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Forums - Sony - GT5 - No crash damage. Also, is it getting delayed?

your mother said:

 






It might seem like a joke to you, but I somehow find the fact I can crash my car at well over 320kph against a wall and simply bounce off, lose a bit of speed and continue hurtling down the track without any sort of damage to the car a much much bigger joke.


Let's paraphrase what you just said:

"Every car is undamaged in any way no matter what. You never lose anything at all - not even car paint, even if you slam into a wall at 140mph, how is that realistic? Any one who champions GT5's utter lack of damage is NO real racing fan or "sim" fan."


I guess GT5 has done "right" because they don't have damage modeling in a racing "sim"? How about GT5 doing the "right" thing and start calling itself "The Real Arcade Driving Game" instead of "The Real Driving Simulator"?


I know! Polyphony have cojones the size of Texas to bill their "matchbox physics" racing game a simulation!


No damage for any cars. Not evolved at all. Online? Forza had it all along. Evolving because it's now on a console that can push more polygons so the cars look more realistic?

LOL

 


 

Fanboys act like Forzas fake bs damage somehowe makes bit better then GT, soory it does not.  One has no damage the others damage is utter shiet, thats a joke.

 Nice bs, where do i champion GTs no damage ohh yahh no where.  Try arguing with out your spin/lies.  I Want damage but i want it done right, i dont want half ass'd crap like Forzas damage.

"The Real Driving Simulator" no where do thy say the real crashing simulator.  What they do is let you drive the most realistic handling and looking cars.

You act like forzas physics are better LMFAO, you really have no clue what you are arguing.

Damage for "race" cars was already confirmerd, mayeb know wtf you are talking about next time.   

 "Online? Forza had it all along" your doing what other then trolling ? he said its not evloving why you even replaying at something specificly directed at some one else ? 



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rocketpig said:
PS3owner said:
You guys are all crazy, if they had real damage to the cars all you guys would complain that the game is to hard, and you would all turn it off and cry on the forums, maybe you should try racing in the game without hitting the wall or other cars, if you can come in first place without even goin off the track then maybe you can complain about no damage , but all you others should just shut up, and go play burout.

Yeah, people would complain just like they do in Forza 2. Oh wait, they don't. Almost all the hardcore Forza guys love the sim damage setting. It completely changes the way you race because a poorly timed overtaking manuever can put you out of the race for good. It adds an intense element to the game and requires additional strategy and skill to win.

Plus, it eliminates the "slide 'n' bang" strategy that is almost universally used in multiplayer GT games. Enter a corner, pitch it sideways, and knock your opponent off their line while taking their place and overtaking them. Without damage, I can only imagine how cheap some of the victories will be online. Just take your opponent out, there are no repurcussions for doing so.


 if it was real damage one crash would end your race.

i think thasts wht he means, do a 5 hour race just to have the computer crash into you in the last lap.  Sure bud no one would bitch about it.



PS3owner said:
You guys are all crazy, if they had real damage to the cars all you guys would complain that the game is to hard, and you would all turn it off and cry on the forums, maybe you should try racing in the game without hitting the wall or other cars, if you can come in first place without even goin off the track then maybe you can complain about no damage , but all you others should just shut up, and go play burout.

No.

I love performance driving in real life and I insist on two things when driving a racing game:

Steering wheel

Damage modeling

Anything else and I'll treat as slightly above rubbish. Damage modeling in a game that tries hard to be a simulator is a requirement. I've played with damage modeling on all the racing sims I've played over the years. I'll never settle for anything less. I know that you can wreck your car and render it undrivable - that's part of the challenge. Seeing a 90-degree turn and knowing that by accelerating even faster because you can just bounce off the wall and continue racing and actually save time by doing so is also rubbish. Having other cars slam into you and make you lose positions is unfair, and rubbish, especially when such moves in real life would take both cars out of the race.

I complain about  the lack of damage because I expect this in a racing title, and it has nothing to do with being able to race without hitting walls. It has to do with sense of realism and immersion that the title can create. When nothing happens to my car after plowing it against 13 others in a lap, going on offroad excursions every other turn and slamming the tire barriers every now and then completely ruins the driving experience for me, because I no longer am driving 650bhp superexotics capable of accelerating rom 0-60mph in less than 4 seconds and reaching top speeds in excess of 330kph. I'm driving 650bhp bumper cars capable of accelerating rom 0-60mph in less than 4 seconds and reaching top speeds in excess of 330kph.



Woof said:

if it was real damage one crash would end your race.

i think thasts wht he means, do a 5 hour race just to have the computer crash into you in the last lap.  Sure bud no one would bitch about it.


