Takashii360 said: AntiFanTard said: Actually, it's the fact that developers like EA and Ubisoft are lazy and would rather port titles from 360 to PS3. The programmers aren't using the PS3 hardware. They're basically emulating Xbox titles. |
Correct.....Developers are just lazy and just want to hurry up and send the game out and think they can make cash....and if the consumers find that its was crappy....they might just hold off on the PS3 because nobody bought Madden...its sad how no developers are taking the PS3 hardware serious...only games that are exclusive to the system are good....so third parties.... |
I would guess it would have more to do with the technical difference between the consoles -- the 360 has:
(1) More available memory after OS footprint + a more flexible memory architecture
(2) Much more general purpose CPU power
(3) Higher fill rate
We may disagree as to why the 360 version runs better than the PS3 version, but the bottom line is that the 360 version looks to provide a better experience. The reasons are, for better or worse, irrelevant.
Leo-j: What Sony said is more or less obvious but it doesn't mean EA is being lazy. The Wii could run Madden at 60fps if the devs wanted to. There are trade-offs. Let's assume for each frame at 60fps that you spend 1/2 of the time rendering graphics. If you drop to 30fps, you may only spend 1/4th of each frame time rendering things -- you can spend more time on AI, physics, etc. A complication arises when you're working with many threads because you can have different threads calculationg the AI, physics and rendering simultaneously. This is the Xbox 360 advantage: it has 6 threads that can be used for such things. The PS3 has two running at the same speed as the 360.
EA is probably not "being lazy" and anyone who uses this for their reasoning most likely has very little understanding about how game engines work. They may simply believe that divergent framerate is the best trade-off when dealing with fewer available general purpose CPU threads.
Consider also that many of EAs games run at 30fps, so another possibility is that they may have written the game targeting PS3 architecture at 30fps and realized that the 360 could do the same thing at 60fps if they offloaded some tasks onto other CPU cores not available on the PS3. If this was the case, why not improve the 360 version where possible?