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Forums - Nintendo - Nintendo of America just keeps getting worse and worse

Chrizum said:
I totaly agree. Sony and Microsoft release almost all of their titles in all regions within a reasonable time frame, mostly within a month. It takes Nintendo usually months to release one game in all regions. Half of the Nintendo published games never make it out of Japan.

Imagine how much more Nintendo would kick Sony and Microsoft's ass if they got their act together!

 

If Captain Rainbow and that Tingle DS game were released over here, I don't think that would help out Nintendo's image too much considering how many people are anti-gay.

That being said, I would love to play CR, but ugh, a Tingle game. Gross.



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patjuan32 said:
Khuutra said:
Well, in fairness, the Mother series is a niche JRPG title, which practically redefines what it is to be niche without being completely unloved like, say, a Clover Studios game that isn't Viewtiful Joe.

Anyway...

Wait, ASH was fully translated? Are you serious?

The Mother series is not niche. Only one game in the series has been released in the West and that was on the SNES. Who knows how popular that series would be if it was fully supported by Nintendo.

 

Well, you have to understand that JRPGs are pretty niche in the first place. That by default harms how far and wide Mother's appeal can spread.

EarthBound was supported by a blitzkrieg of advertising and promotions. It came with a free strategy guide, in a super-sized box, at the cost of a normal game, had more commercials and magazine adverts than you could shake a stick at. It didn't fail miserably, but it didn't soar, either.

I don't really think that potential popularity can be used as an argument for a game not being niche, regardless.



nitekrawler1285 said:
Euro is a more valuable currency. European market is larger than the American market which gives niche tiles a better chance. Get used to it.

What you are saying is true HOWEVER localisation for Europe is much more complicated than the localisation for US due to the fact that the US has only 1 language while the Europe has plenty.



 

Got it all figured out, huh Noname? I guess you missed the memo from NOA last year saying they won't release game information until just a few months prior to release.

This is why they won't confirm half of those games announced for Japan yet. It just isn't time.

That throws your whole argument straight out the window.



The rEVOLution is not being televised

noname2200 said:
nitekrawler1285 said:
noname2200 said:
nitekrawler1285 said:

Japan is where much of the software originates not neading any type of modification to release or dramatic increase in shipping.  That would be why many are released only there.That's why i never said anything about Japan because i thought it was quite superfluous to mention.  As the American economy declines I would expect to see a far greater focus on the European market.  Every copy that is sold there is sold at a much larger profit (approximately 2x more i believe) than here given our very devalued dollar which means less risk. Do you have anything intelligent to add the converstation?

What a delightfully...Pachter-esque...analysis. I don't know what's going on, so let's blame the currency exchange!

Let us assume, for the sake of discussion, that you're somehow correct, and that the value of the Euro will continue to soar against that of the dollar (It's actually trending downwards now, and as MontanaHatchet pointed out Europe's economic future isn't looking any brighter than ours, but let us ignore reality for now, since that seems to be the name of the game for this discussion).

Let us also ignore the part where I said this isn't a contest between Europe and the Americas; it's about NoA's recent localization record, and nothing more.

Having made the (massive) allowances necessary to continue the discussion on your terms, we sadly see that you're nonetheless still wrong. Your entire thesis hangs on the European market being more valuable than the American one: that's why NoE is getting more games localized than NoA (by the by, care to offer proof for that assertion? Because strangely enough, I don't recall saying that...note also that pointing out one or two games won't qualify; if it did, then Terranigma implies that Europe's been getting more attention than the Americas since the SNES era. Do you really want to make that assertion?).

And yet the European market only passed the Americas in terms of profitability two months ago, and that by only a narrow margin (some of which is owed to the Euro having almost half-again the value of the dollar, but those gains have been vanishing recently). So why has Nintendo of America been acting like this for the past three years?

Does Nintendo employ augurs and fortune-tellers, who tell them to start acting in a certain manner that kinda sorta complies with what the market will do three years into the future? Or do you reckon that maybe you're trying to use (flawed) present data to retroactively explain things that have been happening for a while now?

Long story short: in the highly unlikely event that you're right about the future, what does that have to do with explaining what happened in the past?

 

I apologize for being ignorant of Europes current economic situation. Last I heard(which was incorrect I might add) they were at 2 to 1 and expected to rise from there. So i was using flawed data about the present to explain things.

I asserted that there was less risk of releasing niche titles because of higher profit per unit in an area with a larger market. I thought I stressed it was all about less risk and not overall profitability of the market enough though apparently I was wrong.

