take out any Retail profit, Take out shipping and packaging expenses, costs of production of physical media (Blu Ray Disk) etc. How much money did they loose on the World Wide recall back before it got released? How many games where destroyed? (When they had to remove those lyrics? - they also would have had to destroy every blu-ray disk that had already been pressed).
3. How long was LBP in development for? How much did the staff get paid PER YEAR, that LBP was in development? How much more did the Boss' and managers get paid? Just because the developer has a staff of 25 employees does not mean that they did not pay contractors for their work... sound engeniers, outsourced 3d artists... etc. In otherwords do you even know how much LBP actually cost???!@!#!@#
4. and lastly for the big one, you do realise that even your basic advertising costs MILLIONS of dollars? Hell, even 1 x 30 second add at a superbowl game costs more then $1,000,000... and that's just for 1 x 30 second add. Now of course LBP wasn't advertised at the superbowl but perhaps knowing now that even just 1 x 30 second add can cost over 1 million dollars in certain situations, this might just give you a little perspective of how much advertising does cost. not to mention world wide advertising. Here in Australia, 1 x 30 second add at 11pm at night costs AUS$10,000... if you want 1 x 30 Add during mainstreem veiwing your looking towards the AUS $100,000 mark. Suprise, it costs money to advertise!
I mean, don't get me wronge, LBP is an awsome game and is for sure generating a profit for Sony, but to the contrary of just 250K sales, I think it's more like 400-500K before they started making profit over their costs.
It's me... no really, it IS me!!!