By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Something the PS3 can do but the 360 can't? dynamic framebuffering

A gaming blog seems to have found out something pretty interesting for you all tech spec lovers out there. Wipeout HD is the first game (or one of the first) that operates with a dynamic framebuffer. Resolutions can alter on a frame by frame basis and the PS3's horizontal hardware scaler is used to make it all happen. The Xbox 360 reportedly can not do this and is limited to fixed resolutions.

 

WipEout HD's 1080p Sleight of Hand

Namco's Ridge Racer 7 has been the standard bearer for true 1920x1080p on PlayStation 3 since the system launched, and to this day nothing gets close to what this game is achieving at full raster 1080p. Sure, GT5 has a tangibly superior look overall but its mixture of 1280x1080 (in-game) and 1440x1080 (replay) resolutions precludes it from the discussion.
Sony Liverpool's WipEout HD is the first big game for a while to be touting true 1080p credentials and regardless of its technical prowess, it's stupidly good value at $19.99/£11.99. It's also a superb technical effort, great to play and accessible to a level that recent releases in the series have failed to achieve.
And 1080p? True 1080p? Well yes. And no. OK, most of the time, it is. I mean look at these shots... scrutinised and measured by the ever-reliable 'Quaz51' who cast his expert eye over a number of Digital Foundry TrueHD 1080p captures:



There's still something about Ridge Racer 7 that makes it a phenomenal 1080p game, but there's no doubt that WipEout HD is the better-looking 1920x1080 effort with some beautiful shader effects and excellent art direction. But what's going on the two shots below?



They're not 1080p in the sense that the resolution is no longer 1920x1080. WipEout HD is now rendering at 1280x1080 (with some screen tear to boot), which I'm fairly sure is the game's lowest resolution - but still a 50% resolution increase over 720p. So what's happening? Basically WipEout HD is the first game I've come across that seems to be operating with a dynamic framebuffer. Resolution can alter on a frame-by-frame basis. Rather than introduce dropped frames, slow down or other unsavoury effects, the number of pixels being rendered drops and the PS3's horizontal hardware scaler is invoked to make up the difference. It's an intriguing solution that works with limited impact on the overall look of the game (the tearing has far more of an impact on image quality - I'm assuming that kicks in when the framebuffer can't scale any lower).



The actual amount of horizontal resolution being dropped can change on a frame by frame basis: 1728x1080, 1645x1080, 1600x1080, 1440x1080. All have been seen in the Digital Foundry TrueHD captures. The shots above appear to be 1500x1080.
The dynamic framebuffer is really quite an innovative solution to the perennial 1080p problem. Even though we're seeing major differences in resolution, the human eye really will have trouble realising the difference when the detail level is changing so rapidly in such a fast moving game.
In short, it's making an advanced-looking game like WipEout HD work at 1080p60 and that's pretty damn awesome.

 

Via insidethedigitalfoundry

 

Sorry if already posted.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Around the Network

Interesting. Is it only useful in racers?



My most anticipated games:  Whatever Hideo Kojima is going to do next, Final Fantasy XIII, Final Fantasy Versus XIII, Gran Turismo 5, Alan Wake, Wii Sports Resort.  Cave Story Wiiware.

http://www.youtube.com/watch?v=zqqLMgbtrB8

Paul_Warren said:
Interesting. Is it only useful in racers?

 

No idea, this is the first I have heard of it. It could probably work in anything.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

its something that the 360 with its chipset should be able to do, i wonder it dev choose to disable this, or current firmware disables it. i know it some cases it is not used because it has been known to cause epilepcy (though very poorly studied )



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

In a fast paced racer this is pretty cool. Am sure getting this in an intense action game would be awesome aswell. As long as they keep things looking good without much screen tearing and AA issues.



4 ≈ One

Around the Network

MAN, DON'T YOU BETTER THINGS TO DO THAN TO TALK ABOUT THAT. DEVELOPERS MAKE AWSOME LOOKING GAMES FOR BOTH COSOLES EACH IS UNIQUE IN THIER OWN WAY.



and why is this positive?



Whaat...?



 

 

Take my love, take my land..

Kane said:
and why is this positive?

"Resolution can alter on a frame-by-frame basis. Rather than introduce dropped frames, slow down or other unsavoury effects, the number of pixels being rendered drops and the PS3's horizontal hardware scaler is invoked to make up the difference"

Basically, what this means is - looking good+playing sleek.

The PS3 seems to be a great machine. I can't wait to see what Sony internal-dev teams come up with in the next 2 years.

 



Xen said:
Kane said:
and why is this positive?

"Resolution can alter on a frame-by-frame basis. Rather than introduce dropped frames, slow down or other unsavoury effects, the number of pixels being rendered drops and the PS3's horizontal hardware scaler is invoked to make up the difference"

Basically, what this means is - looking good+playing sleek.

The PS3 seems to be a great machine. I can't wait to see what Sony internal-dev teams come up with in the next 2 years.

 


with other words the ps3 cant handle true hd ?