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Forums - Gaming - Madden comparison: PS3 vs 360

Really I can take back what I said about the developers...seriously its not a big deal with me that they can't push the hardware to its limit...The PS3 is new so its going to be hard at the beginning to program for....the Xbox 360 already has a head start because it came out first....so its easier to develop games on that system then the PS3....also the Wii architecture is similar to the Gamecube so developers had no problem with switching to the Wii...so really there is no point in telling developers are lazy..its just its way to early to judge a system development....




 
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I didn't think there was a difference watching the crappy gametrailers video, but if you download the 150MB+ High Def. video from IGN, it is a lot more apparent that 60FPS is making the game more fluid on the 360. That said, I preordered it for my Wii. Go figure.



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.

omgwtfbbq said:
I'm sick of this "Lazy Developers" bullshit. Developers are not lazy. They can only work so much because they have a job that they are paid to do. If the publisher doesn't give them enough time and money then they're not going to be able to make the game as great. You can't expect them to work without being paid surely.

You say the words as if the developers simply decided to sit and eat donuts rather than work. I'm sure none of you know about software development but the simple fact is the money has to come from somewhere and it comes from the publishers. If they don't provide enough money, then the developers have to ration it, and things like getting the PS3 version up to 60fps take a back seat to getting the 360 version looking good since that will be the version that sells the most.

So EVERYBODY, please stop saying "Lazy Developers". It just shows you have no idea what you're talking about.

Listen, when sony was addressed of why the madden version of the 360 will run at 60fps and there's wont they said " Its not our hardware, the system is fine, its just that the developers(not trying to be harsh) dont spend more time building  the ps3 version of the game, it can run at 60fps its just that they DONT want it to run at 60fps, we would like to help them in this situation, if they ask for it."In other words they are lazy and they are money hungry freaks that make the best things to the console with the most install base. Yes sony did say this but unliucky for me I cant find the artivle it was a gamespot interview.



 

mM
Darc Requiem said:
Hus said:
starcraft said:

It seems that the programming difficulties of the PS3 are seriously affecting the quality of some major third party games. Lets hope EA and others come to grip with it by next year.



No,bum ass developers are affecting the quality of games.

Sonys nba game is doing 1080p at 60fps, Ea just sucks.

 


First of all as freedquaker says its the publishers that are the problem. If the developer is given a short time frame, they either have to cut corners or lose the job to a development house that will do what is necessary to get the game out by the publishers deadline.

Secondly, its foolish to compare a football game to basketball game. A football game has to render a larger stadium, 22 players, referees, and the coaches/players on the sidelines. There are more football players on one teams sideline than their are basketball players on a court. A baskeball game has to render a small arena, 10 players, referees, and coaches/players on the sidelines. An NBA roster has 10 players, and NFL roster has 53, do the math Hus. 

Also, All Pro Football 2K8 also runs at 60fps on 360 and 30fps on PS3. In other words, the PS3's architecture is not completely blameless in this situation. Factor 5 is having frame rate issues with Lair and Factor 5 is most definitely NOT lazy. 

The ps3 is not the problem, its that theY PORT THE 360 VERSION ON THE PS3 VERSION WHEN THEY FINISH THE 360 VERSION that's easy money for them and they dont give a F if the ps3 version looks crappy since they still make money of it. Sony already said its not the problem, look at baseball it runs at 60fps, and its a way bigger feild than basketball courts.

 



 

mM
AntiFanTard said:
Actually, it's the fact that developers like EA and Ubisoft are lazy and would rather port titles from 360 to PS3. The programmers aren't using the PS3 hardware. They're basically emulating Xbox titles.

Umm I was under the impression that each version of Madden 08 was built from the ground up for each console, that's why the Wii version of Madden is so different from some of the other versions.  I don't think there was actually a lead console or that the game was simply ported from the 360 over to the PS3...

I think a major problem is that Sony chose to go with the Cell which is proving to have a steep learning curve and the fact that they've had an additional year of development time on the 360...  Maybe the PS3 will catch up and have a 60fps version of Madden next year but by then it's likely that the 360 version will improve as well... 

Also is it the third party developers' fault that Sony chose to saddle them with a cpu that because of it's differences to previous ones forces developers to spend additional time and resources trying to get the PS3 up to par with the Xbox 360 let alone actually getting to the point where they might eventually be able to make a game that appears superior?



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well leo-j you just prove the point.... the hardware is the problem... there is nothing wrong with it... it's just a pain in the ass and nobody wants to make the effort especially a big company like EA.... and the fact they are last on the market right now... those factor combine I totally understand their point... why should they waste time and money on it ?? it's not up to the dev to adapt to the system (yes it is but you see what I mean) it's up to the console maker to make sure it will be adequate for the dev... what I mean is EA doesn't care if the PS3 sell or not and doesn't care if it has good game as long as they make their money overall.... Sony could bankrupt tomorrow it wouldn't change anything for them they'll just focus on the 2 other consoles... ... I mean who sony thought they were ??? like devs were about to bend over for Sony... come on.... they didn't do it for XBL on XB which was way easier than getting use to the cell... I don't know what Sony was thinking



to tell the truth i could tell the difference and there were some instances were the PS3 version looked better....

maybe it was the video?




Takashii360 said:
AntiFanTard said:
Actually, it's the fact that developers like EA and Ubisoft are lazy and would rather port titles from 360 to PS3. The programmers aren't using the PS3 hardware. They're basically emulating Xbox titles.

Correct.....Developers are just lazy and just want to hurry up and send the game out and think they can make cash....and if the consumers find that its was crappy....they might just hold off on the PS3 because nobody bought Madden...its sad how no developers are taking the PS3 hardware serious...only games that are exclusive to the system are good....so third parties....


I would guess it would have more to do with the technical difference between the consoles -- the 360 has:

(1) More available memory after OS footprint + a more flexible memory architecture

(2) Much more general purpose CPU power

(3) Higher fill rate

We may disagree as to why the 360 version runs better than the PS3 version, but the bottom line is that the 360 version looks to provide a better experience. The reasons are, for better or worse, irrelevant.

Leo-j: What Sony said is more or less obvious but it doesn't mean EA is being lazy. The Wii could run Madden at 60fps if the devs wanted to. There are trade-offs. Let's assume for each frame at 60fps that you spend 1/2 of the time rendering graphics. If you drop to 30fps, you may only spend 1/4th of each frame time rendering things -- you can spend more time on AI, physics, etc. A complication arises when you're working with many threads because you can have different threads calculationg the AI, physics and rendering simultaneously. This is the Xbox 360 advantage: it has 6 threads that can be used for such things. The PS3 has two running at the same speed as the 360.

EA is probably not "being lazy" and anyone who uses this for their reasoning most likely has very little understanding about how game engines work. They may simply believe that divergent framerate is the best trade-off when dealing with fewer available general purpose CPU threads.

Consider also that many of EAs games run at 30fps, so another possibility is that they may have written the game targeting PS3 architecture at 30fps and realized that the 360 could do the same thing at 60fps if they offloaded some tasks onto other CPU cores not available on the PS3. If this was the case, why not improve the 360 version where possible?



""""""""""I just wanted to highlight this comment. You will not see any difference whatsoever in this video, because the video isn't running at 60 fps. Makes the whole exercise pretty useless. """"""""

==> so u aggree this video doesnt show anything ??????



Time to Work !

Do you people even care about Madden?



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