disolitude said: You are missing the point of your own topic. The argument is that nintendo is part of the cause the industry is struggling as it doesn't offer easy porting for games across all 3 platforms due to much worse specs, yet Wii doesn't sell enough software to justify primary development for the big budget titles. Look at how long its taking Capcom to port Dead Rising to the Wii...and look at the results. If they had included better specs in their system and were charging the same as they are now, decreasing their massive hardware profits by a small margin...the ports would be much easier, more common and Wii primary development with upscaled HD ports would make sense. |
Yet another agreement from me :)
That's kind of the issue we're seeing. The reason so many games are multiplat between the X360 and PS3 is that both systems offer very similar environments between eachother - Although the coding is different between the consoles, you don't have to remove shaders, or core components from the game to make it work on the other...They are similar beasts.
But with the Wii it's a different ball game. It's not just textures you have to downsample, it's entire games because not everything done onscreen on a X360 or PS3 game can be done on a Wii...Which, as you said, Dead Rising is a great example. It's not just a X360 port. It's re-doing the entire game to work on Wii hardware...Which costs a lot more money than a traditional port (which, as far as I know costs about 1/10th of the budget of a given game).
Back from the dead, I'm afraid.