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Forums - Nintendo Discussion - Mario and Zelda must go.

Yeah go Link and Mario! Please give me generic shooter #34, cause that's the real shit, no stupid fire, water and forest temples anymore. Or mushrooms.



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izaaz101 said:
Chris Hu said:
Mario, Zelda and Pokemon still have a huge fan base and those games are guaranteed to sell millions of copies for years to come. Sonic the Hedgehog on the other hand needs to go despite the recent success of Mario & Sonic at the Olympic games that was a fluke. Sonic Unleashed been a failure and Sonic and the Black Knight is going to fail.

Take that back!

 

 Yeah Sonic just needs some love and attention. He doesn't need to go away!



jealousy




It's that simple.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

Chris Hu said:
Mario, Zelda and Pokemon still have a huge fan base and those games are guaranteed to sell millions of copies for years to come. Sonic the Hedgehog on the other hand needs to go despite the recent success of Mario & Sonic at the Olympic games that was a fluke. Sonic Unleashed been a failure and Sonic and the Black Knight is going to fail.

The more pressing question is, what do people expect from a Sonic game these days? Unleashed plays very fun to me.



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Just add guns.
Makes every game good.
Oh and super big muscles.



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Actually if you want a reference as to someone who wants the franchise's to die, you should all listen to Yahtzee's reviews of Mario Galaxy or Phantom Hourglass.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

swyggi said:
Because in many respects it's true. Zelda and Mario use a lot of the same concepts, gameplay and formulas for every one of their major games. Zelda dungeons have a lot of repeats: Forest, Ice, Water and fire dungeons have been used several times over in Zelda games. Same z-targeting system in 3-D Zelda's, several of the same items and the storyline doesn't generally change much at all. You always seem to get either the boomerang or the bow and arrow during the beginning too.

Super Mario Sunshine however was something new and refreshing I'll admit because of the water pack, however you still collected stars in a linear fashion just like SM64 and SMG.

That doesn't mean anything bad or good. It just depends on how you look at it.

That's washing it down with too much simplicity. The genius of these games is that they use similar concepts to craft completely new experiences.

Saying that Mario gets the star means absolutely nothing, because Galaxy is completely different from Sunshine and 64. In Sunshine and 64, the game dropped you into large environments and let you explore of your own will to actually find the star, often times providing multiple paths and tricks to get there. Galaxy is more like the 2D games in that the levels are actually linear and the challenge is getting across the preset obstacle course. You're going from point A to point B in Galaxy, but not in its predecessors.

Similarly, Zelda having similar themed dungeons is where the similarity ends. The only thing that Fire Temple and Goron Mines have in common is location and the lava theme. The actual layout, puzzles, ect. are completely different. In the Fire Temple you're moving blocks geysers and avoiding walls of flame, in the Goron Mines you're using the Goron machines to walk across magnetic strips. Same goes for the "water" themed dungeons. In the Water Temple, you're raising and lowering the water level to navigate different floors (an extension of LttP's water dungeon), but in the Lakebed Temple you use the momentum of flowing water to start machinery that'll get you around.

People shouldn't have much to complain about when the end result is completely different.

 

 



Tag - "No trolling on my watch!"

ClaudeLv250 said:
swyggi said:
Because in many respects it's true. Zelda and Mario use a lot of the same concepts, gameplay and formulas for every one of their major games. Zelda dungeons have a lot of repeats: Forest, Ice, Water and fire dungeons have been used several times over in Zelda games. Same z-targeting system in 3-D Zelda's, several of the same items and the storyline doesn't generally change much at all. You always seem to get either the boomerang or the bow and arrow during the beginning too.

Super Mario Sunshine however was something new and refreshing I'll admit because of the water pack, however you still collected stars in a linear fashion just like SM64 and SMG.

That doesn't mean anything bad or good. It just depends on how you look at it.

That's washing it down with too much simplicity. The genius of these games is that they use similar concepts to craft completely new experiences.

Saying that Mario gets the star means absolutely nothing, because Galaxy is completely different from Sunshine and 64. In Sunshine and 64, the game dropped you into large environments and let you explore of your own will to actually find the star, often times providing multiple paths and tricks to get there. Galaxy is more like the 2D games in that the levels are actually linear and the challenge is getting across the preset obstacle course. You're going from point A to point B in Galaxy, but not in its predecessors.

Similarly, Zelda having similar themed dungeons is where the similarity ends. The only thing that Fire Temple and Goron Mines have in common is location and the lava theme. The actual layout, puzzles, ect. are completely different. In the Fire Temple you're moving blocks geysers and avoiding walls of flame, in the Goron Mines you're using the Goron machines to walk across magnetic strips. Same goes for the "water" themed dungeons. In the Water Temple, you're raising and lowering the water level to navigate different floors (an extension of LttP's water dungeon), but in the Lakebed Temple you use the momentum of flowing water to start machinery that'll get you around.

People shouldn't have much to complain about when the end result is completely different.

 

 

Yes, I am making it simple.  Which is the point, because while there are different puzzles and obstacles in each dungeon they still feel like the same dungeon.  Not because of the name fire dungeon or water dungeon, but because each dungeon has too many similar concepts like small keys, using the item in the dungeon to beat the boss, and having a compass and map in treasure chests in the dungeons.  It would be nice if they were mixed up and instead maybe find the map or compass in a village or something, maybe even complete a fun battle quest against a few enemies attacking villagers on your horse to get the map and compass. 

 

 



This will only take a moment of your time. *steals your watch*

When people say "rehash", it makes it sound like the game isn't fun to play, or they want it to disappear.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

SaviorX said:
When people say "rehash", it makes it sound like the game isn't fun to play, or they want it to disappear.

 

Not really, it just makes it seem less innovative or new.  SMB3 is still fun to this day, if it were to be remade it would still be fun, maybe a rehash but still fun.



This will only take a moment of your time. *steals your watch*