noname2200 said:
nitekrawler1285 said:
Japan is where much of the software originates not neading any type of modification to release or dramatic increase in shipping. That would be why many are released only there.That's why i never said anything about Japan because i thought it was quite superfluous to mention. As the American economy declines I would expect to see a far greater focus on the European market. Every copy that is sold there is sold at a much larger profit (approximately 2x more i believe) than here given our very devalued dollar which means less risk. Do you have anything intelligent to add the converstation?
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What a delightfully...Pachter-esque...analysis. I don't know what's going on, so let's blame the currency exchange!
Let us assume, for the sake of discussion, that you're somehow correct, and that the value of the Euro will continue to soar against that of the dollar (It's actually trending downwards now, and as MontanaHatchet pointed out Europe's economic future isn't looking any brighter than ours, but let us ignore reality for now, since that seems to be the name of the game for this discussion).
Let us also ignore the part where I said this isn't a contest between Europe and the Americas; it's about NoA's recent localization record, and nothing more.
1.Having made the (massive) allowances necessary to continue the discussion on your terms, we sadly see that you're nonetheless still wrong. Your entire thesis hangs on the European market being more valuable than the American one: that's why NoE is getting more games localized than NoA (by the by, care to offer proof for that assertion? Because strangely enough, I don't recall saying that...note also that pointing out one or two games won't qualify; if it did, then Terranigma implies that Europe's been getting more attention than the Americas since the SNES era. Do you really want to make that assertion?).
2. And yet the European market only passed the Americas in terms of profitability two months ago, and that by only a narrow margin (some of which is owed to the Euro having almost half-again the value of the dollar, but those gains have been vanishing recently). So why has Nintendo of America been acting like this for the past three years?
Does Nintendo employ augurs and fortune-tellers, who tell them to start acting in a certain manner that kinda sorta complies with what the market will do three years into the future? Or do you reckon that maybe you're trying to use (flawed) present data to retroactively explain things that have been happening for a while now?
Long story short: in the highly unlikely event that you're right about the future, what does that have to do with explaining what happened in the past?
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1. Why NoE is getting more games localised, is propably because of new strategy; you'll eventually save money if you do all the localisation at the same time. If you do european localisation first, you'll have better localisation in the Americas too and the launches can be closer to each other. In the Americas, you'll benefit from english, french and spanish, which you are going to do anyways for the european market. Due to higher value of Euro, the costs associated are being paid in the higher valued market, which theoretically offer more profiting from the american market.
Also note, that NoE is Nintendos gateway to african market.
2. I take that as you haven't heard about Nintendo DS. Comparing Americas with others should give a bigger picture about the sales percentages.
Now, in general, Nintendo always has done some games, that are in cultural context to an extent, which also explains why some of the titles are never seen outside Japan.
Some games have propably been left without publishing in the Americas because of supply constrains, like the DS had constraints with the cartridges, Wii with discs etc., and some games are delayed because of the HW supply constraints and are put into "hold" until the supply is at a level that you could release a game that can boost demand. Some games are left without release because of their content, such as Tingle and propably Captain Rainbow. I mean, you just can't publish a game that hints to sexuality in any ways in USA, Tingle appears to be homosexual character, in Captain Rainbow you're supposed to pick up a dildo for Birdo (who is considered as a transvestite in general), i mean, people get banned from XBL just because some flowerhat thinks a guys name has sexual context. DDOC has natural disasters and terrorists, it's not necessarily very clever to release the game close to 11.9 and even less in a time, when there is hurricane going on or just had been going. Also, not all games sell in all regions, so the games they think don't sell in "region X", they don't publish it there.