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Forums - Nintendo - Next game to use WiiMotionPlus = The Conduit!?

Exblackman said:
famousringo said:

Yeah, I don't get it either. Maybe for pistol-whipping melee attacks. Maybe they've decided to include some kind of kickass melee weapon. I would think that such functionality would be very doable without WMP, but why not increase responsiveness by adding WMP support for those who have the add-on?

@ Exblackman

I don't think that necesssarily follows. HVC was already interested in implementing voice before WiiSpeak was announced. Since their PR team is the same bunch of guys as their dev team, when WiiSpeak was announced they could simply say that they intend to support voice and get to work on it without dancing around the issue and saying they'll have to ask somebody else in the company.

As for WMP support, they may already have licensed NaturalMotion middleware for their game and adding in their latest tools for WMP support takes little effort. I'm not sure where you're getting that 9 month number from, the middleware is already available.

I'm not ruling out that Nintendo will be their publisher, I just don't think that your evidence supports this claim.

 

 http://www.gameinformer.com/News/Story/200807/N08.0721.1542.23275.htmIi I read this article than stated the what I felt is happening. The conduit is only game using wii motions plus in the coming 9 months from from third parties and if the miidleware for wii motion plus is so available why does the Clone wars not have wii motion plus support it has time to  implement it . Any game released in the late fall or early sprng would be able to use wii motion plus then but only the conduit is at of all those games and found artcle that says that developers weren't giving  anything on wii motion till after E3. http://www.theregister.co.uk/2008/07/16/wii_motionplus/ So I'm just making hypothesis with just some facts as you can see which not really far fetch to believe.

 

The reason why Conduit might use it while Clone Wars won't is that implementing that much motion control in a swordfighting game completely changes the nature of the gameplay. Playing Clone Wars designed for basic wiimote and Clone Wars designed for WMP would be an almost completely different experience.

Since Conduit is mostly shooting with the IR pointer, it can implement WMP support for a few melee attacks and some puzzles without dramatically changing the game experience and having to worry so much about ruining gameplay.

Basically Conduit is just supporting the device, not building a game around it. Clone Wars would have to build the game around it. That's why it would be much more work for Krome than it would be for High Voltage.

And the fact that the device won't even be available until months after the release of Clone Wars is also a factor. Why do all that coding to implement a feature that people won't be able to take advantage of for months? WMP will release at roughly the same time as Conduit, so giving customers a chance to play around with the device a bit in your game would be a great selling point.



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Sounds very good. Sounds like it's shaping up to be a very good game.



Sounds cool to me there's still no firm release date on the conduit so it could easily implement WM+ cause they could just push the release back a little bit.



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KylieDog said:
10 hours gameplay = Pathetic.

Lack of cutscenes for story = Pathetic. Perfect Dark managed that.

Only 9 levels = Pathetic.

But the icing on the cake?

Motion plus requirement for full enjoyment? That is this game off my list.


I was really looking forward to this game, not anymore. I couldn't care less about the online multiplayer, I've long given up dealing with the crappiness that is online Wii gaming.

To each his own of course, but I guess you didn't want to play this game so badly if the amount of levels and cutscenes make you not want the game anymore.



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10 hours of gameplay? I remember certain people bashing games on both the PS3 and 360 for being "too short" and some also blaming it on HD.  I can't wait for those same people to start bashing this game (they're not hypocrites right?).



I've noticed a few people across the net bitchin' about the 10 hour single-player. I don't know why there's suddenly a demand for JRPG length single-player modes in an FPS, but it's never been a problem oddly enough until now. Halo 3's single-player is about the same length, but no one bitched about that. Very strange...

Goldeneye 007 and Perfect Dark both could be finished in a few hours on the easy difficulty setting. Most of the game time in single-player came from retrying levels on higher difficulty settings. I don't know that The Conduit will be any different. Online multiplayer is where the bulk of the game will be played anyways.



Kenology said:
I've noticed a few people across the net bitchin' about the 10 hour single-player. I don't know why there's suddenly a demand for JRPG single-player length in an FPS, but it's never been a problem oddly enough until now. Halo 3's single-player is about the same length, but no one bitched about that. Very strange...

You really missed all the threads about Halo 3, Bioshock, etc where people bitched about 10 hour games?

 



Legend11 said:
Kenology said:
I've noticed a few people across the net bitchin' about the 10 hour single-player. I don't know why there's suddenly a demand for JRPG single-player length in an FPS, but it's never been a problem oddly enough until now. Halo 3's single-player is about the same length, but no one bitched about that. Very strange...

You really missed all the threads about Halo 3, Bioshock, etc where people bitched about 10 hour games?

 

I've seen no such threads.  Not saying they don't exist, but I rarely posted around that time and didn't spend as much time on the forums then as I do now.

 



Ten hours for a shooter is actually not that short. This isn't an RPG for crying out loud. Wasn't the last COD about this long? How about Halo? Was that 65 hours long? People need to shut their mouths about the length. This is a shooter. Not an action/adventure.



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