I'll pass. Looks boring to me.
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Looks quite bad actually. Could be because of that crappy video. :D I haven't played any wii fps:s, so I have to ask. Are you able to lock your crosshair at the center of the screen on this/all games? It looked pretty annoying the way this guy played.
| Kulle said: Looks quite bad actually. Could be because of that crappy video. :D I haven't played any wii fps:s, so I have to ask. Are you able to lock your crosshair at the center of the screen on this/all games? It looked pretty annoying the way this guy played. |
No, locking the crosshair in the centre of the screen wouldn't work very well in any Wii game. FPS games on the Wii these days use a dead zone. While the cursor is in the dead zone, the camera doesn't change orientation. The further the cursor strays from the dead zone, the faster the camera moves in that direction.
This game's default configuration seems to have a pretty large dead zone, which is considered to be less responsive but more accessible to rookie gamers. Experienced gamers tend to prefer a small dead zone, allowing for more responsive camera movement. CoD: WaW is rumoured to be configurable enough to shrink the dead zone smaller than what we've seen in these youtube videos.
Metroid Prime 3 did have one feature which is similar to what you describe. You could lock the camera onto a target by pressing Z. The cursor remained free, allowing you to blast other enemies or weak points on a boss while strafing around the locked camera target.

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| famousringo said: No, locking the crosshair in the centre of the screen wouldn't work very well in any Wii game. FPS games on the Wii these days use a dead zone. While the cursor is in the dead zone, the camera doesn't change orientation. The further the cursor strays from the dead zone, the faster the camera moves in that direction. This game's default configuration seems to have a pretty large dead zone, which is considered to be less responsive but more accessible to rookie gamers. Experienced gamers tend to prefer a small dead zone, allowing for more responsive camera movement. CoD: WaW is rumoured to be configurable enough to shrink the dead zone smaller than what we've seen in these youtube videos. Metroid Prime 3 did have one feature which is similar to what you describe. You could lock the camera onto a target by pressing Z. The cursor remained free, allowing you to blast other enemies or weak points on a boss while strafing around the locked camera target. |
Thanks for the answer.
So can this dead zone be adjusted to the size of the crosshair then? :D I can't see myself playing a fps game like that. :(
I did not get that metroid part.
You can't strafe and shoot on fps games? I wasn't talking about lock-on camera... just the keeping the crosshair at the center of the screen. Like almost all fps-games.
Does look quite good but I was more focused on watching the controls in the game and I must say they ain't bad. Look pretty fluid. No MOHH2 but they look solid which is good. All I need to know.
The multiplayer looks fun to me, create a class and all.. Graphics & controls also looks good.
I will probably get this one, cause i need a new Wii shooter. :)
Hmmmm... So many great games lately... I'll get this or De Blob or Tiger 09.
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Kulle said:
Thanks for the answer. So can this dead zone be adjusted to the size of the crosshair then? :D I can't see myself playing a fps game like that. :( I did not get that metroid part. You can't strafe and shoot on fps games? I wasn't talking about lock-on camera... just the keeping the crosshair at the center of the screen. Like almost all fps-games. |
In Cod:WaW, you can tighten the "dead zone" to just slightly bigger than the crosshair (unless Treyarch has changed it since October 2, which they certainly may have done). According to IGN, it's entirely acceptable how it currently is, but you may want it tighter. Basically, they said it's "good" now, and the changes they recommended would make it "great". As the changes aren't so much changes as further customization, I see no reason why Treyarch wouldn't make the change.
He was talking about, in Metroid Prime 3, how you can press the Z-button to lock the screen onto a specific point, but you can still aim elsewhere without turning the screen. It's a very fantastic concept, and I'd love some FPS titles to utilize it.
You'll probably never see the crosshair locked to the middle of the screen in any Wii FPS, ever. That's not how Wii FPS titles work by very nature. There's nothing wrong with that, though. It's actually better by my opinion.
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| Kulle said: Looks quite bad actually. Could be because of that crappy video. :D I haven't played any wii fps:s, so I have to ask. Are you able to lock your crosshair at the center of the screen on this/all games? It looked pretty annoying the way this guy played. |
It's needs to be stated that having the cross haired dead locked in the middle of the screen probably isn't as good for Wii games as it sounds. One thing that didn't occur to me until i played Metroid Prime 3 was that holding the Wii mote dead centre of the screen all the time is no where near as easy as just not moving your mouse, the former being active and the latter passive, hence the dead zone concept. I agree though, hopefully the dead zone can be adjusted to be smaller than is shown in this video and by all accounts it can.
| IllegalPaladin said: Wow, the mechanics of aiming and turning would put me off if I had a Wii.
lol, there must be hardly anybody there. With the PC beta, recon planes are called all the time. |
No more than you would in a PC game (it isn't as bad as it looks, because it takes very little movement of the controller to get the pointer on the side of the screen.. That said, as someone mentioned earlier, you can adjust the deadzone and make him turn faster (nothing though compared to the amount of pointer customisation the conduit has, fyi)