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Forums - Gaming - Did LBP live up to the hype for you?

Please only LBP owners.

It hasnt for me as of yet, ive only played it twice, on launch day then had a break over the weekend, played Wii and ps2 games with mates. Played it just before seems like a game you cant keep playing none stop.

What about you guys?



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How about people who have played through it? I find it a fun game and I like the editor and it's fun, but it's just too limiting. As for the actual platforming, they made some really interesting puzzles and challenges but every time a Sackboy jumps it makes me want to punch in the TV, his movement are just so phlegmatic. It lived up to MY hype, in fact it surpassed it, but I really didn't expect anything big out of it. As for the overall hype of the game, I don't think it lived up to it at all. It's innovative for a console game with its limited editor, kudos to the sharing though, only SPORE beats it out in terms of ease of use, but it's nothing deep at all since the editor is just so shallow. It's just a game to have a little fun here and there. Casual if you will. This game + Left4Dead demo have singlehandedly delayed my schedule for game completions by stalling me from beating Red Alert 3 before Mirror's Edge comes out.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

For me it surpassed it by a mile, although I also try to detach myself from the reviewers and fanboys and news sites that perpetuate hype, so I was not as aware of the build up for LBP at the time I purchased it. I didn't know LBP was pulling down 95% scores at gamerankings/metacritic -- I figured it was just going to be a solid, cute little platformer. The game's heavy dependency on co-op multiplayer within the packed-in story-mode levels was the biggest surprise. Practically every level requires two people to complete, at least if you want to get 'everything.' The fun factor and replay value are just off the charts, IMHO.

I've had it over a week and it has not lost it's luster at all. The wife and I stayed up past midnight playing it last night ... just as we had when we played it the Sunday the weekend before. The Wii has not even been turned on in approx 10 days.

I bought LBP hoping -- expecting -- that it would merely be good. After two hours playing it I started to feel it was probably the best game on the PS3. After two days I was of the belief that it is the best game on any console this gen. I still believe that.

LBP has made platforming 'new' again. In my opinion it surpassed Galaxy, which was a title I liked and enjoyed and completed, but also felt was critically overrated; certainly inferior when held against the lofty achievements and level designs of Mario 64.

The content creation and online and all of those things are ancillary in my opinion. The game itself with its 24 levels and minigames exceeds everything I expected from it. The level editor and so forth is all a big bonus.



Dryden said:

For me it surpassed it by a mile, although I also try to detach myself from the reviewers and fanboys and news sites that perpetuate hype, so I was not as aware of the build up for LBP at the time I purchased it. I didn't know LBP was pulling down 95% scores at gamerankings/metacritic -- I figured it was just going to be a solid, cute little platformer. The game's heavy dependency on co-op multiplayer within the packed-in story-mode levels was the biggest surprise. Practically every level requires two people to complete, at least if you want to get 'everything.' The fun factor and replay value are just off the charts, IMHO.

I've had it over a week and it has not lost it's luster at all. The wife and I stayed up past midnight playing it last night ... just as we had when we played it the Sunday the weekend before. The Wii has not even been turned on in approx 10 days.

I bought LBP hoping -- expecting -- that it would merely be good. After two hours playing it I started to feel it was probably the best game on the PS3. After two days I was of the belief that it is the best game on any console this gen. I still believe that.

LBP has made platforming 'new' again. In my opinion it surpassed Galaxy, which was a title I liked and enjoyed and completed, but also felt was critically overrated; certainly inferior when held against the lofty achievements and level designs of Mario 64.

 

I SECOND THAT, Well not the best game on PS3. SECOND best after MGS4. BUT ITS JUST SIMPLY AMAZING. I find my self addictive if u call 9 in the morning to 2 at night. My eyes hurt the next day :(. BUT IT WAS WORTH IT XD. Ill go play it now :P its awesome and went OVER my expectations ( i didnt get in the beta but i heard alot of wauws )

The content creation and online and all of those things are ancillary in my opinion. The game itself with its 24 levels and minigames exceeds everything I expected from it. The level editor and so forth is all a big bonus.

 

 



I'm enjoying Valkyria Chronicles better than this or Resistance.







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yes



I'm with Vlad on this, I don't like sackboy's jumps and movements, it's irritating. First time I played, was really disappointed but now that I've played a lot more, it is rather good (puzzles, music, it's also a refreshing change to the PS3s lineup). But can't help thinking I hoped it would play better... But that's just me.



Elaine: I will never understand people

Jerry: They're the worst.

It has exceeded my expectations.



Thanks for the input, Jeff.

 

 

The day after I got it one of my girlfriends friends came over and I just happen to have a third controller. After we smoked a j we had the most awesome time the three of us laughing and playing making faces with the sack people customizing our outfits. Bouncing off the walls. Getting killed racing, throwing bombs etc. It was a great night that only could have been better if we had capped it off with a 3some. She's coming over tonight for more LBP fun. This game is awesome and I recommend for casuals and hardcore alike. And I'm still working on my level it will be great.



I understand the complaints about the jumping, but I think a lot of that goes away with repeated plays and experience -- developing a 'feel' for sackboy's inertia/momentum. I think the physics-dependent system is a big piece of what sets LBP apart from other side-scrollers, so I would honestly be disappointed if the jumping/timing were touched in anyway. I've spent hours figuring out how to negotiate jumping within the current system, I don't want to relearn how to do it now because of a patch. It seems to me that most of the frustration is based around the fact that it feels like such a departure from other games; that LBP is being penalized for being different from Mario. I just don't see it being a problem after a few hours of play.

My biggest gripes with the game are the depth/plane autoswitching and sackboy's clipping/collision detection, and I'd grade both of those flaws as minor. The plane-switching has resulted in more accidental deaths for me than the jump timing.