Call of Duty: World at War, case in point. Another iteration of historical World War 2, a war that has been put into games since time immemorial. The same generic weapons, the same generic enemies, the same generic gameplay. All it has in this generation that separates it from the old Battlefield 1942s and the Medal of Honors is a graphical rehash. So basically, it's like a sports game: the same way that Madden 07 and 08 are only separated by graphics upgrades.
So why are people buying it like crazy? Just for the Call of Duty license? The deeper question really is, why do people like buying generic games? I learned this the hard way. After buying NBA Live for years and years in a row, I finally called it quits as my eyes finally realized that I was playing essentially the same game all over again. Ever since I stopped buying my NBA games, I've called it quits on all generic things as well.
So is the majority of the gaming public just too ignorant to see past the marketing and realize that they're only buying a rehash?
Look at the new Animal Crossing game for the Wii. Lots of people are saying it looks and feels exactly like the previous iteration done 6 years ago, yet people are still buying it. Dynasty Warriors, even with the jump to nex-gen systems, still plays exactly the same as the previous iterations.
Now why can't developers add even a little bit of innovation to their games anymore? A game like Resistance, which also revisits World War 1 and 2, changes the gameplay by making the war between humans and aliens. At least, with weapons that do all different and strange things, the gameplay isn't just like any other shooter out there. With the sequel, they added a whole slew of things that made it totally different from it's predecessor.
But contrast that with huge games like Gears of War that are extremely suspect to rehashing. A lot of reviewers are sorta ignoring Gears 2 as game of the year because in the beginning, it was criticized as some form of Gears 1.5, with very little innovation added into it. Essentially, Gears 2 was the same game as Gears 1.
Even Grand Theft Auto has become completely stale. In contrast with San Andreas in a last gen system, you actually get to do less in the nex-gen system. Part 4 feels exactly like the previous installments, the only difference being a graphical rehash. But what do we do? We buy it in droves, encouraging Rockstar to make another GTA that does the same thing. I was foolish enough to buy it due to the "10" scores it got from most reviewers (including IGN, which I trust), but even they, professional game reviewers, fell into the trap.
But perhaps consumers did kill off a few rehashes in the form of Unreal Tournament, which offered exactly the same visuals, weapons, and setting as its previous iterations, as the latest version never got off the ground in the sales department.
I suppose that in the end, we have no one to blame but ourselves. The more we buy rehashes and generic games, the more developers will abandon innovation in favor of old fashion. The moral of the story? Stop buying rehashes and generic games to encourage developers to make innovative games.