Pardon me once again, I felt your mention in paragraph 3 at the beginning of the thread about Europe having exclusives seem to set the tone for contest between the two even though that was not your intention.

I would also like to apologize for the tone of my posts.  I should not have been so antagonistic. Your exaggeration and extra assertions didn't help me, but still I am soley responsible for the things typed from this keyboard.

Given thier practically unforseen domination of the playing field I wouldn't be too surprised if they have telented fortune tellers though ;)

 

 



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noname2200 said:
nitekrawler1285 said:
noname2200 said:
nitekrawler1285 said:

Japan is where much of the software originates not neading any type of modification to release or dramatic increase in shipping.  That would be why many are released only there.That's why i never said anything about Japan because i thought it was quite superfluous to mention.  As the American economy declines I would expect to see a far greater focus on the European market.  Every copy that is sold there is sold at a much larger profit (approximately 2x more i believe) than here given our very devalued dollar which means less risk. Do you have anything intelligent to add the converstation?

What a delightfully...Pachter-esque...analysis. I don't know what's going on, so let's blame the currency exchange!

Let us assume, for the sake of discussion, that you're somehow correct, and that the value of the Euro will continue to soar against that of the dollar (It's actually trending downwards now, and as MontanaHatchet pointed out Europe's economic future isn't looking any brighter than ours, but let us ignore reality for now, since that seems to be the name of the game for this discussion).

Let us also ignore the part where I said this isn't a contest between Europe and the Americas; it's about NoA's recent localization record, and nothing more.

1.Having made the (massive) allowances necessary to continue the discussion on your terms, we sadly see that you're nonetheless still wrong. Your entire thesis hangs on the European market being more valuable than the American one: that's why NoE is getting more games localized than NoA (by the by, care to offer proof for that assertion? Because strangely enough, I don't recall saying that...note also that pointing out one or two games won't qualify; if it did, then Terranigma implies that Europe's been getting more attention than the Americas since the SNES era. Do you really want to make that assertion?).

2. And yet the European market only passed the Americas in terms of profitability two months ago, and that by only a narrow margin (some of which is owed to the Euro having almost half-again the value of the dollar, but those gains have been vanishing recently). So why has Nintendo of America been acting like this for the past three years?

Does Nintendo employ augurs and fortune-tellers, who tell them to start acting in a certain manner that kinda sorta complies with what the market will do three years into the future? Or do you reckon that maybe you're trying to use (flawed) present data to retroactively explain things that have been happening for a while now?

Long story short: in the highly unlikely event that you're right about the future, what does that have to do with explaining what happened in the past?

1. Why NoE is getting more games localised, is propably because of new strategy; you'll eventually save money if you do all the localisation at the same time. If you do european localisation first, you'll have better localisation in the Americas too and the launches can be closer to each other. In the Americas, you'll benefit from english, french and spanish, which you are going to do anyways for the european market. Due to higher value of Euro, the costs associated are being paid in the higher valued market, which theoretically offer more profiting from the american market.

Also note, that NoE  is Nintendos gateway to african market.

 

2. I take that as you haven't heard about Nintendo DS. Comparing Americas with others should give a bigger picture about the sales percentages.

 

Now, in general, Nintendo always has done some games, that are in cultural context to an extent, which also explains why some of the titles are never seen outside Japan.

Some games have propably been left without publishing in the Americas because of supply constrains, like the DS had constraints with the cartridges, Wii with discs etc., and some games are delayed because of the HW supply constraints and are put into "hold" until the supply is at a level that you could release a game that can boost demand. Some games are left without release because of their content, such as Tingle and propably Captain Rainbow. I mean, you just can't publish a game that hints to sexuality in any ways in USA, Tingle appears to be homosexual character, in Captain Rainbow you're supposed to pick up a dildo for Birdo (who is considered as a transvestite in general), i mean, people get banned from XBL just because some flowerhat thinks a guys name has sexual context. DDOC has natural disasters and terrorists, it's not necessarily very clever to release the game close to 11.9 and even less in a time, when there is hurricane going on or just had been going. Also, not all games sell in all regions, so the games they think don't sell in "region X", they don't publish it there.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Viper1 said:
Got it all figured out, huh Noname? I guess you missed the memo from NOA last year saying they won't release game information until just a few months prior to release.

This is why they won't confirm half of those games announced for Japan yet. It just isn't time.

That throws your whole argument straight out the window.

Sorry Viper1, but I'm afraid it does not. I'm quite aware of the new release strategy, thank you, and I'm quite certain that many of the new games announced will be localized sooner or later.

 

That has zero to do with the post.