Yeah, real "sim" damage would make a game unplayable. The point isn't to reach 100% realism, but an alternate reality that feels somewhat real while still keeping a game reasonable to play.

And I was just thinking about it a little and after playing Forza online a lot, no damage would SUCK. With all the little cheapshotting idiots found online, I can only imagine how cheap some of the takeouts in that game are going to be. You already see it a little in Forza but since a car will be somewhat incapacitated after a cheap shot in a corner, the person also takes himself out of the race by trying that crap.

In GT5, there is only going to be incentive to play that way instead of gamers being punished for bad behavior. The damn game is going to turn into a demolition derby online.

 




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Woof said:
your mother said:

 






It might seem like a joke to you, but I somehow find the fact I can crash my car at well over 320kph against a wall and simply bounce off, lose a bit of speed and continue hurtling down the track without any sort of damage to the car a much much bigger joke.


Let's paraphrase what you just said:

"Every car is undamaged in any way no matter what. You never lose anything at all - not even car paint, even if you slam into a wall at 140mph, how is that realistic? Any one who champions GT5's utter lack of damage is NO real racing fan or "sim" fan."


I guess GT5 has done "right" because they don't have damage modeling in a racing "sim"? How about GT5 doing the "right" thing and start calling itself "The Real Arcade Driving Game" instead of "The Real Driving Simulator"?


I know! Polyphony have cojones the size of Texas to bill their "matchbox physics" racing game a simulation!


No damage for any cars. Not evolved at all. Online? Forza had it all along. Evolving because it's now on a console that can push more polygons so the cars look more realistic?

LOL

 


 

Fanboys act like Forzas fake bs damage somehowe makes bit better then GT, soory it does not. One has no damage the others damage is utter shiet, thats a joke.

Nice bs, where do i champion GTs no damage ohh yahh no where. Try arguing with out your spin/lies. I Want damage but i want it done right, i dont want half ass'd crap like Forzas damage.

"The Real Driving Simulator" no where do thy say the real crashing simulator. What they do is let you drive the most realistic handling and looking cars.

You act like forzas physics are better LMFAO, you really have no clue what you are arguing.

Damage for "race" cars was already confirmerd, mayeb know wtf you are talking about next time.

"Online? Forza had it all along" your doing what other then trolling ? he said its not evloving why you even replaying at something specificly directed at some one else ?

Look Blue3 Woof,

FYI, I don't play Forza 2 (or 1 for that matter), so you can take your Forza fanboy crap and sling it at someone else.

I'm talking about GT in particular. Having the cojones to bill themselves as the ultimate racing simulation is not just a stretch of the imagination, it's a blatant lie.

Fanboys act like Forzas fake bs damage somehowe makes bit better then GT, soory it does not. One has no damage the others damage is utter shiet, thats a joke.

fake bs damage >>> no damage for a so-called racing sim = that's the real joke

Nice bs, where do i champion GTs no damage ohh yahh no where. Try arguing with out your spin/lies. I Want damage but i want it done right, i dont want half ass'd crap like Forzas damage.

You're right - how can you possibly champion the lack of a feature that any racing simulation should have? So you prefer bumper cars to some semblance of damage in a racing sim? OK...

"The Real Driving Simulator" no where do thy say the real crashing simulator. What they do is let you drive the most realistic handling and looking cars.

Oh, boy, so the possibility of crashing doesn't exist in a real driving simulation? Or is it that Polyphony just feature bumper cars? And if you are going on realistic handling, I'd say crashing against a barrier at 320kph, bouncing off the wall and continuing driving as if nothing happened at all about as far away as a "realistic driving simulation" as you can get. Last time I checked, crashing at those speeds normally will have you placed in a coffin and buried 6 feet under.

Damage for "race" cars was already confirmerd, mayeb know wtf you are talking about next time.

Well, until I see it, you can take you WTF and stick it where the sun don't shine. I've also heard lots of fantastic and exciting stuff about Duke Nukem Forever, BTW.

"Online? Forza had it all along" your doing what other then trolling ? he said its not evloving why you even replaying at something specificly directed at some one else ?

You said: Damage for racing cars, in car view, online. Not evolving.

As far as I recall, Forza had this since v1.



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Whats funny is woof thinks GT is a driving sim. Guess what, it never has been and looks like it never will be.

@CKMLB; yeah, I've played pokemon and I get the whole car collecting aspect of GT4. However, I wish it had online instead of 50 different versions of the Lancer Evo.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

your mother said:
Woof said:
your mother said:

 






It might seem like a joke to you, but I somehow find the fact I can crash my car at well over 320kph against a wall and simply bounce off, lose a bit of speed and continue hurtling down the track without any sort of damage to the car a much much bigger joke.


