I believe in some parts of Eu they're making profit.
4 ≈ One
Dgc1808 said: I believe in some parts of Eu they're making profit. |
Probably not with the current exchange rates.
400 € = $534
Now remove 20% VAT (it's more in some countries, less in others):
$534 / 120% = $445
Unless they're losing less than $50 per unit in USA, they're not making a profit in Europe.
My Mario Kart Wii friend code: 2707-1866-0957
Max King of the Wild said:
1/2. no really... it probablly made profit for MM at 250k. I know 60 dollars doesnt go to the developers but I know 27 dollars does. With my statistics Killzone2 would need to sell 1.3 million copies to become profitable. That sounds about right to me. But since Killzone has a bigger staff and has been around longer I'd say they get paid more than MM and bump it to closer to 1.5 million copies... LBP - was far from big budget and again, with my math it would have been about 7million game. 2 million dollars more than a big budget ps2 game. again that sounds about right. 3. this is MM's first game. Average developer gets paid 100k a year. But for a first time studio I doubt they are paying average salary. Think of it this way, you own a ma and pa resturaunt. you hire people. Will you start them off at 9 dollars an hour that giodanos starts people or would you pay minimum wage at 7.50? smart answer min wage. 4. sony covered adverising you over estimate the 400/500k number. that would be closer to the profit line for a game like... WKC. |
So you are talking about Media Molecule would be profit from 250K sales, not Sony? Based on the thread, I thought everyone was discussing how Sony will profit from LBP sales, not Media Molecule.
Good discussion but maybe I just missed the whole point.
MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.
saicho said:
So you are talking about Media Molecule would be profit from 250K sales, not Sony? Based on the thread, I thought everyone was discussing how Sony will profit from LBP sales, not Media Molecule. Good discussion but maybe I just missed the whole point.
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The dude was talking about first party sony games. So if it were first party sony would have profitted from it way before 250k considering theyd be developer and publisher. I assumed he meant the makers of the game.
Sony would get what... 10 dollars per game for being publisher? 2.5 million for 250k copies... Yeah that could possibly be profitable. I know UK had a million dollar ad budget. I know US didnt advetise LBP except in their Ps3 ads. Which showed other games so that wouldnt count towrds LBP adverts but Ps3 ones... I dont think Japan had a big one but I know it was advertised and that just leaves mainland Europe. and I dont know how much they spent there.
Max King of the Wild said:
The dude was talking about first party sony games. So if it were first party sony would have profitted from it way before 250k considering theyd be developer and publisher.
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In such case, wouldn't the advertising and outsourcing be cost for Sony if Sony covers them?
Based on your estimate, 250K * 27 = 6.75 millions which would cover the assumed 7 million developer cost for LBP. However, advertising and outsourcing are not included.
MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.