can memory2zack said:
That´s practically not different at all to WRPGs battle-wise. You also upgrade your equipment and weapons. I told you there are many jRPGs that have their own skill system where you choose which abilities to learn, didn´t you understand that? Others that have pre-set jobs don´t. Turn-based means the characters take turns and have to wait before they act, 1 turn=1 action only one character and so on... No time is involved. By your definition of turn-based then practically all RPGs are turn-based in nature. I think you´re mixing up turn with time. There´s no player skill needed in any RPGs, only player choices. The only RPGs that would require minimal skills from the player are pure action RPGs. You do now that consoles have gamepads and not mouse/keyboard combo I hope... With menus and pointers it´s much easier to use the GUI with a gamepad. |
By turn based I meant that you go into battle, and you cant do ANYTHING with your character until his time rolls around. With the rest of the genre you move around, you can walk in and out of battle, you actually control your character when running instad of hoping for a random number. You have control over your character and all his abilities at all times. That's exactly like turn-based games. You got your units on the outside and you can move them around, you get into a battle and you can only use thei abilities and what not and have only certain moves you achieve and you really have no control over the actual units. The difference between an RPG and a JRPG is the exact same difference between an RTS and a TBS.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








