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Forums - Nintendo - Disaster: Day of Crisis - Sales

Tremble said:
@famousringo: 30 000 units sold in japan for more than 6M consoles, the game didn't make the UK top40 (biggest european market).


These are my facts, ar u happy now?

 

No. You made it sound like you knew EU numbers, which is what I was looking for.



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Hmm. it seems to be seeling very well in france
http://www.amazon.fr/gp/bestsellers/videogames/236759011/ref=pd_ts_vg_nav

and not so bad in germany
http://www.amazon.de/gp/bestsellers/videogames/195015011/ref=pd_ts_pg_3?ie=UTF8&pg=3

but nothing in the UK =(

I dunno if amazon is trustful but that' better than nothing ^^



Really shame....i wanted this game so bad =\ please....bring it to the US nintendo ='(



Tremble said:
@tarheel: the statement was that disaster had no sales numbers. I gave MY explaination, if you're not ok with that, it's your problem, but calling what I said trolling is stupid.

 

"most of wii owners want their mario/zelda/pokemon franchise, nothing else..."

I consider that trolling.  Unless you've taken a survey of at least several hundred Wii owners and found that the majority aren't interested in anything but Mario, Zelda, and Pokemon, that claim you made is bull.  You have no proof anyone feels that way.  You're just saying something that will incite a lot of Wii owners in this forum.



bardicverse said:
hanafuda said:
bardicverse said:
hanafuda said:
bardicverse said:
^^^^ at $50/copy x 400k, that's 20 mil for a game that cost 3.5 mil to make, in other words a profit of 16.5 mil. I'd call that successful. Now if its a HD game, thats a different story, as the development might cost as much as 20-30 mil. An HD game MUST break the mil mark in order to turn a profit in many cases. This is why a lot of devs like making Wii games. Easier turnaround to profitability.

 

Yeah, cuz Capcom pocket all the cash handed over to the retailers!

My bad, forgot to factor the maufacturing and retailer costs, so we're looking at 30/copy. So that's 12 mil. So in other words, it further makes HD development selling the same amount of copies unprofitable, as opposed to tripling money on a Wii development. In the end, the result is the same. Unless you are guaranteed to sell 1 mil plus copies, HD development is very risky. As of the last sales charts, the Wii and XB360 are tied with games that have topped a mil, both at 13 titles and the PS3 was at 7 or 8. By those numbers to actual games released ratio, that means that there's a lot of HD games that fell by the wayside and lost money in the development process.

 

Distribution costs, marketing costs, localization costs...

You are assuming a lot. Development costs of HD games comes down all the time as things get easier and more streamlined. Sure, in most cases it is probably higher than developing for systems like the PS2 or Wii, but even so, most of the rest of the costs stay the same.

Furthermore, due to higher competition and the rather odd Wii market, I'd say developing for Wii has plenty of risks. Try asking Bandai Namco how they feel about Pro Golfer Saru's opening week of 719 copies in Japan...

http://www.vgchartz.com/games/game.php?id=28293

I think fewer devs are drinking Nintendo's, 'pot of gold at the end of the rainbow' kool aid regarding Wii development. It may have washed a year or so ago. Not any more.

 

Localization is actually part of the development costs, tho another studio is brought on to do that. The rest sure, I can agree with, but the amount spent on marketing varies differently. For example, Disaster vs LBP. Huge diff in marketing.

On the topic of the Bandai game, look at the title itself. Put out a FPS on the Wii, Im sure you'd see a bigger turnout than the 10th Wii golfing game.

Your last point is what is the most incorrect. With Wii marketshare pushing close to the 50% mark, more developers are putting money into developing for the system. This is an obvious trend that's been proven here and other places.

 


So why is the Wii's holiday lineup so threadbare?

PSN - hanafuda

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XiaoMay said:
I dont think it bombed so hard. It's undertracked

Many stores had it in their "top selling titles"

ALSO, it IS advertised on TV.


SHould be aroung 50k

 

Its funny... people usually make fun of me when I say the same about PSP games :P



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Majin-Tenshinhan said:
hanafuda said:
bardicverse said:
hanafuda said:
bardicverse said:
^^^^ at $50/copy x 400k, that's 20 mil for a game that cost 3.5 mil to make, in other words a profit of 16.5 mil. I'd call that successful. Now if its a HD game, thats a different story, as the development might cost as much as 20-30 mil. An HD game MUST break the mil mark in order to turn a profit in many cases. This is why a lot of devs like making Wii games. Easier turnaround to profitability.

 

Yeah, cuz Capcom pocket all the cash handed over to the retailers!

My bad, forgot to factor the maufacturing and retailer costs, so we're looking at 30/copy. So that's 12 mil. So in other words, it further makes HD development selling the same amount of copies unprofitable, as opposed to tripling money on a Wii development. In the end, the result is the same. Unless you are guaranteed to sell 1 mil plus copies, HD development is very risky. As of the last sales charts, the Wii and XB360 are tied with games that have topped a mil, both at 13 titles and the PS3 was at 7 or 8. By those numbers to actual games released ratio, that means that there's a lot of HD games that fell by the wayside and lost money in the development process.

 

Distribution costs, marketing costs, localization costs...

You are assuming a lot. Development costs of HD games comes down all the time as things get easier and more streamlined. Sure, in most cases it is probably higher than developing for systems like the PS2 or Wii, but even so, most of the rest of the costs stay the same.

Furthermore, due to higher competition and the rather odd Wii market, I'd say developing for Wii has plenty of risks. Try asking Bandai Namco how they feel about Pro Golfer Saru's opening week of 719 copies in Japan...

http://www.vgchartz.com/games/game.php?id=28293

I think fewer devs are drinking Nintendo's, 'pot of gold at the end of the rainbow' kool aid regarding Wii development. It may have washed a year or so ago. Not any more.

 

 

Oh yeah, I'm sure that they were really disappointed about Pro Golfer Saru. I mean, it should've sold so much better given it's amazing 12/40 review score in Famitsu ...

 

 

The game bombed. NamBan's other 3 recent Wii releases also had weak sales. tripling money!

http://www.vgchartz.com/games/game.php?id=28288

http://www.vgchartz.com/games/game.php?id=27952

http://www.vgchartz.com/games/game.php?id=27955

Another interesting point is that these are all Wii exclusives.

You know what launches for Wii in Japan on December the 25th?  Wii Pikmin and Resident Evil Wii...

In terms of third parties and even first parties (Nintendo themselves), the Wii is rapidly becoming a dumping ground for lazy mulitplat ports or tired attempts to resurrect old titles with Wii style makeovers.

 



PSN - hanafuda

Majin-Tenshinhan said:

Alright, what's up here anyway? Disaster: Day of Crisis was released 24th of October in the EU, but it still hasn't shown up on VGChartz charts, despite being out two weeks. What's going on?

 

You don't have to be surprised.  Sometimes, there is games that VGChartz don't track. 

Like Dragon Quest 4 (in the EU), for exemple.

I don't understand the reason but this is a reality.

 



A couple of days ago, I heard that this game didn't even show up in the Top 200 list for Europe. I seriously doubt the game sold that bad. I guessing (hoping) that it isn't being tracked or is seriously undertracked for some reason. Hopefully, all those sold copies will show up in the charts next week. If only so this game will come to the US.



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uhm..sports is ONLY bundled in the US..not EU or JP..so...techincally it's still a great seller if it were not bundled..