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Forums - Gaming - IR is better FPS control than Mouse & Keyboard

KB + mouse > Wiimote, otherwise I must pretty much agree. Oh, and I'm pretty much a PC gamer myself. IR just takes more skill, and skill should be what matters (not your reaction time or your experience with keyboard and mouse or anything like that).

Well, IR must allow good accuracy as well - otherwise there's even less skill involved.

Oh, and in case you were going to tell me gaming is supposed to be fun and not supposed to require skill - well, you can always have an auto-aim system console shooters too often have. And don't you dare call it aim assist - it's still auto-aim, though not a strong one.



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I think it's a step in the right direction, though I'm not too excited about the wii-mote after trying it, but I'm looking forward to future implementations



Well I've never really played too many mouse and keyboard setups so its hard to say. But from my experiences with wiimote, its a lot better than dual analog setup. But couldn't say for mouse and keyboard.



@Kyros: You really need to play a game like Metroid Prime 3 or Medal of Honor: Heroes 2 before you judge. It's far, far more immersive to play while actually aiming something.


Perhaps. I am just no big fan of immersive controls. They were awesome for Wii Tennis but motion controls sucked everytime they were used on the PS3 (yes I know thats just a subset) They were inferior to the sticks for flying/driving and I really don't like that the direction I hold the controller changes the way I control something as in Ratchet or flow. If I play from the couch I want to play laid back not siting upright. That's different for Wii Tennis which you play best standing up anyway (Yes I know you can simply shake the controler but where's the fun?) But for a FPS? Give me a more accurate dual analog stick and I would be content. Although even there are differences. The controls of Call of Duty4 were leagues ahead of the original Resistance, which was terrible.



vlad321 said:
Dude, why don't you just grab a gun and go shoot some baddies for real, that's the ultimate realism after all right? Because you don't have to put any effort to keep your reticule in the dad center of your screen, meanwhile with an IR pointer I'd have to constantly keep the wrist up and steady, for how many hours can you actually do that?

May I kindly submit it has more to do with not wanting to kill/be killed? Just a theory, mind.

vlad321 said:

Also as for VR, do you really think that people will actually makes us do physical activity of any sort just to play a game? If anything it will be just like the Matrix, where our physical bodies just don't do crap and the rest is in the head. Basically think it and you aim in that direction automatically, think it and you shoot.It'd be even more like today's FPSes since the most important part is to actually give your thumbs the instruction to move, with this that lag would be gone.

Quite a few games argue otherwise. Lots of people enjoying moving around. DanceDance Revolution, Wii Fit, Police 911, Wii Sports...these games and more encourage the player to move around, and they're quite well liked.

The distant, distant future, however, may more closely resemble what you're aiming at, although I'm not certain just how feasible that is, biologically and technologically speaking.



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@Noname: I'm pretty sure he was joking



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

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thekitchensink said:
@Noname: I'm pretty sure he was joking

Oh. Yeah. Um...so was I...?

Totally joking.

Heh?

 



You don't usually twist a gun to turn around.



noname2200 said:
vlad321 said:
Dude, why don't you just grab a gun and go shoot some baddies for real, that's the ultimate realism after all right? Because you don't have to put any effort to keep your reticule in the dad center of your screen, meanwhile with an IR pointer I'd have to constantly keep the wrist up and steady, for how many hours can you actually do that?

May I kindly submit it has more to do with not wanting to kill/be killed? Just a theory, mind.

vlad321 said:

Also as for VR, do you really think that people will actually makes us do physical activity of any sort just to play a game? If anything it will be just like the Matrix, where our physical bodies just don't do crap and the rest is in the head. Basically think it and you aim in that direction automatically, think it and you shoot.It'd be even more like today's FPSes since the most important part is to actually give your thumbs the instruction to move, with this that lag would be gone.

Quite a few games argue otherwise. Lots of people enjoying moving around. DanceDance Revolution, Wii Fit, Police 911, Wii Sports...these games and more encourage the player to move around, and they're quite well liked.

The distant, distant future, however, may more closely resemble what you're aiming at, although I'm not certain just how feasible that is, biologically and technologically speaking.

 

Well it seems you want reality so why not just go and do that then? As for games that encourage people to move physically, how many of those same people would actually want to go and play games where they shoot god knows what?



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Neither control scheme is better than the other. Just like a PC isn't better than a console and vice versa. Both have good and bad points and it all comes down to which control scheme feels most natural and more comfortable for the individual. gamer.



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