I have no idea what depth you are talking about. Ever play a game before Zelda with a completely navigable world, and a coherent story line? Beyond 2d platformers and arcade games, Zelda threw the doors open for new possibilities. The original FF games? NES. The Dragon Warrior games? NES. The HUGE difference here, is that if devs cannot find better ways to use the remote than the entire system has failed where as the PS3 still has the original staple (since the PS1 days) to be the main focus. Um... it seems more like the PS3's apparent 'leaps and bounds' in media entertainment are more of a problem for developers to design games around. And, uh, it looks more like the PS3 is on the path to failure than the Wii... but feel free to use Kwaad's logic to prove me wrong. As far as what sony aims to do, I do not think you ever listened to what they have said. They aren't aiming to make their sales right away. They depend on the hardcore first then try to push down cost of manufacturing so it can be acceptable to an even a larger amount of people. Sony has not really changed their tactics since the original PS1. The PS1 and the PS2 seems to have reached a wider audience than any of their competitors during the same time period. 100 million + for each generation. Yeah, but with PS1 and PS2, Sony wasn't asking people to make an investment the likes of the PS3. Sony's 100mil+ status doesn't guarantee the willingness of gamers and other consumers to purchase the product, which belongs to a medium with cheaper alternatives (a la Wii and 360). While it's good to use the hardcore to fuel hysteria over the system, it doesn't do much for developers making an amazing investment in a PS3 project, with little to no promise of large-scale success, when systems that are less complicated and cheaper to design for are available, with a larger audience. Sony has seemed to capture a wide gamut of gamers because of thier large and varied library. maybe the key to widening the market gap is not by patronizing the consumers. Right. Telling consumers to think "I will work more hours to buy one," when all MANY gamers want is a machine that will play games (The PS2 and PS1 had a lower price, and did nothing but offer gaming entertainment), sure bodes well as a sales strategy.
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