Woof said: your mother said:
It might seem like a joke to you, but I somehow find the fact I can crash my car at well over 320kph against a wall and simply bounce off, lose a bit of speed and continue hurtling down the track without any sort of damage to the car a much much bigger joke.
Let's paraphrase what you just said: "Every car is undamaged in any way no matter what. You never lose anything at all - not even car paint, even if you slam into a wall at 140mph, how is that realistic? Any one who champions GT5's utter lack of damage is NO real racing fan or "sim" fan."
I guess GT5 has done "right" because they don't have damage modeling in a racing "sim"? How about GT5 doing the "right" thing and start calling itself "The Real Arcade Driving Game" instead of "The Real Driving Simulator"?
I know! Polyphony have cojones the size of Texas to bill their "matchbox physics" racing game a simulation!
No damage for any cars. Not evolved at all. Online? Forza had it all along. Evolving because it's now on a console that can push more polygons so the cars look more realistic? LOL |
Fanboys act like Forzas fake bs damage somehowe makes bit better then GT, soory it does not. One has no damage the others damage is utter shiet, thats a joke.
Nice bs, where do i champion GTs no damage ohh yahh no where. Try arguing with out your spin/lies. I Want damage but i want it done right, i dont want half ass'd crap like Forzas damage. "The Real Driving Simulator" no where do thy say the real crashing simulator. What they do is let you drive the most realistic handling and looking cars. You act like forzas physics are better LMFAO, you really have no clue what you are arguing. Damage for "race" cars was already confirmerd, mayeb know wtf you are talking about next time. "Online? Forza had it all along" your doing what other then trolling ? he said its not evloving why you even replaying at something specificly directed at some one else ? |
Look Blue3 Woof,
FYI, I don't play Forza 2 (or 1 for that matter), so you can take your Forza fanboy crap and sling it at someone else.
I'm talking about GT in particular. Having the cojones to bill themselves as the ultimate racing simulation is not just a stretch of the imagination, it's a blatant lie.
Fanboys act like Forzas fake bs damage somehowe makes bit better then GT, soory it does not. One has no damage the others damage is utter shiet, thats a joke.
fake bs damage >>> no damage for a so-called racing sim = that's the real joke
Nice bs, where do i champion GTs no damage ohh yahh no where. Try arguing with out your spin/lies. I Want damage but i want it done right, i dont want half ass'd crap like Forzas damage.
You're right - how can you possibly champion the lack of a feature that any racing simulation should have? So you prefer bumper cars to some semblance of damage in a racing sim? OK...
"The Real Driving Simulator" no where do thy say the real crashing simulator. What they do is let you drive the most realistic handling and looking cars.
Oh, boy, so the possibility of crashing doesn't exist in a real driving simulation? Or is it that Polyphony just feature bumper cars? And if you are going on realistic handling, I'd say crashing against a barrier at 320kph, bouncing off the wall and continuing driving as if nothing happened at all about as far away as a "realistic driving simulation" as you can get. Last time I checked, crashing at those speeds normally will have you placed in a coffin and buried 6 feet under.
Damage for "race" cars was already confirmerd, mayeb know wtf you are talking about next time.
Well, until I see it, you can take you WTF and stick it where the sun don't shine. I've also heard lots of fantastic and exciting stuff about Duke Nukem Forever, BTW.
"Online? Forza had it all along" your doing what other then trolling ? he said its not evloving why you even replaying at something specificly directed at some one else ?
You said: Damage for racing cars, in car view, online. Not evolving.
As far as I recall, Forza had this since v1.