sigh console gamers. If you need more than two different velocities
standing still(very very rare) and as fast as you can (most of the time)
you are already dead meat when playing against PC gamers before you even started.
| donathos said: Someday, we'll have something close to VR. On that day, you will no longer be able to "whip around 180...and shoot the person running up to shoot you in the back" because a "real person" doesn't usually have the kind of speed or accuracy. In VR, your aiming will suck, because you've spent hours of practicing pointing and clicking, which will no longer apply. When it happens, PC users will whine about how their accuracy in VR isn't as good as with a keyboard and mouse. (Actually, you can already hear things like that about some Wii controls.) Pointing and clicking might technically be a "skill," but it's not one to be particularly proud of: it's a place-holder for better, more-intuitive controls to come, and some that can actually already be found on other platforms. |
Or, everybody will then adapt to VR seeing as VR would probably then replace gaming if it's as good as what you're saying.
Lastly, it'll be the people who play paintball who beat out everybody else. Be prepaired!
| donathos said: Someday, we'll have something close to VR. On that day, you will no longer be able to "whip around 180...and shoot the person running up to shoot you in the back" because a "real person" doesn't usually have the kind of speed or accuracy. In VR, your aiming will suck, because you've spent hours of practicing pointing and clicking, which will no longer apply. When it happens, PC users will whine about how their accuracy in VR isn't as good as with a keyboard and mouse. (Actually, you can already hear things like that about some Wii controls.) Pointing and clicking might technically be a "skill," but it's not one to be particularly proud of: it's a place-holder for better, more-intuitive controls to come, and some that can actually already be found on other platforms. |
You're making the basic mistake here of viewing PC / K&M as one and the same. A PC is technically better than a console in that it can use all available input devices (including Wiimote, etc type devices) as it is an open system. To date any control you've seen on a console has been on a PC first, and I doubt that's going to change. BTW I'm not just thinking gaming but work use as well. CAD design, VR control, motion sensing, etc. is all taking place (has taken place) on PC's first and will continue to do so.
And VR isn't going to be accurate you understand. Unless it includes autoaim it's going to aim like you would yourself... which is unlikely to be as accurate as you'd want in a game. Aiming well is a skill that takes a lot of time to learn (I mean in real world) and a VR device by its nature (unless artificially corrected) would likely be wayyyy worse than current methods for a FPS type game. Imagine it, you start the game, the first enemy fires at you with okay aim, you blast a shot that lands ten feet wide and then die... now get ready to die until you learn to aim accurately rather than via an input that makes it easy for you.
Right now for FPS (which is the topic so why are platformers, Fable, etc. being dragged in folks?) the K&M is overall the best input if you're judging for accuracy, speed and freedom of movement. Now as I said earlier I'm actually playing more and more FPS on console for ease, comfort, etc. but we're talking about the input device only here and K&M is quantifiably more accurate, etc. so there's really no arguement IMHO as we're not talking opinions here but which is quantifiably better.
People like different cars for different reasons but quantifiably you can seperate them on basis of speed, handling, etc. and its the same here. Just because you prefer the car that handles worse when cornering doesn't mean its suddenly better at it... it's still quantifiably worse you just prefer it.
Same with gamepad's vs K&M for FPS. You might prefer it (and what you probably mean is you can sit for longer in comfort in front of a big TV which matters... 'cause that's what I prefer) but that doesn't change fact that gamepad (for FPS) is quantifiably inferior.
Not all opinions are equal when applied to stuff that can be quantified folks...
Try to be reasonable... its easier than you think...
@ Reasonable. You can't say one is better than the other when people have different desires and expectations from their control inputs. Also given the rise in shooters in this current generation for consoles, I doubt the controls are an issue for the majority of people who play these types of games.
Tease.
| dougsdad0629 said: Admittedly, I don't game much on my PC |
Uh done.
More self-answering topic ideas: Hey guys, I don't get why sex is so great. I mean jerking off is fine by me.
ssj12 said:
????? |
Maybe I wasn't clear. I was reffering to 3D adventure games in 3rd person view with an emphasis on running and jumping. Some examples: Prince of Persia, Mario Galaxy, Tomb Raider, Okami. I don't see how a keyboard could match a joystic in those instances.
@Squilliam
The controls become an issue only for the people used to PC FPSes. Not to the people who have only played console shooters( which is a lot).
The console FPS compromises on a vital front, that is speed. And many PC gamers( myself included) will be put off by that.
"The accumulated filth of all their sex and murders will foam up about their waist and all the whores and politicians will look up and shout "Save us!"...
....and I'll look down and whisper "no."
- Rorschach
IllegalPaladin said:
I understand and it hurts my wrists too, but I'll keep going if I'm having fun. I'll just slap on some pain relieving cream and keep on going. |
Slap on some cream and keep going, isn't that what we all do? 
Heheh. PC vs. console fan wars are always fun 
I was a console only FPS'er. I was pretty good. I am now a PC FPS'er. I'm...decent, I suppose.
Although I can still play console FPS's and kick butt, I'm never going back to consoles as my primary FPS platform.
I can see why you're having issues with keyboard movement. If you take more time to get used to it, you'll be questioning why you ever doubted us PC gamers in the first place 


| BringBackChrono said: @Squilliam The controls become an issue only for the people used to PC FPSes. Not to the people who have only played console shooters( which is a lot). The console FPS compromises on a vital front, that is speed. And many PC gamers( myself included) will be put off by that. |
I used to be a pc shooter only type person. But I actually like the console controls as much as the KB+Mouse.
Tease.