| famousringo said: No, locking the crosshair in the centre of the screen wouldn't work very well in any Wii game. FPS games on the Wii these days use a dead zone. While the cursor is in the dead zone, the camera doesn't change orientation. The further the cursor strays from the dead zone, the faster the camera moves in that direction. This game's default configuration seems to have a pretty large dead zone, which is considered to be less responsive but more accessible to rookie gamers. Experienced gamers tend to prefer a small dead zone, allowing for more responsive camera movement. CoD: WaW is rumoured to be configurable enough to shrink the dead zone smaller than what we've seen in these youtube videos. Metroid Prime 3 did have one feature which is similar to what you describe. You could lock the camera onto a target by pressing Z. The cursor remained free, allowing you to blast other enemies or weak points on a boss while strafing around the locked camera target. |
Thanks for the answer.
So can this dead zone be adjusted to the size of the crosshair then? :D I can't see myself playing a fps game like that. :(
I did not get that metroid part.
You can't strafe and shoot on fps games? I wasn't talking about lock-on camera... just the keeping the crosshair at the center of the screen. Like almost all fps-games.







