By using this site, you agree to our Privacy Policy and our Terms of Use. Close
donathos said:

Someday, we'll have something close to VR. On that day, you will no longer be able to "whip around 180...and shoot the person running up to shoot you in the back" because a "real person" doesn't usually have the kind of speed or accuracy. In VR, your aiming will suck, because you've spent hours of practicing pointing and clicking, which will no longer apply.

When it happens, PC users will whine about how their accuracy in VR isn't as good as with a keyboard and mouse. (Actually, you can already hear things like that about some Wii controls.) Pointing and clicking might technically be a "skill," but it's not one to be particularly proud of: it's a place-holder for better, more-intuitive controls to come, and some that can actually already be found on other platforms.

 

You're making the basic mistake here of viewing PC / K&M as one and the same.  A PC is technically better than a console in that it can use all available input devices (including Wiimote, etc type devices) as it is an open system.  To date any control you've seen on a console has been on a PC first, and I doubt that's going to change.  BTW I'm not just thinking gaming but work use as well.  CAD design, VR control, motion sensing, etc. is all taking place (has taken place) on PC's first and will continue to do so.

And VR isn't going to be accurate you understand.  Unless it includes autoaim it's going to aim like you would yourself... which is unlikely to be as accurate as you'd want in a game.  Aiming well is a skill that takes a lot of time to learn (I mean in real world) and a VR device by its nature (unless artificially corrected) would likely be wayyyy worse than current methods for a FPS type game.  Imagine it, you start the game, the first enemy fires at you with okay aim, you blast a shot that lands ten feet wide and then die... now get ready to die until you learn to aim accurately rather than via an input that makes it easy for you.

Right now for FPS (which is the topic so why are platformers, Fable, etc. being dragged in folks?) the K&M is overall the best input if you're judging for accuracy, speed and freedom of movement.  Now as I said earlier I'm actually playing more and more FPS on console for ease, comfort, etc. but we're talking about the input device only here and K&M is quantifiably more accurate, etc. so there's really no arguement IMHO as we're not talking opinions here but which is quantifiably better.

People like different cars for different reasons but quantifiably you can seperate them on basis of speed, handling, etc. and its the same here.  Just because you prefer the car that handles worse when cornering doesn't mean its suddenly better at it... it's still quantifiably worse you just prefer it.

Same with gamepad's vs K&M for FPS.  You might prefer it (and what you probably mean is you can sit for longer in comfort in front of a big TV which matters... 'cause that's what I prefer) but that doesn't change fact that gamepad (for FPS) is quantifiably inferior.

Not all opinions are equal when applied to stuff that can be quantified folks...

 

 



Try to be reasonable... its easier than you think...