Nabraham said:
HappySqurriel said:
Nabraham said:
Xponent said:
Nabraham said: Are you kidding me? I mean were talking what 3-4 years from now and they still won't be able to put out a console that can display 1080i/p resolution? How lazy are they? Would be unacceptable in my book |
You do realise that this is just a hypothetical question?
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Yea i realize its a hypothetical question, i'm just blown away at the suggestion of it even happening. It's like saying what if MS stuck with DVD technology as its media storage format for its next system in 3 years?
I've had a 1080p 57 inch for over 2 years now, i know thats not the norm but more and more people are getting high def tv's, how hard is it to put an output resolution into a machine of 1080i/p and not just 720p?
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Which looks better Quake 3 Arena @1080p or Call of Duty 4 @720p?
When you're trying to produce a videogame console one of the most important things for its success (and your company's success) is to keep the research and development costs (and manufacturing costs) to a reasonable level. Being that the difference in visual quality between 720p and 1080p is very minor it is one of the places that it makes the most sense to cut in order to keep costs at a reasonable level.
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Quit an unfair comparison, your comparing an old as hell game to one released less then a year and a half ago.
Again Nintendo has absolutely 0 reason to put out a machine without 1080i/p capability. You sight R&D costs but High Def Resolutions have been around for quite some time now and will be even older years down the road when this is released. They should have 0 R&D costs when it comes to researching 1080i/p over 720p.
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The comparison was supposed to be unfair to demonstrate a point ... Resolution is one of many factors which lead to the quality of an image.
Now, consider how powerful and expensive of a PC you would require to run Crysis at ultra-high detail at 720p @60fps. Even with 4 years to work on it, it would be a challenge for Nintendo to produce hardware which is similar in power to this PC, is as small and energy efficient as the Wii, and can be sold for under $300 at a profit. If you push for 1080p then either the framerate has to suffer, the image quality has to be reduced, the system has to become larger and less efficient, and/or the system becomes much more expensive to manufacture.
In a world where a company can be successful after losing $5 Billion selling a console for $1000 that is as big as an VCR from the early 1980s and doubles as a space heater there may be no reason why Nintendo couldn't target 1080p ... In the real world you have to make choices about what is important, and sometimes that means dropping an unimportant feature (like 1080p support) in order to focus on things you consider more important.