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Kulle said:
famousringo said:

No, locking the crosshair in the centre of the screen wouldn't work very well in any Wii game. FPS games on the Wii these days use a dead zone. While the cursor is in the dead zone, the camera doesn't change orientation. The further the cursor strays from the dead zone, the faster the camera moves in that direction.

This game's default configuration seems to have a pretty large dead zone, which is considered to be less responsive but more accessible to rookie gamers. Experienced gamers tend to prefer a small dead zone, allowing for more responsive camera movement. CoD: WaW is rumoured to be configurable enough to shrink the dead zone smaller than what we've seen in these youtube videos.

 Metroid Prime 3 did have one feature which is similar to what you describe. You could lock the camera onto a target by pressing Z. The cursor remained free, allowing you to blast other enemies or weak points on a boss while strafing around the locked camera target.

Thanks for the answer.

So can this dead zone be adjusted to the size of the crosshair then? :D I can't see myself playing a fps game like that. :(

I did not get that metroid part.

You can't strafe and shoot on fps games? I wasn't talking about lock-on camera... just the keeping the crosshair at the center of the screen. Like almost all fps-games.

 

In Cod:WaW, you can tighten the "dead zone" to just slightly bigger than the crosshair (unless Treyarch has changed it since October 2, which they certainly may have done). According to IGN, it's entirely acceptable how it currently is, but you may want it tighter. Basically, they said it's "good" now, and the changes they recommended would make it "great". As the changes aren't so much changes as further customization, I see no reason why Treyarch wouldn't make the change.

 

He was talking about, in Metroid Prime 3, how you can press the Z-button to lock the screen onto a specific point, but you can still aim elsewhere without turning the screen. It's a very fantastic concept, and I'd love some FPS titles to utilize it.

You'll probably never see the crosshair locked to the middle of the screen in any Wii FPS, ever. That's not how Wii FPS titles work by very nature. There's nothing wrong with that, though. It's actually better by my opinion.



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