mrstickball said:
Still didn't prove your point. You said that Wii games needed ~250,000 units to break even and X360/PS3 were a million. That article didn't prove it. All it said was that (and mind you, it didn't give a Wii average, but only 1 number) the average X360/PS3 game seemingly costs $15m. But that didn't give any numbers concerning break-even points, given the fact that the average X360/PS3 game makes developers more money.
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Lol a million units to break even. If game devs make even $20 per unit sold of they're game then a million units sold would give them $20,000,000, which is 10 mil more then a large budget game on the PS360 takes. Even at $15 per copy they make 5mil. And as far as I know, devs make more then that. This would put the number of copies needed to be sold around 500k for a game with the size and cost of LO to get its money back and then some.

GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.








the Wii has been outselling every system except its own handheld DS Lite since November 2006, i.e. some eight or so solid months of market growth.







