vlad321 said: So what exactly do you do to your character except give him a better weapon here or there and wait for him to level up? No decision making at all on the path your characters take. Select a job and that's it. And the fact you have to wait for cooldowns and what not does not change the fact they are turn based. You don't even have control over your character when you do battle. You have control over a pointer which in turn it controls the battle, sprinkle in some itneresting battle mechanics on top of that and you're set. I'm hardly playing my characters. It all comes down to the strategy the person uses and there is very little skill involved. |
That´s practically not different at all to WRPGs battle-wise. You also upgrade your equipment and weapons. I told you there are many jRPGs that have their own skill system where you choose which abilities to learn, didn´t you understand that? Others that have pre-set jobs don´t. Turn-based means the characters take turns and have to wait before they act, 1 turn=1 action only one character and so on... No time is involved. By your definition of turn-based then practically all RPGs are turn-based in nature. I think you´re mixing up turn with time. There´s no player skill needed in any RPGs, only player choices. The only RPGs that would require minimal skills from the player are pure action RPGs. You do now that consoles have gamepads and not mouse/keyboard combo I hope... With menus and pointers it´s much easier to use the GUI with a gamepad.