Wii Code 8761-5941-4718-0078
Wii Code 8761-5941-4718-0078
Games make me happy! PSN ID: Staticneuron Gamertag: Staticneuron Wii Code: Static Wii - 3055 0871 5802 1723
Wii Code 8761-5941-4718-0078
I'd have to agree that Sony's SIXAXIS's motion control is more of a gimmick than the Wiimote. The SIXAXIS is just used for simple stuff that a button can do. Hopefully, more and more games will use the Wiimote more intuitively, with games built around the Wiimote's capabilities. It is certainly more advanced than the SIXAXIS, so it's a little early to call it a gimmick.
LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )
I have no idea what depth you are talking about. Ever play a game before Zelda with a completely navigable world, and a coherent story line? Beyond 2d platformers and arcade games, Zelda threw the doors open for new possibilities. The original FF games? NES. The Dragon Warrior games? NES. The HUGE difference here, is that if devs cannot find better ways to use the remote than the entire system has failed where as the PS3 still has the original staple (since the PS1 days) to be the main focus. Um... it seems more like the PS3's apparent 'leaps and bounds' in media entertainment are more of a problem for developers to design games around. And, uh, it looks more like the PS3 is on the path to failure than the Wii... but feel free to use Kwaad's logic to prove me wrong. As far as what sony aims to do, I do not think you ever listened to what they have said. They aren't aiming to make their sales right away. They depend on the hardcore first then try to push down cost of manufacturing so it can be acceptable to an even a larger amount of people. Sony has not really changed their tactics since the original PS1. The PS1 and the PS2 seems to have reached a wider audience than any of their competitors during the same time period. 100 million + for each generation. Yeah, but with PS1 and PS2, Sony wasn't asking people to make an investment the likes of the PS3. Sony's 100mil+ status doesn't guarantee the willingness of gamers and other consumers to purchase the product, which belongs to a medium with cheaper alternatives (a la Wii and 360). While it's good to use the hardcore to fuel hysteria over the system, it doesn't do much for developers making an amazing investment in a PS3 project, with little to no promise of large-scale success, when systems that are less complicated and cheaper to design for are available, with a larger audience. Sony has seemed to capture a wide gamut of gamers because of thier large and varied library. maybe the key to widening the market gap is not by patronizing the consumers. Right. Telling consumers to think "I will work more hours to buy one," when all MANY gamers want is a machine that will play games (The PS2 and PS1 had a lower price, and did nothing but offer gaming entertainment), sure bodes well as a sales strategy.
R9 5950x - RTX 3090 - Odyssey G9
Gimmick is as gimmick does. If it works, it works.
R9 5950x - RTX 3090 - Odyssey G9
In Memoriam RVW Jr.
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Wii Code 8761-5941-4718-0078
I had a 7800... I doubt it would have done as well as the NES even if it had the market to itself. It was a step up from the 2600 to be sure, but the joysticks left a bit to be desired. The general complexity of the games released for the system was lower than those for the NES, which is good and bad, but the system never had its "Wow" moment - outside of a relatively decent game of Pole Position II. The Master System might have done rather well were there no NES. In fact, I understand it did quite well in Europe. Despite a few technical advantages for Sega's system however, it was the software released for the console that really brought things forward. That's where the NES truly had the advantage. Sure, the Master System had Phantasy Star and Alex Kidd, and a better version of the original Double Dragon, but the Mario, Zelda, and myriad third party properties helped bring the NES to the forefront. Super Mario Brothers in and of itself was IMO the key property - a killer app, if we're into overused terms - that allowed it to own the market. The game had simply spot on controls, like nothing else at the time.