Riachu said:
MrBubbles said:
a jrpg is a rpg because you are playing a role
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You do that is every game so that is going to make the OP very confused. I think JRPGs can be called RPGs for their stats.
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You're sort of right, in a way. There's three aspects to "role-playing game:" The role, the playing, and the game.
The "role" refers to the stats that you talk about. Instead of skill, things like combat, lockpicking, conversation, and so on are dependant not on player twitch skill, but on statistics. These statistics describe the "role" that the player takes on: instead of fighting at the player's skill level, the player fights at the character's skill level.
The "playing" refers to the fact that the character must be played by the player. Though the player is constrained somewhat in his actions by the aforementioned role, the player must also maintain a certain degree of control over the character. He controls his actions, his conversations, his decisions, and so on, within the confines of that role.
The "game" is what connects the two, translating the actions of the player into the actions of the role. For example, in a game of D&D, when you want to attack a monster, you play by declaring your character's intentions. The game then takes over by forcing the player to make an attack roll to see whether his character hits or misses. Finally, the "role" - the character - carries out those actions based upon the result of the roll.
In other words, a role-playing game, in its most basic form, can be summed up as:
Player intentions ---> game mechanics (character stats tested against something else, often a random die roll) ---> character action
...whereas a twitch-based game goes:
Player intentions ---> test of player skill ---> character action.
Most JRPGs are not true RPGs because they offer few, if any, game mechanics to translate player intentions into character action - and the few that they offer are usually found in combat.