 

The point of the post is simple: overall, fewer and fewer Nintendo games are being localized by Nintendo of America as time goes on. It is not that "Nintendo's not making gamez no moar!" It's not even "why isn't Game X being localized?" The post is simply pointing out that where once only one in ten Nintendo games didn't get localized, it's now one in four (despite the increase in total games created) and still rising. As an American Nintendo fan, that worries me.

So unless I did, in fact, miss NoA's memo from last year in which they tell us that games aren't going to be localized until at least three years after their publication in Japan, then I'm afraid the argument remains valid.

@bdbdbd: The specific game references don't really belong in this conversation; considering the volume of games Nintendo's making two or three in the past few years is statistical noise. And the majority of Nintendo games remain family-friendly and culturally agnostic: they're just not being brought over as much as they used to.

Your other points are more persuasive. I still don't buy the argument that localizing in one market really affects the other (Treehouse does the localization in the Americas, while I believe Europe does its own thing). But the remark about the DS sales may point out what's going on...

I've noticed that almost every Wii game has been localized, but that NoA's really been dropping the ball in regards to the DS. I know that the stereotype is that the DS is doing worst in the Americas, while the Wii's doing the best. I'm hesitant to say that the reason NoA is doing less with the DS is because of that (after all, it's not like the DS is dead here. Granted it's doing worse than the GBA did, but it's still a beast on the hardware and software fronts). But I think I'll look into it when I have some free time. Perhaps that's the key to our dilemma?



That is weird.

Nintendo manages to make money hand over fist, it's not like they can't pay for the localization/marketing of these titles.

Lots of Wii/DS owners would love to get their hands on Japan-only games. And if you're not going to do that, at least make the Wii region-free, so that you can import the games :S

@ Viper

I thought the whole not announcing games until they were close to release had to do with games that were not announced in any territory. I didn't know it had to do with games already released in a territory? How many months could it take to localize a Japanese game to America when MS and Sony manage to do so post-haste? I mean, it's not like it's going to take a year to get the game over here, so why not announce the date?



noname2200 said:

But the proof is in the pudding:

Am I the only one who actually looked at this chart? It certainly doesn't show a trend of "fewer and fewer localizations" for North America. (Note: ignore the red median line and look at the actual data.) All that I see here is a lack of any consistent pattern in NoA's localizations. Consider this:

2000: 30% failed to localize
2001: 18% failed
2002: 35% failed

Wow, Nintendo really hated America in these years! Let's keep going:

2003: 18% failed
2004: 8% failed
2005: 13% failed

Wow, Nintendo really loved America in these years! 2003-05 must have been the *BEST* time to be the owner of a Nintendo console. After all, we all know that this is when the Gamecube was tearing it up and seeing new releases left and right. [/sarcasm] Have you ever considered that Nintendo was localizing more games because the third-party offerings were so atrocious that they felt they had no choice? That's what happens when first-party games have to carry a struggling console.

2006: 23% failed
2007: 20% failed

This is pretty much right around the average number (which is 20.5% over the last 18 years). Where is the pattern of less and less localization? I don't see it at all. Please tell me how numbers right at the 18-year average indicate a disturbing rising trend.

2008: 44% failed

All I see from this chart is that a lot of 2008 games released in Japan haven't been localized yet. Well - duh! They just came out! Come on guys, this isn't rocket science. Do you really think Disaster isn't going to be released in America?! A year from now, many of these games will have been localized and released overseas, and this percentage will be lower.

So, to sum up, I have two real responses to this thread:

1) Localization isn't decreasing in any meaningful way.
2) Even if it were decreasing, it would be a pointless statistic. Maybe Nintendo is simply making more Japan-centric software. Maybe third parties are taking up some of the slack, and Nintendo doesn't feel the need to fill gaping holes on their software library. Whatever.

This whole chart is an exercise is ridiculous cherry-picking. I can't believe so many people at VGChartz got sucked into such a stupid argument.



My Website

End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)

It doesn't really matter to me, as long as Monster Hunter 3 reaches my mitts, heck I'll buy someone to translate for me if need be after I purchase a J-Wii and a copy of the game if it isn't localized.

Point is life isn't fair, if you don't like Nintendo of Americas new business pattern the best advice I could give is a letter towards the President of that company Cc the head of Sony and Microsoft as well as NoJ's CEO and express your issue and that you will no longer require their products or services. ^_^

I'm sure Sony and Microsoft would be impressed and exploit the possible sink hole in Nintendo's armor, which could be the better for your case.

Yes all of that made very little sense but hey there's nothing I can really do to ammend the situation, I'm not nearly hardcore enough to make a petition.



I'm Unamerica and you can too.

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