Nabraham said:
Quit an unfair comparison, your comparing an old as hell game to one released less then a year and a half ago.
Again Nintendo has absolutely 0 reason to put out a machine without 1080i/p capability. You sight R&D costs but High Def Resolutions have been around for quite some time now and will be even older years down the road when this is released. They should have 0 R&D costs when it comes to researching 1080i/p over 720p. |
The comparison was supposed to be unfair to demonstrate a point ... Resolution is one of many factors which lead to the quality of an image.
Now, consider how powerful and expensive of a PC you would require to run Crysis at ultra-high detail at 720p @60fps. Even with 4 years to work on it, it would be a challenge for Nintendo to produce hardware which is similar in power to this PC, is as small and energy efficient as the Wii, and can be sold for under $300 at a profit. If you push for 1080p then either the framerate has to suffer, the image quality has to be reduced, the system has to become larger and less efficient, and/or the system becomes much more expensive to manufacture.
In a world where a company can be successful after losing $5 Billion selling a console for $1000 that is as big as an VCR from the early 1980s and doubles as a space heater there may be no reason why Nintendo couldn't target 1080p ... In the real world you have to make choices about what is important, and sometimes that means dropping an unimportant feature (like 1080p support) in order to focus on things you consider more important.