Let's paraphrase what you just said:

"Every car is undamaged in any way no matter what. You never lose anything at all - not even car paint, even if you slam into a wall at 140mph, how is that realistic? Any one who champions GT5's utter lack of damage is NO real racing fan or "sim" fan."


I guess GT5 has done "right" because they don't have damage modeling in a racing "sim"? How about GT5 doing the "right" thing and start calling itself "The Real Arcade Driving Game" instead of "The Real Driving Simulator"?


I know! Polyphony have cojones the size of Texas to bill their "matchbox physics" racing game a simulation!


No damage for any cars. Not evolved at all. Online? Forza had it all along. Evolving because it's now on a console that can push more polygons so the cars look more realistic?

LOL

 


 

Fanboys act like Forzas fake bs damage somehowe makes bit better then GT, soory it does not. One has no damage the others damage is utter shiet, thats a joke.

Nice bs, where do i champion GTs no damage ohh yahh no where. Try arguing with out your spin/lies. I Want damage but i want it done right, i dont want half ass'd crap like Forzas damage.

"The Real Driving Simulator" no where do thy say the real crashing simulator. What they do is let you drive the most realistic handling and looking cars.

You act like forzas physics are better LMFAO, you really have no clue what you are arguing.

Damage for "race" cars was already confirmerd, mayeb know wtf you are talking about next time.

"Online? Forza had it all along" your doing what other then trolling ? he said its not evloving why you even replaying at something specificly directed at some one else ?

Look Blue3 Woof,

FYI, I don't play Forza 2 (or 1 for that matter), so you can take your Forza fanboy crap and sling it at someone else.

I'm talking about GT in particular. Having the cojones to bill themselves as the ultimate racing simulation is not just a stretch of the imagination, it's a blatant lie.

Fanboys act like Forzas fake bs damage somehowe makes bit better then GT, soory it does not. One has no damage the others damage is utter shiet, thats a joke.

fake bs damage >>> no damage for a so-called racing sim = that's the real joke

Nice bs, where do i champion GTs no damage ohh yahh no where. Try arguing with out your spin/lies. I Want damage but i want it done right, i dont want half ass'd crap like Forzas damage.

You're right - how can you possibly champion the lack of a feature that any racing simulation should have? So you prefer bumper cars to some semblance of damage in a racing sim? OK...

"The Real Driving Simulator" no where do thy say the real crashing simulator. What they do is let you drive the most realistic handling and looking cars.

Oh, boy, so the possibility of crashing doesn't exist in a real driving simulation? Or is it that Polyphony just feature bumper cars? And if you are going on realistic handling, I'd say crashing against a barrier at 320kph, bouncing off the wall and continuing driving as if nothing happened at all about as far away as a "realistic driving simulation" as you can get. Last time I checked, crashing at those speeds normally will have you placed in a coffin and buried 6 feet under.

Damage for "race" cars was already confirmerd, mayeb know wtf you are talking about next time.

Well, until I see it, you can take you WTF and stick it where the sun don't shine. I've also heard lots of fantastic and exciting stuff about Duke Nukem Forever, BTW.

"Online? Forza had it all along" your doing what other then trolling ? he said its not evloving why you even replaying at something specificly directed at some one else ?

You said: Damage for racing cars, in car view, online. Not evolving.

As far as I recall, Forza had this since v1.


 look gballzack, take your crap to the wii forum.

if you never even plad Forza or Forza 2 why the helk are you arging here you troll. 



Woof said:
 

if it was real damage one crash would end your race.

i think thasts wht he means, do a 5 hour race just to have the computer crash into you in the last lap. Sure bud no one would bitch about it.

I guess you are too young to drive in real life, eh? Either that, or you're just not too observant.

It depends on the kind of crash. F1 cars frequently crash, say, on the first lap, and provided the damage isn't too extensive, the drivers make it back to the pits, get a new nose attachment and continue driving.

How many fender benders have you seen? Two cars crash, the drivers get on with their respective lawyers, and they continue driving on their way to work. 

I've never driven a 5-hour race in a game (not that many LeMans 24-hour simulations you know, and normally races in real life don't last more  than 1.5 hours) but I have had much worse than what you mention: I've had "mechanical failures" on my car one lap before the checkered flag. That's part of what I want in a sim. And no, I don't bitch about it. I get pissed off, but such is the nature of racing. In fact, I love it when developers actually have the option to enable mechanical failures, engine failures or tire blowouts because, you know, that is what happens in real racing, and that is what I expect from, well, you know, a "Real Driving Simulator"...



ckmlb said:
sieanr said:
What a joke

I played the shit out of GT3, then was dissappointed when GT4 added cars and tracks, nothing more. This series refuses to evolve, and this is why I no longer care about it.

