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Forums - Sales - "The PS3 can't sell software" WKC

how can graphics for the ps3 cost 11million dollars when the game cost a total of 8.6 million.

And I'm going off of what squilliam posted. He showed the full 60 dollar break down of the games. 12 dollars went to the artist 15 dollars went to the designers. (27 dollars to the developers) 7 dollars to the publisher and like 3 dollars to the console maker.

Uncharted cost a total of 20 million and they had to build the graphics engine from the ground up. Unlike Epic who already had the codes for the engine. The second game will surely cost a lot less. And that 20 million is seriously unheard of from 3rd parties unless you are making something like final fantasy or metal gear.

Most games cost less than 10 million and the break even point isn't 500k either.

Stop overexaggerating. WKC will be one of the highest selling RPGs even with Ps2 included and it will break even probablly in Japan alone.



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I bet this game does VC numbers in America




Times Banned: 12

Press----------------> <----------------Press

Undying said:
I bet this game does VC numbers in America

 

 1 month avatar and sig control and you have a deal.



Max King of the Wild said:
how can graphics for the ps3 cost 11million dollars when the game cost a total of 8.6 million.

And I'm going off of what squilliam posted. He showed the full 60 dollar break down of the games. 12 dollars went to the artist 15 dollars went to the designers. (27 dollars to the developers) 7 dollars to the publisher and like 3 dollars to the console maker.

Uncharted cost a total of 20 million and they had to build the graphics engine from the ground up. Unlike Epic who already had the codes for the engine. The second game will surely cost a lot less. And that 20 million is seriously unheard of from 3rd parties unless you are making something like final fantasy or metal gear.

Most games cost less than 10 million and the break even point isn't 500k either.

Stop overexaggerating. WKC will be one of the highest selling RPGs even with Ps2 included and it will break even probablly in Japan alone.

I quoted the president of Namco and I trust he has a better grasp of what things cost than either you or me. Anyway, the interview is from 2006 so no doubt things have changed since then. Interestingly, I said "with current rates", but in the same article the very same 1 billion yens is rated as 8.6 million dollars, so the cost of creating the graphics was, according to Takasu, the same amount you say was the total cost of the game. Is there some mix up somewhere?

I believe that at the moment, as developers and artists have learned more and better ways to work, the costs have come down. How much down, that I don't know, but seeing as how Takasu said that the creation of Wii graphics cost about half of what PS3 cost, and as there should be quite little changes in graphics creation for the Wii from the last gen, that is a level unattainable for HD graphics simply because there is so much more work to be done. So, working from that on with the figures you have, and assuming the graphics creation costs have come down, say, 30%, we'd get:

Graphics = 8.6 million * 0.7 ~ 6 million

Development = 6 million * 15 / 12 =  7.5 million

That's 13.5 million dollars going by those numbers, with a 30% reduction from 2006. Mind you, without the reduction the sum is about 19 million dollars. Of course this is all highly speculative, but IMO you need to present some facts to back up your claim that most HD games cost less than 10 million and are profitable. I'm not saying it can't be so, you may be right, but I haven't seen enough to convince me. Heck, with those numbers even a Namco Wii title would have cost around 10 million in 2006.



Max King of the Wild said:
And I'm going off of what squilliam posted. He showed the full 60 dollar break down of the games. 12 dollars went to the artist 15 dollars went to the designers. (27 dollars to the developers) 7 dollars to the publisher and like 3 dollars to the console maker.

 

 Where is this post?



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go ask him for it



Max King of the Wild:

You're very wrong about game development costs. Gears costed only 10 million because the engine was completely outside the budget AND they outsourced a lot of work to China, which not a lot of companies have the luxury to do.

We KNOW that Lost Planet costed $20 million and Capcom is a very conservative company. Most HD games definitely cost more than 10 million. The average idea you get when putting a lot of puzzle pieces together is that $20 million is an average HD game, without advertising. MGS4, Killzone 2 and GTA4 (100 million) go way beyond that.
I estimate WKC around 10 million, but only if Sony paid the advertising bills, and will therefore break even at around 300-400k copies ($20-30 go to the publisher, you can search it on Forbes) . However breaking even is not a good result, it's a bad one. It means that you could have put the money on the bank and made more money.

So WKC will probably be ok, but not a big success for L5.



BengaBenga said:

Max King of the Wild:

You're very wrong about game development costs. Gears costed only 10 million because the engine was completely outside the budget AND they outsourced a lot of work to China, which not a lot of companies have the luxury to do.

We KNOW that Lost Planet costed $20 million and Capcom is a very conservative company. Most HD games definitely cost more than 10 million. The average idea you get when putting a lot of puzzle pieces together is that $20 million is an average HD game, without advertising. MGS4, Killzone 2 and GTA4 (100 million) go way beyond that.
I estimate WKC around 10 million, but only if Sony paid the advertising bills, and will therefore break even at around 300-400k copies ($20-30 go to the publisher, you can search it on Forbes) . However breaking even is not a good result, it's a bad one. It means that you could have put the money on the bank and made more money.

So WKC will probably be ok, but not a big success for L5.

 

 No way the average game is 20 million but you pretty much said exactly what ive been saying.



3rd party game sales in Japan for 2008.

http://vgchartz.com/japyearly.php?year=2008&console=Wii&maker=&disp=American+Name&boxartz=1
http://vgchartz.com/japyearly.php?year=2008&console=PS3&maker=&disp=American+Name&boxartz=1

Games, which passed:

For 2008 alone:  Wii  -  PS3
+2 mln. sellers      0   -  0
+1 mln. sellers      0   -  0
+500k sellers        0   -  1
+300k sellers        0   -  2
+200k sellers        3  -   6
+100k sellers        9  -  13

PS3 is doing better, then Wii in terms of selling 3rd party games in Japan.



Every 5 seconds on earth one child dies from hunger...

2009.04.30 - PS3 will OUTSELL x360 atleast by the middle of 2010. Japan+Europe > NA.


Gran Turismo 3 - 1,06 mln. in 3 weeks with around 4 mln. PS2 on the launch.
Gran Turismo 4 - 1,16 mln. with 18 mln. PS2 on the launch.

Final Fantasy X - around 2 mln. with 5 mln. PS2 on the launch.
Final Fantasy X-2 - 2.4 mln. with 12 mln. PS2 on the launch.

 

1.8 mln. PS3 today(2008.01.17) in Japan. Now(2009.04.30) 3.16 mln. PS3 were sold in Japan.
PS3 will reach 4 mln. in Japan by the end of 2009 with average weekly sales 25k.

PS3 may reach 5 mln. in Japan by the end of 2009 with average weekly sales 50k.
PS2 2001 vs PS3 2008 sales numbers =) + New games released in Japan by 2009 that passed 100k so far

http://news.vgchartz.com/news.php?id=2729

haters say what?