Zucas said:
ZenfoldorVGI said:
fayewong said:
You have to know something, when you talk about Halo, GTA. Those are franchises that are from previous gen and a lot older than Gears. You are putting a lot of faith on a 2 year old game. This is Gears 2, not 3. If it was 3, it probably will sell a lot more because of the previous two games just like Halo did.
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Oh Faye, lol. The question isn't IF it will sell a shitload. It's if it will sell said shitload in week 1 or 2.
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Well usually for games like this they are heavily frontloaded. Meaning if it were to release for a full 7 days, at least 50% of the sales would have come in the first 2 days if not the first day. Meaning if I had to guess in the first 2 days, or our first tracking week, I'd suspect about 2.5 million with about 700k-1 million in the next week which is really amazing anyways. But I could see a very bold scenario in 2.75 in the opening week and 1.25 million in the second week to replicate that 4 million in 9 days as this thread states. I really couldn't see it many other ways. 3 million in 2 days would be something else which is why I have issues with that. I mean I don't even think a Halo property good do that haha. I mean Halo 3 got 1.8 million in its first day and to think it could sell another 1.2 million in the second one is hard to imagine. More than likely half of that or 900k at most which is 2.7 million.
That is why the 2.75 million opening week I call very bold but given back to what I said over a week ago about the gaming market growth being so large that it might be able to make a game like Gears into somehting like that.
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I think the advantage is that Gears 2 *did* release near a weekend, where most gamers buy games, and play over the weekend. Also, it has the advantage of getting 2 full weekends of sales before Week-2 is out. I really don't think having an extra 3 days of weekdays is going to give Gears 2 some sort of insane boost.
Here's the way I look at it *assuming it is as frontloaded as Halo 3*:
Halo 3:
1.8m First Day
3.8m First Week (5 days)
4.597m in 12 days
Grand Theft Auto IV:
Ukn First Day
3.4m First Week (5 days)
4.265m in 12 days
Looking at Day-0 Gears data, it's in between GTAIV and Halo 3 in the best case scenario, and at worst, at 80% of Halo 3 for launch sales (or 1.45m on day-0).
The other aspects to take into consideration is/are Week 3 data. Assuming sales keep going down, both GTAIV and H3 saw 50% drops from Week-2 to Week-3. To me, that means that sales may not be that insanely hot (by comparison) after the 2nd weekend. If that's the case, then I don't think that the extra 3 days of sales would help a whole bunch (on average, both GTAIV and H3 sold 50,000-70,000 units per day on week 3. Which would put the 3 day advantage of a 2 week cycle between 150,000-210,000 units lower than either comparison, which I think is likely since the missing days are weekdays, and not weekend days).
*Of course* this assume that the extra days are closer to week-3 numbers, and not week 2 numbers. Week 2 numbers for H3 and GTAIV are around 110,000-130,000 per day, which would drop the low end of the scenarios by an extra 180,000-240,000 units. But for these scenarios, I'll just use week-3 data.
So putting that forth, we should look at these plausible scenarios:
- Worst Case: Gears 2 sells exactly like Halo 3, ~81% of Halo 3 on it's first 2 weeks, minus 150,000-210,000 units for 3-day discrepancy.
- Total After 2 weeks: 3,413,000-3,473,000
- Best Case: Gears 2 sells somewhere in between GTAIV and Halo 3 in a similar timeframe, minus 150,000-210,000 units for the 3-day discrepancy.
- Total After 2 weeks: 4,221,000-4,281,000
So the middle of the road scenario would be between 3,817,000 and 3,877,000 units in 9 days assuming similar trending for week 3 data. If you used week 2 averages (which I think are just too high, given the fact they're weekdays), your looking at a bare minimum of 3.2m in 2 weeks, and still having a best-case scenario over 4.0m (with the median being between 3.6 and 3.7m)