Screw GT

Lemme ask you something. Do you play Pokemon by any chance? Just curious.


Please don't say Pokemon hasn't changed, because then I'll have to argue with you and I don't want to do that. 

Let's just leave it at this:  It's incredibly stupid to dismiss a game entirely before it's released.  You can say "that's a feature I would have liked to have in my game." or "I personally only play games that have so and so." but don't tell other people they shouldn't like the game.

Personally, I like to have damage in my driving games, but I'm not willing to write of a game just because it doesn't have it yet.  I'll continue to pay close attention to GT and keep an eye on it with interest, as I truly enjoy the GT series.  However, just as I am not going to write it off completely, I'm not going to pretend that I'm not somewhat disappointed by the exclusion.



Woof said:
your mother said:
Woof said:
your mother said:

 






It might seem like a joke to you, but I somehow find the fact I can crash my car at well over 320kph against a wall and simply bounce off, lose a bit of speed and continue hurtling down the track without any sort of damage to the car a much much bigger joke.


Let's paraphrase what you just said:

"Every car is undamaged in any way no matter what. You never lose anything at all - not even car paint, even if you slam into a wall at 140mph, how is that realistic? Any one who champions GT5's utter lack of damage is NO real racing fan or "sim" fan."


I guess GT5 has done "right" because they don't have damage modeling in a racing "sim"? How about GT5 doing the "right" thing and start calling itself "The Real Arcade Driving Game" instead of "The Real Driving Simulator"?


I know! Polyphony have cojones the size of Texas to bill their "matchbox physics" racing game a simulation!


No damage for any cars. Not evolved at all. Online? Forza had it all along. Evolving because it's now on a console that can push more polygons so the cars look more realistic?

LOL

 


 

Fanboys act like Forzas fake bs damage somehowe makes bit better then GT, soory it does not. One has no damage the others damage is utter shiet, thats a joke.

Nice bs, where do i champion GTs no damage ohh yahh no where. Try arguing with out your spin/lies. I Want damage but i want it done right, i dont want half ass'd crap like Forzas damage.

"The Real Driving Simulator" no where do thy say the real crashing simulator. What they do is let you drive the most realistic handling and looking cars.

You act like forzas physics are better LMFAO, you really have no clue what you are arguing.

Damage for "race" cars was already confirmerd, mayeb know wtf you are talking about next time.

"Online? Forza had it all along" your doing what other then trolling ? he said its not evloving why you even replaying at something specificly directed at some one else ?

Look Blue3 Woof,

FYI, I don't play Forza 2 (or 1 for that matter), so you can take your Forza fanboy crap and sling it at someone else.

I'm talking about GT in particular. Having the cojones to bill themselves as the ultimate racing simulation is not just a stretch of the imagination, it's a blatant lie.

Fanboys act like Forzas fake bs damage somehowe makes bit better then GT, soory it does not. One has no damage the others damage is utter shiet, thats a joke.

fake bs damage >>> no damage for a so-called racing sim = that's the real joke

Nice bs, where do i champion GTs no damage ohh yahh no where. Try arguing with out your spin/lies. I Want damage but i want it done right, i dont want half ass'd crap like Forzas damage.

You're right - how can you possibly champion the lack of a feature that any racing simulation should have? So you prefer bumper cars to some semblance of damage in a racing sim? OK...

"The Real Driving Simulator" no where do thy say the real crashing simulator. What they do is let you drive the most realistic handling and looking cars.

Oh, boy, so the possibility of crashing doesn't exist in a real driving simulation? Or is it that Polyphony just feature bumper cars? And if you are going on realistic handling, I'd say crashing against a barrier at 320kph, bouncing off the wall and continuing driving as if nothing happened at all about as far away as a "realistic driving simulation" as you can get. Last time I checked, crashing at those speeds normally will have you placed in a coffin and buried 6 feet under.

Damage for "race" cars was already confirmerd, mayeb know wtf you are talking about next time.

Well, until I see it, you can take you WTF and stick it where the sun don't shine. I've also heard lots of fantastic and exciting stuff about Duke Nukem Forever, BTW.

"Online? Forza had it all along" your doing what other then trolling ? he said its not evloving why you even replaying at something specificly directed at some one else ?

You said: Damage for racing cars, in car view, online. Not evolving.

As far as I recall, Forza had this since v1.


look gballzack, take your crap to the wii forum.

if you never even plad Forza or Forza 2 why the helk are you arging here you troll.

Blue3 Woof Troll, 

I have played Forza therefore I can opine as much as I want. I've also played the "very nicely animated and realistic-looking but hideous by racing sim standards GT". I don't play it because I have far better racing simulations I can play. What's your excuse for playing GT?

And how about replying to my posts instead of calling me another troll, you troll?