I have absolutely no idea why it is so late. I am, however, one of the people who would have already bought TLR if it wasn't so garbage. SE would def. sell a copy to me if they bundled it with FFXIII Demo.
I have absolutely no idea why it is so late. I am, however, one of the people who would have already bought TLR if it wasn't so garbage. SE would def. sell a copy to me if they bundled it with FFXIII Demo.
| jammy2211 said: I think a big part of the problem could be the Unreal Engine doesn't suit JRPG's? It was developed with Western games in mind, FPS's, WRPG's, Racers etc. Put a JRPG which demands different system aspects and it causes problems? Hence why it was a technical mess on 360 and... non exsistent on the PS3. However I think Microsoft money hatted to some extent on the timed exclusivity. I don't think Square-Enix would have published the game as the graphical mess it is unless they had other contracts and deadlines to stick to on top of their own, but hey, non of us really know. I really don't 'get' Square Enix at the moment, hmm. |
Lost Odyssey was also on UE3. It wasn't technical perfection but performed far batter than TLR. Lost Odyssey's main issue was load times. While they weren't as long as the reviewers made them out to be they still were a bit long for my tastes.

@ Darc
If they think that the 360 is easy to develop for, then I'm afraid to see how much worse the PC and PS3 versions are, because the 360 one is a mess.
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